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Tworzenie przedmiotów


Tworzenie przedmiotów.

Warsmith( Maestro) to jedyna klasa w grze, która posiada możliwość tworzenia ekwipunku. Inne klasy posiadają umiejętność Create Common Item, ale mogą tworzyć tylko podstawowe produkty oraz dekoracje. Warsmith (Maestro) może tworzyć rzeczy dla siebie jak i dla innych przy pomocy specjalnego interfejsu - Workshop.
 
 
 
 
 
 
 
 
 
Wytwarzanie przez krasnoludów
Tworzenie przedmiotów posiada kilka cech:

Szansa na stworzenie przedmiotu

Nie wszystkie przepisy (recepty) posiadają 100% szansy na stworzenie przedmiotu. dla ekwipunku są przepisy kategorii B które mają 100% szansy oraz 60% szansy ( 70% dla dodatków). Dla ekwipunku klasy A i wyższej, istnieją tylko przepisy z szansa 60% (70% dla dodatków). Przy tworzeniu przedmiotów przy użyciu receptur z 60% szansy na powodzenia potrzebna jest mniejsza ilość składników oraz zawsze powinieneś być przygotowany na niepowodzenie.

Rzadkie przedmioty

Czasami podczas wytwarzania przedmiotów, zła energia (chaos) dostaje sie do przedmiotu i daje specjalne własności. Wytworzenie może się tylko wydarzyć przy przedmiotach kategorii B lub wyższej.

1+1

Kiedy wytwarzane są przedmioty kategorii D lub C jest szansa że zostaną stworzone 2 przedmioty z jednego zestawu składników.
 
 
 
Tworzenie informacje.
Umiejętności Create Common Item nie trzeba sie uczyć. Bohater odblokowuje tą umiejętność automatycznie po otrzymaniu odpowiedniego poziomu. Z tą umiejętnością twoja postać może tworzyć różne eliksiry oraz mikstury, tatuaże (dye), dekoracje (np. czapki), kryształy elementów. Przepisy są sprzedawane w siedzibach klanów (ozdoby) przepisy potrzebne do wędkowania można zakupić u odpowiedniego NPC (postać neutralna w grze). Składniki do wytwarzania ozdób można nabyć po przez wędkowanie.
Co jest potrzebne do wytworzenia przedmiotu?
Każda próba wytworzenia czegokolwiek wymaga pewnej ilość MP (punktów many).
Przepis. Aby stworzyć ten lub inny przedmiotpotrzebujesz najpierw dodać przepis do książki z wzorami. Aby zapisać przepis musisz tylko kliknąć 2 razy prawym przyciskiem myszy. Otrzymasz ostrzeżenie jeżeli nie ma juz miejsca książce lub przepis sie juz w niej znajduje. Normalnie limit przepisów wynosi 50 ale dzięki łowieniu liczba ta może zostać zwiększona do 98. Oczywiście można również usuwać zbędne przepisy z książki. Dla ekwipunku klasy B i wyższej potrzeba dodatkowych receptur na pomniejsze składniki.
1. Składniki. Aby wytworzyć przedmiot potrzebne są składniki i kluczowe materiały. Możesz je otrzymać po przez zabijanie potworów, wykonywanie misji, kupno oraz z pomocą Bounty Hunter (Fortune Seeker - klasa postaci od rasy krasnoludów). Kluczowe materiały mają podobne nazwy do przedmiotów które się z nich tworzy.
2. Kryształy i Gemy. Gemy jakości D, C oraz B są sprzedawane w sklepach. A oraz S można zakupić u Merchant of Mammon. Kryształy otrzymuje się po przez niszczenie przedmiotów lub podczas nie udanego ulepszania.
Prywatny Sklep

Postacie posiadające przepisy mogą postawić prywatna wytwórnie przedmiotów, gdzie inni gracze za opłatą mogą stworzyć dla siebie przedmioty. Od sklepów osobistych różnią sie one kolorem (sklepy - wytwórnie napisy mają na pomarańczowo). Maksymalna liczba przepisów wystawionych w takim sklepie wynosi 20.
 
 
 
 
Obsługa:
1. Kiedy otworzysz okno takiej wytwórni, możesz przeglądać dostępne przepisy.
2. Podwójne klikniecie wybranego przepisu otworzy nam listę składników które potrzebujemy.
3. Jeżeli zdecydujemy się już co chcemy stworzyć klikamy Create. Zostanie pobrana opłata a my możliwe, że ujrzymy swoją nową broń lub zbroje.







Autor tłumaczenia: Messae Źródło: http://lineage2.power.plaync.com/wiki

Napisane przez Nikopol dnia lipiec 26 2015 17:23:57
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Przedmioty


Przedmioty
W lineage 2 występuje pięci różnych typów Bronio oraz zbroji. Aby nie wprowadzać w błąd nie mowa tu o Grade broni
1. Przedmioty Common

Są to bronie armory akcesoria które możemy dostać w każdym sklepiej oraz dropią też z potworów które możemy zabijać w świecie gry. Takie itemy nie mogą być enchantowane oraz nie może być dodane specjalna umiejętności broni. Miecze dwuręczne oraz łuki mogą być przekształcane w specjalne bronie dla kamaeli, tak samo z dwóch mieczy normalnych możemy stworzyć duale. Bronie, zbroje, akcesoria grade d oraz c możemy kupić we wszystkich miastach. Występują w grade o D do A, grade powyżej C będziemy mogli zdobyć tylko poprzez polowanie na moby Po za informacją w opisię że broni jest Common z wyglądu oraz statystyk nie różnią się od normalnych broni jedyną różnicę zauważymy patrząc na ikony
 






Normalny przedmiot
Common przedmiot


 
2. Przedmioty Shadow

Są to bronie, akcesoria które uzyskujemy za skoniczenie questów udział w zawodach albo kupić w sklepie. Przedmioty te nie można enchantować oraz dodawać specjalnej umiejetności jakie posiadają normalne bronie, dodatkowo po upływie określonego czasu takie bronie znikają. Czas istnienia przedmiotu spada tylko w momęcie kiedy jest on używany czyli znajduje się w wyposażeniu gracza. Bronie shadow mogą być kupowane w sklepach w Aden oraz giran
 
 
 
3.Przedmioty Normalne
Normalne bronie, armory, akcesoria mogą być tworzne przez krasnoludy posiadające odpowiednią profesje, mogą także występować jako normalny drop z mobów oraz RaidBossów. Itemy te mogą być echnatowane, argumentowane oraz dodawane specjalne umiejętności przeznaczone dla broni. Itemy od D do C grade możemy kupować we wszystkich miastach oraz dropić z mobów przedmioty B oraz low A grade możemy kupić w Luxury Shop w Giran możemy jest także normalnie zdobywać poprzez zabijanie mobów oraz Raid Bosów. Przedmioty top A i wyżej dostępne są tylko poprzez Craftowanie oraz drop z mobów oraz Raid Bossów.
4. Przedmioty Rare
Są to przedmioty które powstają podczas kraftowania itemów przez krasnoludy są to nie zwykle rzadkie itemy, bo szansa na ich pojawienie się podczas kraftu jest bardzo niska. Itemy te nie mogą być używane do puki nie zostanie usunięta pieczeć z nich u Blacksmith of Mammon za pomocą specjalnego itemu.
5. Przedmioty Masterwork

Po usunięciu pieczęci u Blacksmith of Mammon przedmiot rare zostaje zmieniony w przedmiot masterwork. Bronie oraz armory takie posiadają unikatowe umiejętności. Masterwork może być enchantowany, argumentowany oraz dodawane SA.
 
 
 
 
 
 
6. Przedmioty Blessed
Bronie, armor, oraz akcesoria mogą powstawać podczas kraftowania normalnych itemów chodzi szansa na nie jest bardzo mała. Itemy blessed można rozpoznać po niebieskim kolorze nazwy, normalne itemy mają biały kolor nazwy. Kolejnym sposobem uzyskania broni blessed jest użycie Blessed Scrolla dla R, R95, R99, występują dwa typy scrolli 100% oraz 5%. 100% R99 możemy użyskać z epickich bossów, 5% możemy uzyskać poprzez zbieranie fragmentów które dropią z mobów w grze a później Craftować. Blessed podczas enchantowania dają o 50% większe statysyki.
Przedmioty ich Grade
Wszystkie bronie, armory, oraz akcesoria w Lineage 2 posiadają swoje grade od No-Grade do R99-Grade. Aby gracz mógł używać przedmiotów z danego Grade bez żadnej kary musi posiadać kwalfikacje do jego używania. Kwalfikacja to passywny skilli uprawniający nas do używania konkretnego Grade.

No Grade: 1 lvl
D Grade: 20 lvl
C Grade: 40 lvl
B Grade: 52 lvl
A Grade: 61 lvl
S Grade: 76 lvl
S80 Grade: 80 lvl
R Grade: 85 lvl
R95 Grade: 95 lvl
R99 Grade: 99 lvl

Kara za noszenie itemów nie na swoje Grade
Efekt kary jest propocjonalny do różnicy pomiędzy poziomem gracza a grade itemu który używa. Jeśli postać posiada 20 poziom a posiada broni C Grade to wtedy otrzymuje 1 poziom kary ale w przypadku kiedy wykorzystuje broni B Grade wtedy poziom kary rośnie do poziomu 2.


Kara Poziom 1: Obniża celność o 16, obniża szanse na krytyczne uderzeni oraz redukuje zadawane obrażenia o 10%, obniża siłe oraz szybkość ataku o 10%, zwiększa szanse na nie udane castowanie skilla.
Kara Poziom 2: Obniża celność o 16, obniża szanse na krytyczne uderzeni oraz redukuje zadawane obrażenia o 20%, obniża siłe oraz szybkość ataku o 10%, zwiększa szanse na nie udane castowanie skilla.
Kara Poziom 3: Obniża celność o 16, obniża szanse na krytyczne uderzeni oraz redukuje zadawane obrażenia o30%, obniża siłe oraz szybkość ataku o 10%, zwiększa szanse na nie udane castowanie skilla.
Kara Poziom 4: Obniza celność o 16, obniża szanse na krytyczne uderzeni oraz redukuje zadawane obrazenia o 40%, obniża siłe oraz szybkość ataku o 10%, zwiększa szanse na nie udane castowanie skilla.


Źródło: http://lineage2.power.plaync.com/wiki + własna wiedza

Napisane przez Nikopol dnia czerwiec 23 2015 13:28:15
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Przedmioty

Przedmioty
W lineage 2 występuje pięci różnych typów Bronio oraz zbroji. Aby nie wprowadzać w błąd nie mowa tu o Grade broni
1. Przedmioty Common

Są to bronie armory akcesoria które możemy dostać w każdym sklepiej oraz dropią też z potworów które możemy zabijać w świecie gry. Takie itemy nie mogą być enchantowane oraz nie może być dodane specjalna umiejętności broni. Miecze dwuręczne oraz łuki mogą być przekształcane w specjalne bronie dla kamaeli, tak samo z dwóch mieczy normalnych możemy stworzyć duale. Bronie, zbroje, akcesoria grade d oraz c możemy kupić we wszystkich miastach. Występują w grade o D do A, grade powyżej C będziemy mogli zdobyć tylko poprzez polowanie na moby Po za informacją w opisię że broni jest Common z wyglądu oraz statystyk nie różnią się od normalnych broni jedyną różnicę zauważymy patrząc na ikony
 






Normalny przedmiot
Common przedmiot


 
2. Przedmioty Shadow

Są to bronie, akcesoria które uzyskujemy za skoniczenie questów udział w zawodach albo kupić w sklepie. Przedmioty te nie można enchantować oraz dodawać specjalnej umiejetności jakie posiadają normalne bronie, dodatkowo po upływie określonego czasu takie bronie znikają. Czas istnienia przedmiotu spada tylko w momęcie kiedy jest on używany czyli znajduje się w wyposażeniu gracza. Bronie shadow mogą być kupowane w sklepach w Aden oraz giran
 
 
 
3.Przedmioty Normalne
Normalne bronie, armory, akcesoria mogą być tworzne przez krasnoludy posiadające odpowiednią profesje, mogą także występować jako normalny drop z mobów oraz RaidBossów. Itemy te mogą być echnatowane, argumentowane oraz dodawane specjalne umiejętności przeznaczone dla broni. Itemy od D do C grade możemy kupować we wszystkich miastach oraz dropić z mobów przedmioty B oraz low A grade możemy kupić w Luxury Shop w Giran możemy jest także normalnie zdobywać poprzez zabijanie mobów oraz Raid Bosów. Przedmioty top A i wyżej dostępne są tylko poprzez Craftowanie oraz drop z mobów oraz Raid Bossów.
4. Przedmioty Rare
Są to przedmioty które powstają podczas kraftowania itemów przez krasnoludy są to nie zwykle rzadkie itemy, bo szansa na ich pojawienie się podczas kraftu jest bardzo niska. Itemy te nie mogą być używane do puki nie zostanie usunięta pieczeć z nich u Blacksmith of Mammon za pomocą specjalnego itemu.
5. Przedmioty Masterwork

Po usunięciu pieczęci u Blacksmith of Mammon przedmiot rare zostaje zmieniony w przedmiot masterwork. Bronie oraz armory takie posiadają unikatowe umiejętności. Masterwork może być enchantowany, argumentowany oraz dodawane SA.
 
 
 
 
 
 
Przedmioty ich Grade
Wszystkie bronie, armory, oraz akcesoria w Lineage 2 posiadają swoje grade od No-Grade do S84-Grade. Aby gracz mógł używać przedmiotów z danego Grade bez żadnej kary musi posiadać kwalfikacje do jego używania. Kwalfikacja to passywny skilli uprawniający nas do używania konkretnego Grade.

No Grade: 1-19 lvl
D Grade: 20-39 lvl
C Grade: 40-51 lvl
B Grade: 52-60 lvl
A Grade: 61-75 lvl
S Grade: 76-79 lvl
S80 Grade: 80-83 lvl
S84 Grade: 84-85 lvl

Kara za noszenie itemów nie na swoje Grade
Efekt kary jest propocjonalny do różnicy pomiędzy poziomem gracza a grade itemu który używa. Jeśli postać posiada 20 poziom a posiada broni C Grade to wtedy otrzymuje 1 poziom kary ale w przypadku kiedy wykorzystuje broni B Grade wtedy poziom kary rośnie do poziomu 2.


Kara Poziom 1: Obniża celność o 16, obniża szanse na krytyczne uderzeni oraz redukuje zadawane obrażenia o 10%, obniża sile oraz szybkość ataku o 10%, zwiększa szanse na nie udane castowanie skilla.
Kara Poziom 2: Obniża celność o 16, obniża szanse na krytyczne uderzeni oraz redukuje zadawane obrażenia o 20%, obniża sile oraz szybkość ataku o 10%, zwiększa szanse na nie udane castowanie skilla.
Kara Poziom 3: Obniża celność o 16, obniża szanse na krytyczne uderzeni oraz redukuje zadawane obrażenia o 30%, obniża sile oraz szybkość ataku o 10%, zwiększa szanse na nie udane castowanie skilla.
Kara Poziom 4: Obniża celność o 16, obniża szanse na krytyczne uderzeni oraz redukuje zadawane obrażenia o 40%, obniża sile oraz szybkość ataku o 10%, zwiększa szanse na nie udane castowanie skilla.


Źródło: http://lineage2.power.plaync.com/wiki + własna wiedza

Napisane przez Nikopol dnia czerwiec 21 2015 11:22:35
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Abundance Talismans



Jak zdobyć Abundance Talismans
Jedyną możliwości jest kupienie z L2store albo od graczy którzy kupili skrzynki w których znajdują się talizmany.
Typy Abundance Talismans
Wszystkie typy Abundance Talisman działają na na Olimpiadzie oraz na Ceremony of Chaos.


Abundance Talismans


Abundance Talismans
Stats
Jak zdobyć



Talisman - Abundance War
P. Atk. + 154
M. Atk. + 181
P./ M. Evasion + 4
  Abundance Box



Talisman - Abundance Tactics
Attribute Resistance + 10
Debuff Resistance + 10%
 Abundance Box



Talisman - Abundance Morale
P./ M. Critical Rate + 8%
Received P. Critical Damage - 10%
Received Skill Damage in PvP - 10%
  Abundance Box



Talisman - Abundance Physique
Max HP/MP/CP + 325
HP/MP/CP Recovery Rate + 5
  Abundance Box



Talisman - Abundance Hunter
P. Atk. + 231
M. Atk. + 271
P./ M. Evasion + 7
Attribute Resistance + 15
Debuff Resistance + 13%
P./ M. Critical Rate + 13%
Received P. Critical Damage - 15%
Received Skill Damage in PvP - 15%
Received damage in PvP - 15%
Merchant of Mammon



Talisman - Abundance Slaughterer
P. Atk. + 231
M. Atk. + 271
P./ M. Evasion + 7
Attribute Resistance + 15
Debuff Resistance + 13%
Max HP/MP/CP + 490
HP/MP/CP Recovery Rate + 7
Merchant of Mammon



Talisman - Abundance Conquerer
P. Atk. + 231
M. Atk. + 271
P./ M. Evasion + 7
P./ M. Critical Rate + 13%
Max HP/MP/CP + 490
HP/MP/CP Recovery Rate + 7
Received P. Critical Damage - 15%
Received Skill Damage in PvP - 15%
Merchant of Mammon



Talisman - Abundance Outlaw
Attribute Resistance + 15
Debuff Resistance + 13%
P./ M. Critical Rate + 13%
Max HP/MP/CP + 490
HP/MP/CP Recovery Rate + 7
Received P. Critical Damage - 15%
Received Skill Damage in PvP - 15%
Merchant of Mammon



Talisman - Abundance Lv. 1 (High-Grade)
Max HP/MP/CP + 510
P. Def. + 971
M. Def. + 552
P. Evasion/M. Evasion + 7
Attribute Resistance + 15
Debuff Resistance + 15%
Received P. Critical Damage - 15%
PVP Damage - 15%
Recipe Craft



Talisman - Abundance Lv. 2 (High-Grade)
Max HP/MP/CP + 531
P. Def. + 1051
M. Def. + 609
P. Evasion/M. Evasion + 8
Attribute Resistance + 17
Debuff Resistance + 15%
Received P. Critical Damage - 15%
PVP Damage - 15%
Recipe Craft



Talisman - Abundance Lv. 3 (High-Grade)
Max HP/MP/CP + 563
P. Def. + 1184
M. Def. + 706
P. Evasion/M. Evasion + 9
Attribute Resistance + 20
Debuff Resistance + 15%
Received P. Critical Damage - 15%
PVP Damage - 15%
Recipe Craft



Talisman - Abundance Lv. 4 (High-Grade)
Max HP/MP/CP + 591
P. Def. + 1307
M. Def. + 799
P. Evasion/M. Evasion + 10
Attribute Resistance + 25
Debuff Resistance + 15%
Received P. Critical Damage - 15%
PVP Damage - 15%
Recipe Craft


Ulepszanie Abundance Talisman
Aby ulepszyć Talisman do następnego poziomu będziemy musieli się udać Merchant of Mammon. On powiem nam jakie Talizmany niższego grade potrzebuje na do stworzenia wyższego poziomu talizmanu.


Merchant of Mammon





Traveling Merchant of Mammon można go znaleść w Aden, Giran, lub Rune.


Zależnie do tego jaki talizman będziemy chcieli: Hunter, Slaughterer, Conquerer, or Outlaw, będziemy musieli mu przynieści odpowiednią konbinacje nisko levelowych talizmanów.


Talisman Exchange


Wymagane
Powstaje



Talisman - Abundance War
Talisman - Abundance Tactics
Talisman - Abundance Morale

Talisman - Abundance Hunter




Talisman - Abundance War
Talisman - Abundance Tactics
Talisman - Abundance Physique

Talisman - Abundance Slaughterer




Talisman - Abundance War
Talisman - Abundance Morale
Talisman - Abundance Physique

Talisman - Abundance Conquerer




Talisman - Abundance Tactics
Talisman - Abundance Morale
Talisman - Abundance Physique

Talisman - Abundance Outlaw



 
Craftowanie do High-Grade Abundance Talismans
Po stworzeniu u Merchant of Mammon, możesz kraftować na jeszcze wyższy poziom Abundance Talismans z recepty która jest dostępna z L2 store.


Recipes



Recipe: Talisman - Abundance Lv. 1 (High-Grade)



Recipe: Talisman - Abundance Lv. 2 (High-Grade)



Recipe: Talisman - Abundance Lv. 3 (High-Grade)



Recipe: Talisman - Abundance Lv. 4 (High-Grade)


 


Talisman Crafting


Wymagane
Powstaje


Recipe: Talisman - Abundance Lv. 1 (High-Grade)
Talisman - Abundance Hunter
Talisman - Abundance Slaughterer
Talisman - Abundance Conquerer
Talisman - Abundance Outlaw




Recipe: Talisman - Abundance Lv. 2 (High-Grade)
Talisman - Abudance Lv. 1 (High-grade)
Talisman - Abundance Hunter
Talisman - Abundance Slaughterer
Talisman - Abundance Conquerer
Talisman - Abundance Outlaw




Recipe: Talisman - Abundance Lv. 3 (High-Grade)
Talisman - Abudance Lv. 2 (High-grade)
Talisman - Abundance Hunter
Talisman - Abundance Slaughterer
Talisman - Abundance Conquerer
Talisman - Abundance Outlaw




Recipe: Talisman - Abundance Lv. 4 (High-Grade)
Talisman - Abudance Lv. 3 (High-grade)
Talisman - Abundance Hunter
Talisman - Abundance Slaughterer
Talisman - Abundance Conquerer
Talisman - Abundance Outlaw




Offering System
Podczas kraftowania high-grade Abudanance Talismans mamy tylko 25% szansy że nam się uda. Ale gracz może ofiarować itemy albo adene w okno creaowania itemu co spowoduje zwiększenie szansy na udany craft.





Co możemy np ofiarować:

Adena
Elcyum, Elcyum Crystals, Elcyum Powder
Gemstones of all grades
Weapons

'AddSuccess' wartości maksymalnie zwiększa się do +75%, a wartości ogólna zwiększa się do 100% jeśli sumujemy z wartością podstawową.



Napisane przez Nikopol dnia czerwiec 03 2015 06:35:54
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Exalted

Exalted

Chodzi bogowie nadal istnieją, przestali oni zwracać uwagę na to co się dzieje w świecie Aden. Od Bogini Eva otrzymali status Noblesse był to ostatni dar jaki otrzymali mieszkanicy, od bogów. Teraz ludzie gotowi są do przezycieżenia swoich słabości i pokonać granice nakreślone przez bogów. Wszystkie rasy podejmują się tego wyzwania aby zostać Exalted.
Co to jest Exalted?
Exalted to nowa ranga powyżej statusu Noblesse, i jest nadawana dla osób które poświęciły swój czas dla Aden. Exalted jest najbardziej skomplikowaną zbieraniną questów którą będzie musiał poszukiwacz przygód wykonać aby mógł otrzymać nowy status. Gracz który zostanie Exalted otrzyma unikatowe skille oraz nagrody podczas wykonywanie szeregu questów jakie będzie musiał wykonać.


 
Exalted Quest wymagania do rozpoczęcia
Poziom: 99
Tytuł: Noblesse
 


Jak zostać Exalted?
Aby zostać Exalted musisz wykonać wszysytkie Questy jakie są potrzebne do zdobycia nowego statusu, będą się na niego składać 3 główne questy, oraz 12 pod questów, co daje nam w sumie 15 questów do wykonania. Za każdy wykonany quest otrzymamy nagrodę jeśli wykonany wszystkie questy wtedy będziemy mogli zostać Exalted.

Questy na Exalted to cała gama zadani jakie będziemy musieli wykonać od polowania na moby czy Raid bossy poprzez zadania związane z Olimpiadą, kraftowaniem, czy też mentoringiem które też spotkamy podczas wykonywania tych że questów. Main quest możemy wykonywać tylko jeden w tym samym czasie ale pod questy powiązane z głównym questem możemy wykonywać wszystkie w tym samym momęcie.
Questy jakie będziemy musieli wykonać?


Nazwa Questa
Poziom
Typ
Opis
Start NPC
Nagroda


Exalted, One Who Faces the Limit
99
Jednorazowy
Wykonanie wszystkich pod questów oraz posiadanie 16 AP
Eva’s Knight Lionel Hunter
Spellbook: Dignity of the Exalted Lv. 1


Facing Sadness
99
Jednorazowy
Będziemy musieli zabić 8000 mobów na Hellbound albo Gainaku
Verdure Elder Elikia
498,204,432 SP


For Glory
99
Jednorazowy
Będziemy musieli wykonać 80 walk na Olimpiadzie albo CoC
Mysterious Butler
120 Battle Quick Healing Potions


One Who Faces the Limit
99
Jednorazowy
Będziemy musieli przynieści 5 różnych nakryć głowy z listy jaką nam NPC przekaże
Weapon Merchant Galladucci
Replica Tiara


Step Up
99
Jednorazowy
Będziemy musieli wykonać 30 World Chat
Sir Eric Rodemai
Rodemai's Rune Box (15-day expiratory)


Exalted, One Who Overcomes the Limit
99
Jednorazowy
Wykonanie wszystkich pod questów oraz posiadanie poziomu 100
Eva’s Knight Lionel Hunter
Spellbook: Dignity of Exalted Lv.2 Spellbook: Belief of Exalted


Facing Sadness
99
Jednorazowy
Zabić Epic Tauti, Epic Istine, Epic Octavisa, Beletha , Trasken(albo zabić wersje Hard Flaming Kechi, Grand Judge Michaela, Hell's Warden Veridan)
Head Priest of the Earth Daichir
Skill Point 193,815,839,115


For Honor
99
Jednorazowy
Będziemy musieli wykonać 100 walk na Olimpiadzie
Olympiad Manager
180 Battle HP Recovery


Relationships Befitting of the Status
99
Jednorazowy
Będziesz musiał z kraftować naszyjnik materiały oraz recepte otrzymasz od NPC masz 20% szansy na udany kraft. Będziesz potrzebował także 200 kryształów R grade do każdego podejścia.
Maestro Ishuma
Eternal Armor Crafting Pack


Helping Others
99
Jednorazowy
Będziesz musiał przynieści 40.000 mente coins.
Sir Kristof Rodemai
Spellbook: Favor of Exalted Lv.1


Exalted, One Who Shatters the Limit
100
Jednorazowy
Wykonanie wszystkich pod questów oraz posiadanie poziomu 100 na mainie oraz dualklasie
Eva’s Knight Lionel Hunter
Exalted Status Spellbook: Dignity of Exalted Lv.3 Exalted Tiara Exalted Cloak


Confronting the Greatest Danger
100
Jednorazowy
Zabić na Dim CS 3 RaidBossy
Merlot
Spellbook: Blessing of Exalted


For Victory
100
Jednorazowy
Będziesz musiał uczestniczyć w Castle Siegu albo Dimiensional Siegu i zebrać 10 Badge of Courage jeden za każde obleżenie(w zamkach typu aden i rune dostaniesz 2 badge na normalnym CS na Dim CS dostaniesz 4 badge).
Kurtiz
Spellbook: Summon Battle Potion


Luck Befitting of the Status
100
Jednorazowy
Będziesz musiał zenchantować sprecyzowaną broni R grade na +7
Blacksmith of Mammon
Magic Scroll – Fate of Exalted Select 1 R99 Weapon


Step Up to Lead
100
Jednorazowy
Będziesz musiał być liderem grupy albo CC na Raidach 30 razy.
Sir Gustav Athebaldt
Magic Scroll – Favor of Exalted Lv.2


Korzyści płynące z Exalted?
Skille Exalted
Exalted może używać specyficznych skilli które tylko exalted może posiadać. Skille Exalted uczone są przez używanie Magicznych scrolli jakie może użyskać poprzez wykonywanie Querstów na Exalted status.







Nazwa skill oraz Opis
Status
Poziom



Dignity of the Exalted Lv. 1 STR +1, DEX +1, CON +1, INT +1, WIT +1, MEN +1, CHA +1.
Dignity of the Exalted Lv. 2
STR +2, DEX +2, CON +2, INT +2, WIT +2, MEN +2, CHA +2.
Dignity of the Exalted Lv. 3
STR +3, DEX +3, CON +3, INT +3, WIT +3, MEN +3, CHA +3.
Zwiększa ilości World Chat o +10
Exalted
99



Fate of Exalted
Zwiększa LUC +3.
Exalted
99



Belief of Exalted
Teleportuje cie do wybranego człona party. Konsumuje 100 Spirit Ore.
Exalted
99



Blessing of Exalted
Wszyscy członkowie party otrzymują "Blessing of Noblesse". Konsumuje 40 Spirit Ore. Exalted
100



Summon Battle Potion
Summonuje 5 "Battle Quick Healing Potion". Konsumuje 40 Kryształów - R Grade.
Exalted
100



Favor of the Exalted Lv. 1
Zwiększa Exp oraz SP na 1 godzine o 3%. Konsumuje 40 Spirit Ore.
Favor of the Exalted Lv. 1
Zwiększa Exp oraz SP na 1 godzine o 10%. Konsumuje 40 Spirit Ore.
Exalted
100


Symbole Exalted
Kiedy skoniczyczysz ostatani main Quest otrzymasz Exalted Tiara oraz Exalted Cloak. Zarówno Cloak oraz Tiara posiadają specjalne właściwości Tiara zwiększa atrybut atak o 50, Cloak zwiększa STR +1, DEX +1, CON +1, INT +1, WIT +1, MEN +1, CHA +1.

Exalted Nagrody
Z questu Luck Befitting of the Status możemy wybrać jedną broni Amaranthine oraz z questu Relationships Befitting of the Status randomą skrzynkę do kraftowania jedengo z partów armoru R99. Dodatkow jedengo z questu Step Up otrzymamy Rodemai's Rune Box (15-day expiratory).




 
Nazwa
P.Atk
M.Atk
Konsumpcja Soulshotów
Konsumpcja Spiritshotów
Waga






Amaranthine Shaper
Może zostać dodana następujaca specjalna umiejętność Guidance, Haste, lub Focus. Jeśli posiadasz rare soul kryształ możesz dodać dwie specjalne umiejętności. Zwiększa P. Critical Damage kiedy zostaje ulepszone do +4.

558
278
1
1
1520






Amaranthine Cutter

Może zostać dodana następujaca specjalna umiejętność Haste, Focus, lub Health. Jeśli posiadasz rare soul kryształ możesz dodać dwie specjalne umiejętności. Zwiększa Accuracy oraz P. Critical Rate kiedy zostaje ulepszone do +4.

638
278
1
1
1520





Amaranthine Slasher
Może zostać dodana następujaca specjalna umiejętność Focus, Damage Up, lub Haste. Jeśli posiadasz rare soul kryształ możesz dodać dwie specjalne umiejętności. Zwiększa P. Atk. kiedy zostaje ulepszone do +4.
777
278
1
1
1740





Amaranthine Avenger
Może zostać dodana następujaca specjalna umiejętność Haste, P. Critical Damage, lub Focus. Jeśli posiadasz rare soul kryształ możesz dodać dwie specjalne umiejętności. Zwiększa P. Critical Damage kiedy zostaje ulepszone do +4.
638
278
1
1
1740





Amaranthine Fighter
Może zostać dodana następujaca specjalna umiejętność Focus, Damage Up, lub Haste. Jeśli posiadasz rare soul kryształ możesz dodać dwie specjalne umiejętności. Zwiększa Atk. Spd. oraz P. Atk. kiedy zostaje ulepszone do +4.
777
278
1
1
1550





Amaranthine Stormer
Może zostać dodana następujaca specjalna umiejętność HP Drain, Guidance, lub Damage Up. Jeśli posiadasz rare soul kryształ możesz dodać dwie specjalne umiejętności. Zwiększa Multi Attack kiedy zostaje ulepszone do +4.
638
278
1
1
2010





Amaranthine Thrower
Może zostać dodana następujaca specjalna umiejętność Damage Up, Focus, lub Long Blow. Jeśli posiadasz rare soul kryształ możesz dodać dwie specjalne umiejętności. Zwiększa P. Skill Power kiedy zostaje ulepszone do +4.
1257
278
1
1
1520





Amaranthine Shooter
Może zostać dodana następujaca specjalna umiejętność Focus, Critical Slow, lub Haste. Jeśli posiadasz rare soul kryształ możesz dodać dwie specjalne umiejętności. Zwiększa Atk. Spd. kiedy zostaje ulepszone do +4.
1132
278
1
1
1580





Amaranthine Buster
Może zostać dodana następujaca specjalna umiejętność Acumen, Magic Hold, lub Mana Up. Jeśli posiadasz rare soul kryształ możesz dodać dwie specjalne umiejętności. Zwiększa M. Accuracy oraz M. Critical Rate kiedy zostaje ulepszone do +4.
511
371
1
1
1520





Amaranthine Caster
Może zostać dodana następujaca specjalna umiejętność Empower, Acumen, lub Magic Hold. Jeśli posiadasz rare soul kryształ możesz dodać dwie specjalne umiejętności. Zwiększa M. Accuracy oraz M. Critical Damage kiedy zostaje ulepszone do +4.
511
371
1
1
1080





Amaranthine Retributer
Może zostać dodana następujaca specjalna umiejętność MP Regeneration, Acumen, lub Empower. Jeśli posiadasz rare soul kryształ możesz dodać dwie specjalne umiejętności. Zwiększa M. Atk., M. Critical Damage, oraz Casting Spd. kiedy zostaje ulepszone do +4.
622
408
1
1
1080





Amaranthine Dualsword
Może zostać dodana następujaca specjalna umiejętność Haste, Damage Up, lub Health. Jeśli posiadasz rare soul kryształ możesz dodać dwie specjalne umiejętności. Zwiększa P. Critical Rate oraz P. Atk. kiedy zostaje ulepszone do +4.
777
278
1
1
1520





Amaranthine Dual Dagger
Może zostać dodana następujaca specjalna umiejętność Damage Up, Focus, lub Guidance. Jeśli posiadasz rare soul kryształ możesz dodać dwie specjalne umiejętności. Zwiększa P. Critical Damage oraz P. Atk. kiedy zostaje ulepszone do +4.
638
278
1
1
2050





Amaranthine Dual Blunt Weapon
Może zostać dodana następujaca specjalna umiejętność Focus, Guidance, lub Damage Up. Jeśli posiadasz rare soul kryształ możesz dodać dwie specjalne umiejętności. Zwiększa P. Skill Power oraz P. Atk. kiedy zostaje ulepszone do +4.
777
278
1
1
1740





Armor





 
Nazwa
Opis



Eternal Crafting Pack
Kiedy dwa razy klikniesz na skrzynę pojawi się gotowy zestaw do craftowania.






Napisane przez Nikopol dnia czerwiec 02 2015 14:26:02
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Ertheia







CHARACTER........................................................................................................................................................ 2


ALCHEMY.......................................................................................................................................................... 6


PATH TO AWAKENING REVAMP......................................................................................................................................... 9


NEW CLASS SKILLS................................................................................................................................................. 10


CHANGES TO EXISTING CLASS SKILLS................................................................................................................................. 31


NEW HUNTING ZONES................................................................................................................................................ 42


CHANGES TO EXISTING HUNTING ZONES................................................................................................................................ 44


ITEMS............................................................................................................................................................ 48


QUESTS........................................................................................................................................................... 58


SUB-CLASS........................................................................................................................................................ 70


DIMENSIONAL CASTLE SIEGE........................................................................................................................................ 71


OLYMPIAD........................................................................................................................................................ 71


FISHING......................................................................................................................................................... 72


ABILITY......................................................................................................................................................... 72


USER INTERFACE.................................................................................................................................................. 73


OTHER............................................................................................................................................................ 76










Character









The new race 'Ertheia' has been added.
The Ertheia class can only create female characters.
The Ertheia class character can choose to be either an Ertheia Fighter or an Ertheia Wizard.
Ertheia can finish the 1st, 2nd and 3rd Liberation (Class Transfers) at Lv. 40, Lv. 76, and Lv. 85.
Ertheia Wizards cannot equip shields and sigils.
The Ertheia classes will not receive chain skill pop-ups when a target is knocked down or airborne.
Awakened classes nearby will still get chain skill popups, even if Ertheia-specific Classes use Knockdown/Knockback skills.
The Ertheia class skills cannot be enchanted.
All Cloaks are displayed as small wings for the Ertheia.
Two new cloaks have been added for the two Ertheia classes: Eviscerator Cloak and Sayha's Seer Cloak (available after completion of 3rd Liberation
quest).








New hairstyles and faces for the Ertheia race have been added to the Beauty Shop.
There are only 14 armor set appearances per Ertheia class. Click here to view them.
Metal Suit Outfit, Santa Outfit, and Formal Wear can be used with Armor Appearance Stones on the Ertheia. (Ninja, Swimsuit, Maid, Military, and
Tribal Warrior cannot be used at this time).





The following is the information about how to get a sub/dual class for Ertheia.
The Ertheia race cannot create a sub-class.
The dual class will be available once players reach Level 85, complete the 3rd Liberation and the Winds of Fate: Encroaching Shadows quest, and talk
to Raina.
The Ertheia race's dual class is created at the Level 85 awakened class status. Only one slot is set aside for dual class.
The dual class can be any class except for the Ertheia race class (Eviscerator/Sayha's Seer is NOT possible), Tyrr Maestro, and Iss Dominator.
Ertheia classes cannot learn sub-class skills since they cannot create a sub-class.
Two basic stats, LUC and CHA, have been added.

LUC (LUCK)


LUC shows your fortune. The main effects are the following:
Item enchantment, crafting, spoil and sweep will succeed when LUC is triggered. A 4-Leaf Clover Visual Effect appears when LUC triggers on
Craft/Enchant (Includes Lady Luck system message).
When using spoil and sweep, or Plunder, if LUC is activated, you'll get double the items.
When LUC activates using these skills a chat message appears: "Lady Luck smiles upon you!"
You'll be able to dodge lethal blows when LUC is activated. Basically, you have a chance to evade killing blows of any damage inflicted in PvP/PvE.
Not related to "Lethal Blow" type attacks.








If LUC is activated when hunting monsters, you'll get a Fortune Pocket (Level 1).
You can get XP and SP when using a Fortune Pocket, and the rewards change depending on the level.
The Fortune Pocket can be upgraded up to Level 5 through Grocer Pelu in Faeron Village.








Fortune Pocket Rewards:








Fortune Pocket
Level Level Use






L1: 400,000 XP




Under Lv.84 only






L2: 1,600,000 XP




Under Lv.85 only






L3: 6,400,000 XP + (Item)

Stage

3 Items: (1 randomly)

20,000 Adena

200,000 Adena

2,000,000 Adena

Lv.1 Windy LUC Symbol LUC+1 Lv.2 Windy LUC Symbol LUC+2 Lv.3 Windy LUC Symbol LUC+3 Maphr's Luck Potion

Fortune Pocket Stage3 x10














Under Lv.85 only






L4: 80,000 SP




Lv. 85+ only






L5: 256,000 SP + (Item)

Stage

5 Items:(1 randomly)

100,000 Adena

1,000,000 Adena

10,000,000 Adena

Maphr's Luck Potion Fortune Pocket Stage5 x10

Lv.4 Windy LUC Symbol












Lv.85+ only









CHA (CHARISMA)

This affects your fighting stats, and symbolizes absolute power. The main effects are the following:
Increases P. Atk., P. Def., Attack Spd., M. Atk., M. Def., Casting Spd., Max HP, Max MP, and Max CP.





New Race Stats (LUC/CHA):







Race




LUC




CHA






Human




34




41




Elf




34




41






Dark Elf




32




43




Orc




32




43






Dwarf




35




40






Kamael




33




42






Ertheia




34




41










The Kamael race can equip heavy armor/robes, no matter the level or class.

The Guilded Body passive skill does not apply to the Kamael race anymore.
They can equip altered heavy armor/robes, no matter the awakening status or item grade.

The wait time to delete characters has been changed to 1 day.


 

The bonus EXP rates for 2-6 member parties have been increased. Example below:





Number




Valiance




Ertheia




Difference




Bonus






Solo




1349426




1349426




0




-






Party 2




742184




877126




134942




18.18%






Party 3




539770




629732




89962




16.67%






Party 4




438562




506034




67472




15.38%






Party 5




377383




431816




54433




14.42%






Party 6




337356




382336




44980




13.33%






Party 7




385550




385550




0




0.00%





 


There will be a penalty on the amount of XP earned when there's a level difference of 6 or greater between party members. (When the level
difference is 6 or more between the highest level and lowest level party member, the lowest level party member bonus is significantly decreased.)

If the level difference is greater than 10, no XP will be given.



Alchemy

Ertheia characters can perform Alchemy.
Alchemy will be available for Ertheia characters that have completed the 1st Liberation and are above Level 40.
Enchanted and refined items cannot be used in Alchemy combinations.
If the character is in combat or has the private shop open, the results of Alchemy Combination or Transmutation will not be obtainable.
You can open the Alchemy menu by clicking on Alchemy in the inventory.
There are two kinds of Alchemy: Combination and Transmutation.
Combination
All items that have value can be combined, but quest items cannot be registered.
In the Combination window, a minimum of 1 item or a max of 3 items may be registered.
If you register 3 items in the Combination window, an additional Elcyum Crystal may be added to affect bonus rewards.
You can get Air Stones as basic rewards, and there's a chance you may get Tempest Stones.
Air Stones and Tempest Stones are important ingredients for using Alchemy Transmutation.
You can get double the amount of Air Stones at a set rate, apart from the basic and special rewards that you can get from combining.
When double-clicking on a Tempest Stone, you can get either a Lower/Medium/Advanced Dye Box, or a Wind Talisman Pack.








Transmutation

This is a skill that you can use to change an item into another item.
The various transmutation skills can be learned from the Alchemy NPCs.
The Alchemy NPCs are Alchemist Zephyra in Faeron Village and Alchemist Veruti in Town of Rune.
There are 4 levels of Transmutation: Elementary, Intermediate, Advanced, and Master.
Alchemic Tomes are required to become a Master Alchemist. Alchemic Tomes drop from Epic Raid Bosses (Lindvior, Valakas, Antharas, Istina Extreme,
Octavis Extreme, Tauti, and Earth Wyrm Trasken).
There are four types of items that can be transmuted: potions, scrolls, dyes, and life stones.
Transmutations might fail, and only a few ingredients will be refunded.
You can get the new dyes (Luck and Charisma) through Transmutation.
You can get the Major Healing Potions and the Quick Healing Potions for the Alchemy lower conversion from the Grocers in each of the towns.









The following are the Alchemy quests:






Quest




Level




Description




Type




Start NPC






A New Craft




Lv. 40




A tutorial to try out the new Alchemy system




One- time




Ertheia Fighter: Faeron Village Master Katalin






Ertheia Wizard: Faeron Village Magister Ayanthe






A Whole New Level of Alchemy




Lv. 97




You have to prove your worth to reach the new stage of Alchemy




One- time




Town of Rune






Alchemist Veruti






Enchanted and refined weapons cannot be put on the combination slots.

The duration of the 4 Love Potions (Low~High) has been reduced from 2 minutes to 15 seconds.



The names and effects of 'Low-Grade Love Potion - Party' and 'Love Potion - Party' have been changed.



When on a dual class for the Ertheia race, the Alchemy button won't show up in the inventory anymore.

The exact amount of items needed for obtaining the Quick Healing Potion transformation skill has been added to the tooltip.





Fixed an issue where the 'High-grade Life/Mind/CP (R-Grade)' items weren't used as ingredients when making 'Super Elixirs'.



When using the 'Low-Grade Love Potion - Party' and 'Love Potion - Party', it will only apply to the player.





Path to Awakening Revamp

The Path to Awakening has been revamped:
NOTE: The Path to Awakening guide map has been delayed by a few weeks.
Free equipment rewards can now be claimed in-game through the Fated Support Box item that is automatically given upon character creation.
Characters that have gone through their 2nd class transfer/1st liberation will be able to open the Fated Support Box at level 40. It will stay
in your inventory after use until you reach level 84.
Fated Support Box equipment is time-limited for 60 days and cannot be exchanged.
Reaching the next item grade level will unlock the equipment box:
Level 40 - C-Grade Steel Door Equipment Box o Level 52 - B-Grade Steel Door Equipment Box o Level 61 - A-Grade Steel Door Equipment Box o Level 76 -
S-Grade Steel Door Equipment Box
Level 81 - S-Grade (Dynasty) Steel Door Equipment Box
S80-Grade Equipment will not be provided for free. Loot, craft, or buy from other players.
Mysterious Soulshots/Blessed Spiritshots (C-Grade to A-Grade) will also no longer be provided for free. Craft, purchase them from the Grocer, or
buy them from other players.
Improved 90-day Path to Awakening gear can be purchased from the L2 Store for 1 NCoin.
An Adventurer Hat and Rocking Horse Mount have been added to all new characters for free. These items will be automatically equipped upon
character creation. Items are dimensional.










New Class Skills









Ertheia race and class skills have been added:

Class Path:
Ertheia Fighter (Lv. 1) / Marauder (Lv. 40) / Ripper (Lv. 76) / Eviscerator (Lv. 85)






Type




Skill




Effect






Race Skill




Divine Wind




Lv.1: Wind/Holy Resistance + 10.

Lv.2: Wind/Holy Resistance + 20. (Learned at 3rd Liberation level 85)






Tenacity




Lv.1: Max. HP + 1%, Speed + 4.

Lv.2: Max. HP + 2, Speed + 7. (Learned at 3rd Liberation level 85)






Efficacy




Lv.1: MP Consumption - 1%.

Lv.2: MP Consumption - 2%. (Learned at 3rd Liberation level 85)






Ertheia Fighter




Eminent Light Armor Mastery




Lv.1: When equipped with light armor, P. Def. + 14.

Lv.2: When equipped with light armor, P. Def. + 17, P. Evasion + 2, and Received P./M. Critical Rate - 15%.

Lv.3: When equipped with light armor, P. Def. + 34, P. Evasion + 3, and Received P./M. Critical Rate - 20%.

Lv.4: When equipped with light armor, P. Def. + 51, P. Evasion + 3, and Received P./M. Critical Rate - 20%.

Lv.5: When equipped with light armor, P. Def. + 69, P. Evasion + 3, and Received P./M. Critical Rate - 20%.

Lv.6: When equipped with light armor, P. Def. + 91, P. Evasion + 4, and Received P./M. Critical Rate - 25%.

Lv.7: When equipped with light armor, P. Def. + 99, P. Evasion + 4, M. Def. + 3%,

M. Def. + 276, and Received P./M. Critical Rate - 25%.

Lv.8: When equipped with light armor, P. Def. + 1398, P. Evasion + 8, M. Def. + 5%, M. Def. + 552, and Received P./M. Critical Rate -
35%.

Lv.9: When equipped with light armor, P. Def. + 1520, P. Evasion + 8, M. Def. + 5%, M. Def. + 575, and Received P./M. Critical Rate -
35%.

Lv.10: When equipped with light armor, P. Def. + 1642, P. Evasion + 8, M. Def. + 5%, M. Def. + 598, and Received P./M. Critical Rate -
35%.

Lv.11: When equipped with light armor, P. Def. + 1807, P. Evasion + 8, M. Def. + 5%, M. Def. + 630, and Received P./M. Critical Rate -
35%.




  


Eminent Fist Weapon Mastery




Lv.1: When equipped with a fist weapon, P. Atk. + 10% and + 4.

Lv.2: When equipped with a fist weapon, P. Atk. + 10% and + 13, and P. Accuracy + 2.

Lv.3: When equipped with a fist weapon, P. Atk. + 10% and + 63, P. Accuracy + 3, Critical Rate + 10.

Lv.4: When equipped with a fist weapon, P. Atk. + 10% and + 124, P. Accuracy + 3, Critical Rate + 10.

Lv.5: When equipped with a fist weapon, P. Atk. + 10% and + 208, P. Accuracy + 3, Critical Rate + 10.

Lv.6: When equipped with a fist weapon, P. Atk. + 10% and + 306, P. Accuracy + 4, Critical Rate + 20, Critical Damage + 10%.

Lv.7: When equipped with a fist weapon, P. Atk. + 10% and + 471, P. Accuracy + 4, Critical Rate + 20, Critical Damage + 10%.

Lv.8: When equipped with a fist weapon, P. Atk. + 45% and + 2156, P. Accuracy

+ 8, Atk. Spd. + 10%, Critical Rate + 60, Critical Damage + 45%.

Lv.9: When equipped with a fist weapon, P. Atk. + 45% and + 2803, P. Accuracy

+ 8, Atk. Spd. + 10%, Critical Rate + 60, Critical Damage + 45%.

Lv.10: When equipped with a fist weapon, P. Atk. + 45% and + 3342, P. Accuracy

+ 8, Atk. Spd. + 10%, Critical Rate + 60, Critical Damage + 45%.

Lv.11: When equipped with a fist weapon, P. Atk. + 45% and + 4060, P. Accuracy

+ 8, Atk. Spd. + 10%, Critical Rate + 60, Critical Damage + 45%.





  


Eminent Stability




Lv.1: Max HP + 58, HP Recovery Bonus + 2.5, MP Recovery Bonus + 1.2. Lv.2: Max HP + 196, HP Recovery Bonus + 4.5, MP Recovery Bonus +
1.8.

Lv.3: Max HP + 473, Max CP 231, HP Recovery Bonus + 6.5, MP Recovery Bonus

+ 2.4, CP Recovery Bonus + 2.4, Speed + 10.

Lv.4: Max HP + 5961, Max CP 291, HP Recovery Bonus + 9, MP Recovery Bonus + 3, CP Recovery Bonus + 3, Speed + 14.

Lv.5: Max HP + 6077, Max CP 347, HP Recovery Bonus + 10, MP Recovery Bonus

+ 4, CP Recovery Bonus + 4, Speed + 14.

Lv.6: Max HP + 6194, Max CP 404, HP Recovery Bonus + 11, MP Recovery Bonus

+ 5, CP Recovery Bonus + 5, Speed + 14.

Lv.7: Max HP + 6349, Max CP 481, HP Recovery Bonus + 12, MP Recovery Bonus

+ 6, CP Recovery Bonus + 6, Speed + 14.





  


Lateral Hit




Lv.1: Attacks target with 22 Power added to P. Atk., and decreases their P. Def. by 10% for 10 sec. 20% more damage if target is
Stunned. Requires a fist weapon.

Lv.2: Attacks target with 77 Power added to P. Atk., and decreases their P. Def. by 10% for 10 sec. 20% more damage if target is
Stunned. Requires a fist weapon.

Lv.3: Attacks target with 141 Power added to P. Atk., and decreases their P. Def. by 10% for 10 sec. 20% more damage if target is
Stunned. Requires a fist weapon.

Lv.4: Attacks target with 221 Power added to P. Atk., and decreases their P. Def. by 10% for 10 sec. 20% more damage if target is
Stunned. Requires a fist weapon.

Lv.5: Attacks target with 669 Power added to P. Atk., and decreases their P. Def. by 10% for 10 sec. 20% more damage if target is
Stunned. Requires a fist

weapon.
Lv.6: Attacks target with 856 Power added to P. Atk., and decreases their P. Def. by 10% for 10 sec. 20% more damage if target is Stunned. Requires a fist weapon. Lv.7: Attacks target with 1073 Power added to P. Atk., and decreases their P. Def. by 10% for 10 sec. 20% more damage if target is Stunned. Requires a fist weapon. Lv.8: Attacks target with 1323 Power added to P. Atk., and decreases their P. Def. by 10% for 10 sec. 20% more damage if target is Stunned. Requires a fist weapon. Lv.9: Attacks target with 1602 Power added to P. Atk., and decreases their P. Def. by 10% for 10 sec. 20% more damage if target is Stunned. Requires a fist weapon. Lv.10: Attacks target with 1913 Power added to P. Atk., and decreases their P. Def. by 10% for 10 sec. 20% more damage if target is Stunned. Requires a fist weapon. Lv.11: Attacks target with 2256 Power added to P. Atk., and decreases their P. Def. by 10% for 10 sec. 20% more damage if target is Stunned. Requires a fist weapon. Lv.12: Attacks target with 2629 Power added to P. Atk., and decreases their P. Def. by 10% for 10 sec. 20% more damage if target is Stunned. Requires a fist weapon. Lv.13: Attacks target with 3034 Power added to P. Atk., and decreases their P. Def. by 10% for 10 sec. 20% more damage if target is Stunned. Requires a fist weapon. Lv.14: Attacks target with 3879 Power added to P. Atk., and decreases their P. Def. by 10% for 10 sec. 20% more damage if target is Stunned. Requires a fist weapon. Lv.15: Attacks target with 4149 Power added to P. Atk., and decreases their P. Def. by 10% for 10 sec. 20% more damage if target is Stunned. Requires a fist weapon. Lv.16: Attacks target with 4434 Power added to P. Atk., and decreases their P. Def. by 10% for 10 sec. 20% more damage if target is Stunned. Requires a fist weapon. Lv.17: Attacks target with 4733 Power added to P. Atk., and decreases their P. Def. by 10% for 10 sec. 20% more damage if target is Stunned. Requires a fist weapon. Lv.18: Attacks target with 18990 Power added to P. Atk., and decreases their P. Def. by 30% for 10 sec. 20% more damage if target is Stunned. Requires a fist weapon. Lv.19: Attacks target with 20811 Power added to P. Atk., and decreases their P. Def. by 30% for 10 sec. 20% more damage if target is Stunned. Requires a fist weapon. Lv.20: Attacks target with 23098 Power added to P. Atk., and decreases their P. Def. by 30% for 10 sec. 20% more damage if target is Stunned. Requires a fist weapon. Lv.21: Attacks target with 25950 Power added to P. Atk., and decreases their P. Def. by 30% for 10 sec. 20% more damage if target is Stunned. Requires a fist weapon. Lv.22: Attacks target with 29500 Power added to P. Atk., and decreases their P. Def. by 30% for 10 sec. 20% more damage if target is Stunned. Requires a fist weapon.

Lv.23: Attacks target with 33928 Power added to P. Atk., and decreases their P. Def. by 30% for 10 sec. 20% more damage if target is
Stunned. Requires a fist weapon.

Lv.24: Attacks target with 39478 Power added to P. Atk., and decreases their P. Def. by 30% for 10 sec. 20% more damage if target is
Stunned. Requires a fist weapon.

Lv.25: Attacks target with 46478 Power added to P. Atk., and decreases their P. Def. by 30% for 10 sec. 20% more damage if target is
Stunned. Requires a fist weapon.





Right Sidestep




Lv.1 ~ Lv.16: Has a chance to disable targeting and finds weakness to the enemy's right. Decreases enemy's resistance to Fist Weapons
by 10%. Requires a fist weapon.

Lv.17 ~ Lv. 24: Has a chance to disable targeting and finds weakness to the enemy's right. Decreases enemy's resistance to Fist Weapons
by 30%. Requires a fist weapon.






Backspin Blow




Lv.1: Attacks target with 129 Power added to P. Atk. Requires a fist weapon.
Lv.2: Attacks target with 235 Power added to P. Atk.
Requires a fist weapon.
Lv.3: Attacks target with 369 Power added to P. Atk. Requires a fist weapon.
Lv.4: Attacks target with 1116
Power added to P. Atk. Requires a fist weapon.
Lv.5: Attacks target with 1428 Power added to P. Atk. Requires a fist weapon.
Lv.6:
Attacks target with 1789 Power added to P. Atk. Requires a fist weapon.
Lv.7: Attacks target with 2205 Power added to P. Atk. Requires
a fist weapon.
Lv.8: Attacks target with 2671 Power added to P. Atk. Requires a fist weapon.
Lv.9: Attacks target with 3189 Power added
to P. Atk. Requires a fist weapon.
Lv.10: Attacks target with 3760 Power added to P. Atk. Requires a fist weapon.
Lv.11: Attacks target
with 4383 Power added to P. Atk. Requires a fist weapon.
Lv.12: Attacks target with 5058 Power added to P. Atk. Requires a fist weapon.

Lv.13: Attacks target with 6466 Power added to P. Atk. Requires a fist weapon.
Lv.14: Attacks target with 6916 Power added to P. Atk.
Requires a fist weapon.
Lv.15: Attacks target with 7390 Power added to P. Atk. Requires a fist weapon.
Lv.16: Attacks target with 7888
Power added to P. Atk. Requires a fist weapon.
Lv.17: Attacks target with 28134 Power added to P. Atk. Requires a fist weapon.
Lv.18:
Attacks target with 30832 Power added to P. Atk. Requires a fist weapon.
Lv.19: Attacks target with 34221 Power added to P. Atk.
Requires a fist weapon.
Lv.20: Attacks target with 38446 Power added to P. Atk. Requires a fist weapon.
Lv.21: Attacks target with
43706 Power added to P. Atk. Requires a fist weapon.
Lv.22: Attacks target with 50268 Power added to P. Atk. Requires a fist weapon.
Lv.23: Attacks target with 58492 Power added to P. Atk. Requires a fist weapon.
Lv.24: Attacks target with 68865 Power added to P. Atk.
Requires a fist weapon.





Marauder




Eminent Ability




Lv.1: STR + 2.

Lv.2: STR + 4. Your STR can reset cooldown or double skill effect duration. Lv.3: STR + 14. Your STR can reset cooldown or double skill
effect duration.






Eminent Attack Movement




Lv.1 +10 Speed for 20 seconds.

Lv.2 +20 Speed for 20 seconds.

Lv.3 +50 Speed for 20 seconds.






Air Light




Lv.1: For 10 min., P. Atk. + 10%.

Lv.2: For 10 min., P. Atk. + 15%, Knock Back / Knock Down / Pull / Aerial Yoke Resistance + 15.

Lv.3: For 10 min., P. Atk. + 20%, Knock Back / Knock Down / Pull / Aerial Yoke Resistance + 20.







Fluid Weave




Lv.1: For 3 sec., P. Skill Evasion + 50%, P. Evasion + 50, M. Evasion + 50. Requires a fist weapon.

Lv.2: For 3 sec., P. Skill Evasion + 70%, P. Evasion + 70, M. Evasion + 70, and blocks a debuff attack once. Requires a fist weapon.






Left Sidestep




Lv.1 ~ Lv.21: Disables targeting and finds weakness to the enemy's left. Enemy is stunned for 5 sec. Requires a fist weapon.






Chin Strike




Lv.1 ~ Lv.21: Knocks down target for 3 sec. Requires a fist weapon.






Ripper




Eminent Trait Resistance




Lv.1: Hold/Mental Resistance + 30.

Lv.2: Hold/Mental/Pull/Knock Back/Knock Down Resistance + 30.






Eminent Attribute Resistance




Lv.1: Wind Resistance + 30.

Lv.2: Wind/Holy Resistance + 30.






Heavy Punch




Lv.1: Attack power increased x 5 for normal attacks. Requires a Fist Weapon to activate. Asking devs for more clarification.






Crushing Air




Lv.1: Reduces Atk. Speed and Casting Speed by 30%. Drastically reduces Speed to 1. Requires a Fist Weapon.






Back Step




Lv.1: Disables targeting and retreats backwards, recovering 10% HP. Requires a Fist Weapon.

Lv.2: Disables targeting and retreats backwards, recovering 20% HP. Requires a Fist Weapon.






Distortion




Lv.1: For 60 sec., distorts space to attack from behind. Requires a fist weapon. All normal attacks deal backstab damage.






Gravity Hit




Lv.1: Attacks target with 10417 Power added to P. Atk. Ignores 50% of target's
P. Def. Requires a fist weapon.

Lv.2: Attacks target with 11147 Power added to P. Atk. Ignores 50% of target's
P. Def. Requires a fist weapon.

Lv.3: Attacks target with 11917 Power added to P. Atk. Ignores 50% of target's
P. Def. Requires a fist weapon.

Lv.4: Attacks target with 12727 Power added to P. Atk. Ignores 50% of target's
P. Def. Requires a fist weapon.

Lv.5: Attacks target with 13577 Power added to P. Atk. Ignores 50% of target's
P. Def. Requires a fist weapon.

Lv.6: Attacks target with 35167 Power added to P. Atk. Ignores 50% of target's
P. Def. Requires a fist weapon.

Lv.7: Attacks target with 38540 Power added to P. Atk. Ignores 50% of target's
P. Def. Requires a fist weapon.

Lv.8: Attacks target with 42776 Power added to P. Atk. Ignores 50% of target's
P. Def. Requires a fist weapon.

Lv.9: Attacks target with 48058 Power added to P. Atk. Ignores 50% of target's
P. Def. Requires a fist weapon.

Lv.10: Attacks target with 54633 Power added to P. Atk. Ignores 50% of target's
P. Def. Requires a fist weapon.

Lv.11: Attacks target with 62836 Power added to P. Atk. Ignores 50% of target's
P. Def. Requires a fist weapon.

Lv.12: Attacks target with 73116 Power added to P. Atk. Ignores 50% of target's
P. Def. Requires a fist weapon.

Lv.13: Attacks target with 86081 Power added to P. Atk. Ignores 50% of target's
P. Def. Requires a fist weapon.






  


Distant Kick




Lv.1: Attacks frontal target with 5164 Power added to P. Atk. and knocks them back. Requires a fist weapon.

Lv.2: Attacks frontal target with 5518 Power added to P. Atk. and knocks them back. Requires a fist weapon.

Lv.3: Attacks frontal target with 5890 Power added to P. Atk. and knocks them back. Requires a fist weapon.

Lv.4: Attacks frontal target with 19693 Power added to P. Atk. and knocks them back. Requires a fist weapon.

Lv.5: Attacks frontal target with 21581 Power added to P. Atk. and knocks them back. Requires a fist weapon.

Lv.6: Attacks frontal target with 23953 Power added to P. Atk. and knocks them back. Requires a fist weapon.

Lv.7: Attacks frontal target with 26909 Power added to P. Atk. and knocks them back. Requires a fist weapon.

Lv.8: Attacks frontal target with 30589 Power added to P. Atk. and knocks them back. Requires a fist weapon.

Lv.9: Attacks frontal target with 35181 Power added to P. Atk. and knocks them back. Requires a fist weapon.

Lv.10: Attacks frontal target with 40936 Power added to P. Atk. and knocks them back. Requires a fist weapon.

Lv.11: Attacks frontal target with 48195 Power added to P. Atk. and knocks them back. Requires a fist weapon.






Eviscerator




Reverse Weight




Lv.1: Attacks nearby enemies with 19693 Power added to P. Atk. and knocks them down. Damage increases with the number of enemies
affected. Requires a fist weapon.

Lv.2: Attacks nearby enemies with 20582 Power added to P. Atk. and knocks them down. Damage increases with the number of enemies
affected. Requires a fist weapon.

Lv.3: Attacks nearby enemies with 22701 Power added to P. Atk. and knocks them down. Damage increases with the number of enemies
affected. Requires a fist weapon.

Lv.4: Attacks nearby enemies with 25350 Power added to P. Atk. and knocks them down. Damage increases with the number of enemies
affected. Requires a fist weapon.

Lv.5: Attacks nearby enemies with 28648 Power added to P. Atk. and knocks them down. Damage increases with the number of enemies
affected. Requires a fist weapon.

Lv.6: Attacks nearby enemies with 32757 Power added to P. Atk. and knocks them down. Damage increases with the number of enemies
affected. Requires a fist weapon.

Lv.7: Attacks nearby enemies with 37894 Power added to P. Atk. and knocks them down. Damage increases with the number of enemies
affected. Requires a fist weapon.

Lv.8: Attacks nearby enemies with 44352 Power added to P. Atk. and knocks them down. Damage increases with the number of enemies
affected. Requires a fist weapon.





  


Heavy Hand




Lv.1: Increases the effect of gravity on nearby enemies to slow them down and block them from teleporting. Requires a fist weapon.
Blocks Shadow Flash, but not Shadow Chase (Othell Rogues)

Blocks Hurricane Rush, but not Jump Attack (Tyrr Warriors)







Blocks Magical Evasion/Magical Charge (Feoh Wizards) Blocks Quick Charge/Quick Evasion (Yul Archers) Blocks Assault Rush (Iss
Enchanters)

Does not block teleporting to town skills.





  


Steel Mind




Lv.1: For 30 sec., HP stays at 1. Speed + 50, P. Atk. + 15%, P. Critical Damage + 10%, Skill Critical Damage + 10%, and Knock Back /
Knock Down / Pull / Aerial Yoke / Aggression Resistance + 90. Attack power increased x 5 for normal attacks. When duration ends, 30% of
HP is restored. Requires a fist weapon. Lv.2: For 30 sec., HP stays at 1. Speed + 70, P. Atk. + 30%, P. Critical Damage + 15%, Skill
Critical Damage + 15%, and Knock Back / Knock Down / Pull / Aerial Yoke / Aggression Resistance + 90. Attack power increased x 5 for
normal attacks. When duration ends, 30% of HP is restored. Requires a fist weapon.





  


Pressure Punch




Lv.1: Attacks target with 17266 Power added to P. Atk, causing target to tumble toward you. Requires a fist weapon.

Lv.2: Attacks target with 19164 Power added to P. Atk, causing target to tumble toward you. Requires a fist weapon.

Lv.3: Attacks target with 21530 Power added to P. Atk, causing target to tumble toward you. Requires a fist weapon.

Lv.4: Attacks target with 24475 Power added to P. Atk, causing target to tumble toward you. Requires a fist weapon.

Lv.5: Attacks target with 28150 Power added to P. Atk, causing target to tumble toward you. Requires a fist weapon.

Lv.6: Attacks target with 32755 Power added to P. Atk, causing target to tumble toward you. Requires a fist weapon.

Lv.7: Attacks target with 38563 Power added to P. Atk, causing target to tumble toward you. Requires a fist weapon.




 


Gravity Barrier




Lv.8: Cancels all debuffs and becomes invincible against all debuffs and damage for 10 seconds.





 



Warped Space




Lv.1: Creates a warped space where the enemy is trapped and their Atk. Spd., Casting Spd., and Speed are reduced. Requires a fist
weapon.





 



Spallation




Lv.1: Creates a ball that diffuses all ranged attacks for 30 sec. Damaged if attacked within the protective ring. Requires a fist
weapon.




  


Spinning Kick




Lv.1: Attacks target with 35167 Power added to P. Atk. Ignores Shield Defense. Requires a fist weapon.

Lv.2: Attacks target with 36755 Power added to P. Atk. Ignores Shield Defense. Requires a fist weapon.

Lv.3: Attacks target with 40540 Power added to P. Atk. Ignores Shield Defense. Requires a fist weapon.

Lv.4: Attacks target with 45273 Power added to P. Atk. Ignores Shield Defense. Requires a fist weapon.

Lv.5: Attacks target with 51165 Power added to P. Atk. Ignores Shield Defense. Requires a fist weapon.

Lv.6: Attacks target with 58506 Power added to P. Atk. Ignores Shield Defense. Requires a fist weapon.

Lv.7: Attacks target with 67683 Power added to P. Atk. Ignores Shield Defense. Requires a fist weapon.

Lv.8: Attacks target with 79217 Power added to P. Atk. Ignores Shield Defense. Requires a fist weapon.




 



Summon Eviscerator Fox




Mount the Eviscerator's pet fox.









Class
Path:
Ertheia Wizard (Lv. 1) / Cloud Breaker (Lv. 40) / Stratomancer (Lv. 76) / Sahya's Seer (Lv. 85)






Type




Skill




Effect






Ertheia Wizard




Hydro Attack




Lv.1: Attacks target with 6 Power added to M. Atk. 10% more damage if target is debuffed. Requires a sword or blunt weapon.

Lv.2: Attacks target with 14 Power added to M. Atk. 10% more damage if target is debuffed. Requires a sword or blunt weapon.

Lv.3: Attacks target with 19 Power added to M. Atk. 10% more damage if target is debuffed. Requires a sword or blunt weapon.

Lv.4: Attacks target with 25 Power added to M. Atk. 10% more damage if target is debuffed. Requires a sword or blunt weapon.

Lv.5: Attacks target with 32 Power added to M. Atk., and brands target with Storm Sign. 10% more damage if target is debuffed. Requires
a sword or blunt weapon. Requires Eminent Blunt Mastery Lv.3 to brand Storm Sign.

Lv.6: Attacks target with 36 Power added to M. Atk., and brands target with Storm Sign. 10% more damage if target is debuffed. Requires
a sword or blunt weapon. Requires Eminent Blunt Mastery Lv.3 to brand Storm Sign.

Lv.7: Attacks target with 41 Power added to M. Atk., and brands target with Storm Sign. 10% more damage if target is debuffed. Requires
a sword or blunt weapon. Requires Eminent Blunt Mastery Lv.3 to brand Storm Sign.

Lv.8: Attacks target with 46 Power added to M. Atk., and brands target with Storm Sign. 10% more damage if target is debuffed. Requires
a sword or blunt weapon. Requires Eminent Blunt Mastery Lv.3 to brand Storm Sign.

Lv.9: Attacks target with 50 Power added to M. Atk., and brands target with Storm Sign. 10% more damage if target is debuffed. Requires
a sword or blunt weapon. Requires Eminent Blunt Mastery Lv.3 to brand Storm Sign.

Lv.10: Attacks target with 55 Power added to M. Atk., and brands target with Storm Sign. 10% more damage if target is debuffed.
Requires a sword or blunt weapon. Requires Eminent Blunt Mastery Lv.3 to brand Storm Sign.

Lv.11: Attacks target with 60 Power added to M. Atk., and brands target with Storm Sign. 10% more damage if target is debuffed.
Requires a sword or blunt weapon. Requires Eminent Blunt Mastery Lv.3 to brand Storm Sign.

Lv.12: Attacks target with 64 Power added to M. Atk., and brands target with Storm Sign. 10% more damage if target is debuffed.
Requires a sword or blunt weapon. Requires Eminent Blunt Mastery Lv.3 to brand Storm Sign.

Lv.13: Attacks target with 69 Power added to M. Atk., and brands target with Storm Sign. 10% more damage if target is debuffed.
Requires a sword or blunt weapon. Requires Eminent Blunt Mastery Lv.3 to brand Storm Sign.

Lv.14: Attacks target with 72 Power added to M. Atk., and brands target with Storm Sign. 10% more damage if target is debuffed.
Requires a sword or blunt weapon. Requires Eminent Blunt Mastery Lv.3 to brand Storm Sign.

Lv.15: Attacks target with 75 Power added to M. Atk., and brands target with Storm Sign. 10% more damage if target is debuffed.
Requires a sword or blunt weapon. Requires Eminent Blunt Mastery Lv.3 to brand Storm Sign.

Lv.16: Attacks target with 77 Power added to M. Atk., and brands target with Storm Sign. 10% more damage if target is debuffed.
Requires a sword or blunt weapon. Requires Eminent Blunt Mastery Lv.3 to brand Storm Sign.

Lv.17: Attacks target with 79 Power added to M. Atk., and brands target with Storm Sign. 10% more damage if target is debuffed.
Requires a sword or blunt
weapon. Requires Eminent Blunt Mastery Lv.3 to brand Storm Sign.

Lv.18: Attacks target with 171 Power added to M. Atk., and brands target with Storm Sign. 10% more damage if target is debuffed.
Requires a sword or blunt weapon. Requires Eminent Blunt Mastery Lv.3 to brand Storm Sign.

Lv.19: Attacks target with 179 Power added to M. Atk., and brands target with Storm Sign. 10% more damage if target is debuffed.
Requires a sword or blunt weapon. Requires Eminent Blunt Mastery Lv.3 to brand Storm Sign.

Lv.20: Attacks target with 187 Power added to M. Atk., and brands target with Storm Sign. 10% more damage if target is debuffed.
Requires a sword or blunt weapon. Requires Eminent Blunt Mastery Lv.3 to brand Storm Sign.

Lv.21: Attacks target with 195 Power added to M. Atk., and brands target with Storm Sign. 10% more damage if target is debuffed.
Requires a sword or blunt weapon. Requires Eminent Blunt Mastery Lv.3 to brand Storm Sign.

Lv.22: Attacks target with 203 Power added to M. Atk., and brands target with Storm Sign. 10% more damage if target is debuffed.
Requires a sword or blunt weapon. Requires Eminent Blunt Mastery Lv.3 to brand Storm Sign.

Lv.23: Attacks target with 211 Power added to M. Atk., and brands target with Storm Sign. 10% more damage if target is debuffed.
Requires a sword or blunt weapon. Requires Eminent Blunt Mastery Lv.3 to brand Storm Sign.

Lv.24: Attacks target with 219 Power added to M. Atk., and brands target with Storm Sign. 10% more damage if target is debuffed.
Requires a sword or blunt weapon. Requires Eminent Blunt Mastery Lv.3 to brand Storm Sign.

Lv.25: Attacks target with 227 Power added to M. Atk., and brands target with Storm Sign. 10% more damage if target is debuffed.
Requires a sword or blunt weapon. Requires Eminent Blunt Mastery Lv.3 to brand Storm Sign.





Hydro Flare




Lv.1: Eliminates Storm Sign and attacks target with 110 Power added to M. Atk. 10% more damage if target is debuffed. Storm Sign Stage
3 only. Requires a sword or blunt weapon.

Lv.2: Eliminates Storm Sign and attacks target with 120 Power added to M. Atk. 10% more damage if target is debuffed. Storm Sign Stage
3 only. Requires a sword or blunt weapon.

Lv.3: Eliminates Storm Sign and attacks target with 130 Power added to M. Atk. 10% more damage if target is debuffed. Storm Sign Stage
3 only. Requires a sword or blunt weapon.

Lv.4: Eliminates Storm Sign and attacks target with 140 Power added to M. Atk. 10% more damage if target is debuffed. Storm Sign Stage
3 only. Requires a sword or blunt weapon.

Lv.5: Eliminates Storm Sign and attacks target with 150 Power added to M. Atk. 10% more damage if target is debuffed. Storm Sign Stage
3 only. Requires a sword or blunt weapon.

Lv.6: Eliminates Storm Sign and attacks target with 157 Power added to M. Atk. 10% more damage if target is debuffed. Storm Sign Stage
3 only. Requires a sword or blunt weapon.

Lv.7: Eliminates Storm Sign and attacks target with 162 Power added to M. Atk. 10% more damage if target is debuffed. Storm Sign Stage
3 only. Requires a sword or blunt weapon.

Lv.8: Eliminates Storm Sign and attacks target with 167 Power added to M. Atk. 10% more damage if target is debuffed. Storm Sign Stage
3 only. Requires a sword or blunt weapon.

Lv.9: Eliminates Storm Sign and attacks target with 172 Power added to M. Atk. 10% more damage if target is debuffed. Storm Sign Stage
3 only. Requires a sword or blunt weapon.

Lv.10: Eliminates Storm Sign and attacks target with 501 Power added to M. Atk. 10% more damage if target is debuffed. Storm Sign Stage
3 only. Has a chance of branding Storm Sign Stage 4, which allows free use of Hydro Flare. Requires a sword or blunt weapon. Requires
Eminent Blunt Mastery Lv.8 to trigger Storm Sign Lv.4.

Lv.11: Eliminates Storm Sign and attacks target with 515 Power added to M. Atk. 10% more damage if target is debuffed. Storm Sign Stage
3 only. Has a chance of branding Storm Sign Stage 4, which allows free use of Hydro Flare. Requires a sword or blunt weapon. Requires
Eminent Blunt Mastery Lv.8 to trigger Storm Sign Lv.4.

Lv.12: Eliminates Storm Sign and attacks target with 543 Power added to M. Atk. 10% more damage if target is debuffed. Storm Sign Stage
3 only. Has a chance of branding Storm Sign Stage 4, which allows free use of Hydro Flare. Requires a sword or blunt weapon. Requires
Eminent Blunt Mastery Lv.8 to trigger Storm Sign Lv.4.

Lv.13: Eliminates Storm Sign and attacks target with 571 Power added to M. Atk. 10% more damage if target is debuffed. Storm Sign Stage
3 only. Has a chance of branding Storm Sign Stage 4, which allows free use of Hydro Flare. Requires a sword or blunt weapon. Requires
Eminent Blunt Mastery Lv.8 to trigger Storm Sign Lv.4.

Lv.14: Eliminates Storm Sign and attacks target with 599 Power added to M. Atk. 10% more damage if target is debuffed. Storm Sign Stage
3 only. Has a chance of branding Storm Sign Stage 4, which allows free use of Hydro Flare. Requires a sword or blunt weapon. Requires
Eminent Blunt Mastery Lv.8 to trigger Storm Sign Lv.4.

Lv.15: Eliminates Storm Sign and attacks target with 627 Power added to M. Atk. 10% more damage if target is debuffed. Storm Sign Stage
3 only. Has a chance of branding Storm Sign Stage 4, which allows free use of Hydro Flare. Requires a sword or blunt weapon. Requires
Eminent Blunt Mastery Lv.8 to trigger Storm Sign Lv.4.

Lv.16: Eliminates Storm Sign and attacks target with 655 Power added to M. Atk. 10% more damage if target is debuffed. Storm Sign Stage
3 only. Has a chance of branding Storm Sign Stage 4, which allows free use of Hydro Flare. Requires a sword or blunt weapon. Requires
Eminent Blunt Mastery Lv.8 to trigger Storm Sign Lv.4.

Lv.17: Eliminates Storm Sign and attacks target with 683 Power added to M. Atk. 10% more damage if target is debuffed. Storm Sign Stage
3 only. Has a chance of branding Storm Sign Stage 4, which allows free use of Hydro Flare. Requires a sword or blunt weapon. Requires
Eminent Blunt Mastery Lv.8 to trigger Storm Sign Lv.4.





Wind Blend




Lv.1: For 10 sec., blends into the wind and Speed + 70. Canceled when using normal attacks or attack skills. Requires a sword or blunt
weapon.

Lv.2: For 10 sec., blends into the wind and Speed + 100. Canceled when using normal attacks or attack skills. Requires a sword or blunt
weapon.






Eminent Blunt Weapon Mastery




Lv.1: When equipped with a blunt weapon, M. Atk. +17% and + 10, Casting Spd. + 5%.

Lv.2: When equipped with a blunt weapon, M. Atk. +17% and + 57, Casting
Spd. + 5%.

Lv.3: When equipped with a blunt weapon, M. Atk. +17% and + 228, Casting Spd. + 10%. and brands target with Storm Sign when using Hydro
Attack.

Lv.4: When equipped with a blunt weapon, M. Atk. +17% and + 436, Casting Spd. + 10%. and brands target with Storm Sign when using Hydro
Attack.

Lv.5: When equipped with a blunt weapon, M. Atk. +17% and + 728, Casting Spd. + 10%. and brands target with Storm Sign when using Hydro
Attack.

Lv.6: When equipped with a blunt weapon, M. Atk. +17% and + 834, Casting Spd. + 15%. and brands target with Storm Sign when using Hydro
Attack.

Lv.7: When equipped with a blunt weapon, M. Atk. +17% and + 942, Casting Spd. + 20%. and brands target with Storm Sign when using Hydro
Attack.

Lv.8: When equipped with a blunt weapon, M. Atk. +40% and + 1050, Casting Spd. + 30%, M. Critical Rate + 10%, M. Critical Damage + 10%.
and brands target with Storm Sign when using Hydro Attack. When using Hydro Flare, has a 33% chance of branding target with Storm Sign
Stage 4. Brands target with Storm Sign Lv. 3 when using Sayha's Word.

Lv.9: When equipped with a blunt weapon, M. Atk. +40% and + 1252, Casting Spd. + 30%, M. Critical Rate + 10%, M. Critical Damage + 10%.
and brands target with Storm Sign when using Hydro Attack. When using Hydro Flare, has a 33% chance of branding target with Storm Sign
Stage 4. Brands target with Storm Sign Lv. 3 when using Sayha's Word.

Lv.10: When equipped with a blunt weapon, M. Atk. +40% and + 1454, Casting Spd. + 30%, M. Critical Rate + 10%, M. Critical Damage +
10%. and brands target with Storm Sign when using Hydro Attack. When using Hydro Flare, has a 33% chance of branding target with Storm
Sign Stage 4. Brands target with Storm Sign Lv. 3 when using Sayha's Word.

Lv.11: When equipped with a blunt weapon, M. Atk. +40% and + 1727, Casting Spd. + 30%, M. Critical Rate + 10%, M. Critical Damage +
10%. and brands target with Storm Sign when using Hydro Attack. When using Hydro Flare, has a 33% chance of branding target with Storm
Sign Stage 4. Brands target with Storm Sign Lv. 3 when using Sayha's Word.





Eminent Robe Mastery




Lv.1: When equipped with a robe, P. Def. +7. Shields and Sigils are not worn, as you move with the wind.

Lv.2: When equipped with a robe, P. Def. +12, Magic Resistance + 5%. Shields and Sigils are not worn, as you move with the wind.

Lv.3: When equipped with a robe, P. Def. +27, Magic Resistance + 10%. Shields and Sigils are not worn, as you move with the wind.

Lv.4: When equipped with a robe, P. Def. +39, Magic Resistance + 15%. Shields and Sigils are not worn, as you move with the wind.

Lv.5: When equipped with a robe, P. Def. +55, Magic Resistance + 20%. Shields and Sigils are not worn, as you move with the wind.

Lv.6: When equipped with a robe, P. Def. +69, Magic Resistance + 25%. Shields and Sigils are not worn, as you move with the wind.

Lv.7: When equipped with a robe, P. Def. +77, M. Def. + 533, M. Def. + 3%, Magic Resistance + 30%. Shields and Sigils are not worn, as
you move with the wind.

Lv.8: When equipped with a robe, P. Def. +1238, M. Def. + 1156, M. Def. + 5%, Magic Resistance + 35%. Shields and Sigils are not worn,
as you move with the wind.

Lv.9: When equipped with a robe, P. Def. +1347, M. Def. + 1258, M. Def. + 5%, Magic Resistance + 35%. Shields and Sigils are not worn,
as you move with the wind.

Lv.10: When equipped with a robe, P. Def. +1456, M. Def. + 1360, M. Def. + 5%, Magic Resistance + 35%. Shields and Sigils are not worn,
as you move with the wind.

Lv.11: When equipped with a robe, P. Def. +1601, M. Def. + 1496, M. Def. + 5%, Magic Resistance + 35%. Shields and Sigils are not worn,
as you move with the wind.





Eminent Quick Recovery




Lv.1: Max. MP + 33, MP Recovery Bonus + 1, and M. Skill Cooldown - 10%. Lv.2: Max. MP + 77, MP Recovery Bonus + 3, and M. Skill
Cooldown - 15%. Lv.3: Max. MP + 223, MP Recovery Bonus + 5, and M. Skill Cooldown - 20%, M.

Skill MP Consumption - 5%.

Lv.4: Max. HP + 4891, Lv.1: Max. MP + 344, MP Recovery Bonus + 7, and M. Skill Cooldown - 30%, M. Skill MP Consumption - 7%.

Lv.5: Max. HP + 4891, Lv.1: Max. MP + 411, MP Recovery Bonus + 8, and M. Skill Cooldown - 30%, M. Skill MP Consumption - 7%.

Lv.6: Max. HP + 4891, Lv.1: Max. MP + 478, MP Recovery Bonus + 10, and M. Skill Cooldown - 30%, M. Skill MP Consumption - 7%.

Lv.7: Max. HP + 4891, Lv.1: Max. MP + 568, MP Recovery Bonus + 11, and M. Skill Cooldown - 30%, M. Skill MP Consumption - 7%.






Cloud Breaker




Hydro Strike




Lv.1: Attacks target with 57 Power added to M. Atk., and knocks out target in a windy trap for 5 sec. Must be blended into wind.
Requires a sword or blunt weapon.

Lv.2: Attacks target with 66 Power added to M. Atk., and knocks out target in a windy trap for 5 sec. Must be blended into wind.
Requires a sword or blunt weapon.

Lv.3: Attacks target with 74 Power added to M. Atk., and knocks out target in a windy trap for 5 sec. Must be blended into wind.
Requires a sword or blunt weapon.

Lv.4: Attacks target with 83 Power added to M. Atk., and knocks out target in a windy trap for 5 sec. Must be blended into wind.
Requires a sword or blunt weapon.

Lv.5: Attacks target with 92 Power added to M. Atk., and knocks out target in a windy trap for 5 sec. Must be blended into wind.
Requires a sword or blunt weapon.

Lv.6: Attacks target with 101 Power added to M. Atk., and knocks out target in a windy trap for 5 sec. Must be blended into wind.
Requires a sword or blunt weapon.

Lv.7: Attacks target with 110 Power added to M. Atk., and knocks out target in a windy trap for 5 sec. Must be blended into wind.
Requires a sword or blunt weapon.

Lv.8: Attacks target with 118 Power added to M. Atk., and knocks out target in a windy trap for 5 sec. Must be blended into wind.
Requires a sword or blunt weapon.

Lv.9: Attacks target with 127 Power added to M. Atk., and knocks out target in a windy trap for 5 sec. Must be blended into wind.
Requires a sword or blunt weapon.

Lv.10: Attacks target with 136 Power added to M. Atk., and knocks out target
in a windy trap for 5 sec. Must be blended into wind. Requires a sword or blunt weapon.

Lv.11: Attacks target with 140 Power added to M. Atk., and knocks out target in a windy trap for 5 sec. Must be blended into wind.
Requires a sword or blunt weapon.

Lv.12: Attacks target with 145 Power added to M. Atk., and knocks out target in a windy trap for 5 sec. Must be blended into wind.
Requires a sword or blunt weapon.

Lv.13: Attacks target with 149 Power added to M. Atk., and knocks out target in a windy trap for 5 sec. Must be blended into wind.
Requires a sword or blunt weapon.

Lv.14: Attacks target with 154 Power added to M. Atk., and knocks out target in a windy trap for 5 sec. Must be blended into wind.
Requires a sword or blunt weapon.

Lv.15: Attacks target with 420 Power added to M. Atk., and knocks out target in a windy trap for 5 sec. Must be blended into wind.
Requires a sword or blunt weapon.

Lv.16: Attacks target with 442 Power added to M. Atk., and knocks out target in a windy trap for 5 sec. Must be blended into wind.
Requires a sword or blunt weapon.

Lv.17: Attacks target with 464 Power added to M. Atk., and knocks out target in a windy trap for 5 sec. Must be blended into wind.
Requires a sword or blunt weapon.

Lv.18: Attacks target with 486 Power added to M. Atk., and knocks out target in a windy trap for 5 sec. Must be blended into wind.
Requires a sword or blunt weapon.

Lv.19: Attacks target with 508 Power added to M. Atk., and knocks out target in a windy trap for 5 sec. Must be blended into wind.
Requires a sword or blunt weapon.

Lv.20: Attacks target with 530 Power added to M. Atk., and knocks out target in a windy trap for 5 sec. Must be blended into wind.
Requires a sword or blunt weapon.

Lv.21: Attacks target with 552 Power added to M. Atk., and knocks out target in a windy trap for 5 sec. Must be blended into wind.
Requires a sword or blunt weapon.

Lv.22: Attacks target with 574 Power added to M. Atk., and knocks out target in a windy trap for 5 sec. Must be blended into wind.
Requires a sword or blunt weapon.





Air Rush




Lv.1: Knocks down target and attacks with 57 Power added to M. Atk. 10% more damage if target is debuffed. If target has Storm Sign,
eliminates it and inflicts additional damage. Requires a sword or blunt weapon.

Lv.2: Knocks down target and attacks with 66 Power added to M. Atk. 10% more damage if target is debuffed. If target has Storm Sign,
eliminates it and inflicts additional damage. Requires a sword or blunt weapon.

Lv.3: Knocks down target and attacks with 74 Power added to M. Atk. 10% more damage if target is debuffed. If target has Storm Sign,
eliminates it and inflicts additional damage. Requires a sword or blunt weapon.

Lv.4: Knocks down target and attacks with 83 Power added to M. Atk. 10% more damage if target is debuffed. If target has Storm Sign,
eliminates it and inflicts additional damage. Requires a sword or blunt weapon.
Lv.5: Knocks down target and attacks with 92 Power added to M. Atk. 10% more damage if target is debuffed. If target has Storm Sign, eliminates it and inflicts additional damage. Requires a sword or blunt weapon. Lv.6: Knocks down target and attacks with 101 Power added to M. Atk. 10% more damage if target is debuffed. If target has Storm Sign, eliminates it and inflicts additional damage. Requires a sword or blunt weapon. Lv.7: Knocks down target and attacks with 110 Power added to M. Atk. 10% more damage if target is debuffed. If target has Storm Sign, eliminates it and inflicts additional damage. Requires a sword or blunt weapon. Lv.8: Knocks down target and attacks with 118 Power added to M. Atk. 10% more damage if target is debuffed. If target has Storm Sign, eliminates it and inflicts additional damage. Requires a sword or blunt weapon. Lv.9: Knocks down target and attacks with 127 Power added to M. Atk. 10% more damage if target is debuffed. If target has Storm Sign, eliminates it and inflicts additional damage. Requires a sword or blunt weapon. Lv.10: Knocks down target and attacks with 136 Power added to M. Atk. 10% more damage if target is debuffed. If target has Storm Sign, eliminates it and inflicts additional damage. Requires a sword or blunt weapon. Lv.11: Knocks down target and attacks with 141 Power added to M. Atk. 10% more damage if target is debuffed. If target has Storm Sign, eliminates it and inflicts additional damage. Requires a sword or blunt weapon. Lv.12: Knocks down target and attacks with 145 Power added to M. Atk. 10% more damage if target is debuffed. If target has Storm Sign, eliminates it and inflicts additional damage. Requires a sword or blunt weapon. Lv.13: Knocks down target and attacks with 150 Power added to M. Atk. 10% more damage if target is debuffed. If target has Storm Sign, eliminates it and inflicts additional damage. Requires a sword or blunt weapon. Lv.14: Knocks down target and attacks with 154 Power added to M. Atk. 10% more damage if target is debuffed. If target has Storm Sign, eliminates it and inflicts additional damage. Requires a sword or blunt weapon. Lv.15: Knocks down target and attacks with 376 Power added to M. Atk. 10% more damage if target is debuffed. If target has Storm Sign, eliminates it and inflicts additional damage. Requires a sword or blunt weapon. Lv.16: Knocks down target and attacks with 397 Power added to M. Atk. 10% more damage if target is debuffed. If target has Storm Sign, eliminates it and inflicts additional damage. Requires a sword or blunt weapon. Lv.17: Knocks down target and attacks with 418 Power added to M. Atk. 10% more damage if target is debuffed. If target has Storm Sign, eliminates it and inflicts additional damage. Requires a sword or blunt weapon. Lv.18: Knocks down target and attacks with 438 Power added to M. Atk. 10% more damage if target is debuffed. If target has Storm Sign, eliminates it and inflicts additional damage. Requires a sword or blunt weapon. Lv.19: Knocks down target and attacks with 459 Power added to M. Atk. 10% more damage if target is debuffed. If target has Storm Sign, eliminates it and inflicts additional damage. Requires a sword or blunt weapon. Lv.20: Knocks down target and attacks with 480 Power added to M. Atk. 10% more damage if target is debuffed. If target has Storm Sign, eliminates it and inflicts additional damage. Requires a sword or blunt weapon. Lv.21: Knocks down target and attacks with 501 Power added to M. Atk. 10% more damage if target is debuffed. If target has Storm Sign, eliminates it and inflicts additional damage. Requires a sword or blunt weapon.





 

Lv.22: Knocks down target and attacks with 522 Power added to M. Atk. 10% more damage if target is debuffed. If target has Storm Sign,
eliminates it and inflicts additional damage. Requires a sword or blunt weapon.






Eye of the Storm




Lv.1: For 30 sec., M. Critical Rate + 100, P./M. Def. + 30%.

Lv.2: For 30 sec., M. Critical Rate + 100, P./M. Def. + 30%, and M. Skill MP Consumption - 50%.

Lv.3: For 30 sec., M. Critical Rate + 100, P./M. Def. + 30%, Knock Back / Knock Down / Pull / Aerial Yoke / Aggression Resistance + 90,
and M. Skill MP Consumption - 50%.






Squall




Lv.1: For 10 min., Received P./M. Critical Damage - 15%, and Has a chance of striking target with lightning.

Lv.2: For 10 min., Received P./M. Critical Damage - 15%, and Has a chance of striking target with lightning. Speed + 7.

Lv.3: Removes all debuffs, and for 10 min., Received P./M. Critical Damage - 15%, and Has a chance of striking target with lightning.
Speed + 7.






Eminent Ability




Lv.1: INT + 2.

Lv.2: INT + 4. Your INT can reset cooldown or double skill effect duration. Lv.3: INT + 16. Your INT can reset cooldown or double skill
effect duration.






Stratomancer




Hydro Drain




Lv.1: Eliminates Storm Sign and attacks target with 123 Power added to M. Atk. and recovers 10% HP and 5% MP. Over-hit. Storm Sign
Stage 3 only. Requires a sword or blunt weapon.

Lv.2: Eliminates Storm Sign and attacks target with 127 Power added to M. Atk. and recovers 10% HP and 5% MP. Over-hit. Storm Sign
Stage 3 only. Requires a sword or blunt weapon.

Lv.3: Eliminates Storm Sign and attacks target with 130 Power added to M. Atk. and recovers 10% HP and 5% MP. Over-hit. Storm Sign
Stage 3 only. Requires a sword or blunt weapon.

Lv.4: Eliminates Storm Sign and attacks target with 134 Power added to M. Atk. and recovers 10% HP and 5% MP. Over-hit. Storm Sign
Stage 3 only. Requires a sword or blunt weapon.

Lv.5: Eliminates Storm Sign and attacks target with 386 Power added to M. Atk. and recovers 10% HP and 5% MP. Over-hit. Storm Sign
Stage 3 only. Requires a sword or blunt weapon.

Lv.6: Eliminates Storm Sign and attacks target with 396 Power added to M. Atk. and recovers 10% HP and 5% MP. Over-hit. Storm Sign
Stage 3 only. Requires a sword or blunt weapon.

Lv.7: Eliminates Storm Sign and attacks target with 416 Power added to M. Atk. and recovers 10% HP and 5% MP. Over-hit. Storm Sign
Stage 3 only. Requires a sword or blunt weapon.

Lv.8: Eliminates Storm Sign and attacks target with 436 Power added to M. Atk. and recovers 10% HP and 5% MP. Over-hit. Storm Sign
Stage 3 only. Requires a sword or blunt weapon.

Lv.9: Eliminates Storm Sign and attacks target with 456 Power added to M. Atk. and recovers 10% HP and 5% MP. Over-hit. Storm Sign
Stage 3 only. Requires a sword or blunt weapon.

Lv.10: Eliminates Storm Sign and attacks target with 476 Power added to M. Atk. and recovers 10% HP and 5% MP. Over-hit. Storm Sign
Stage 3 only.
Requires a sword or blunt weapon.

Lv.11: Eliminates Storm Sign and attacks target with 496 Power added to M. Atk. and recovers 10% HP and 5% MP. Over-hit. Storm Sign
Stage 3 only.
Requires a sword or blunt weapon.

Lv.12: Eliminates Storm Sign and attacks target with 516 Power added to M. Atk. and recovers 10% HP and 5% MP. Over-hit. Storm Sign
Stage 3 only.
Requires a sword or blunt weapon.





Mass Compelling Wind




Lv.1: Sends a breeze that pushes target and nearby enemies toward you.






Threatening Wind




Lv.1 ~ Lv.12: Sends a slashing wind to brand target with Storm Sign Stage 3. Requires a sword or blunt Weapon.






Deceptive Blink




Lv.1 ~ Lv. 10: For 5 sec., blends into the wind and teleports backward, and Speed + 100. Requires a sword or blunt weapon.






Eminent Attribute Resistance




Lv.1: Wind Resistance + 30.

Lv.2: Wind/Holy Resistance + 30.






Eminent Trait Resistance




Lv.1: Hold/Mental Resistance + 30.

Lv.2: Hold/Mental/Pull/Hate Resistance + 30.






Sayha's Seer




Sayha's Seer Aura




Lv.1: Casts Sayha's Seer Force on entire party. M. Critical Rate + 1%






Magic Potential




Lv.1: Increases the Max M. Critical Rate cap from 500 to 550.






Sayha's Word




Lv.1: Attacks target with 533 Power added to M. Atk., and decreases their Atk./Casting Spd. by 30% and Speed by 180 for 10 sec.
Instantly brands target with Storm Sign Stage 3. 10% more damage if target is debuffed. Requires a sword or blunt weapon. Requires
Eminent Blunt Mastery Lv.8 to trigger Storm Sign Lv.3.

Lv.2: Attacks target with 561 Power added to M. Atk., and decreases their Atk./Casting Spd. by 30% and Speed by 180 for 10 sec.
Instantly brands target with Storm Sign Stage 3. 10% more damage if target is debuffed. Requires a sword or blunt weapon. Requires
Eminent Blunt Mastery Lv.8 to trigger Storm Sign Lv.3.

Lv.3: Attacks target with 589 Power added to M. Atk., and decreases their Atk./Casting Spd. by 30% and Speed by 180 for 10 sec.
Instantly brands target with Storm Sign Stage 3. 10% more damage if target is debuffed. Requires a sword or blunt weapon. Requires
Eminent Blunt Mastery Lv.8 to trigger Storm Sign Lv.3.

Lv.4: Attacks target with 617 Power added to M. Atk., and decreases their Atk./Casting Spd. by 30% and Speed by 180 for 10 sec.
Instantly brands target with Storm Sign Stage 3. 10% more damage if target is debuffed. Requires a sword or blunt weapon. Requires
Eminent Blunt Mastery Lv.8 to trigger Storm Sign Lv.3.

Lv.5: Attacks target with 645 Power added to M. Atk., and decreases their Atk./Casting Spd. by 30% and Speed by 180 for 10 sec.
Instantly brands target with Storm Sign Stage 3. 10% more damage if target is debuffed. Requires a sword or blunt weapon. Requires
Eminent Blunt Mastery Lv.8 to trigger Storm Sign Lv.3.

Lv.6: Attacks target with 673 Power added to M. Atk., and decreases their Atk./Casting Spd. by 30% and Speed by 180 for 10 sec.
Instantly brands target with Storm Sign Stage 3. 10% more damage if target is debuffed. Requires a sword or blunt weapon. Requires
Eminent Blunt Mastery Lv.8 to trigger Storm Sign Lv.3.

Lv.7: Attacks target with 701 Power added to M. Atk., and decreases their Atk./Casting Spd. by 30% and Speed by 180 for 10 sec.
Instantly brands target with Storm Sign Stage 3. 10% more damage if target is debuffed. Requires a sword or blunt weapon. Requires
Eminent Blunt Mastery Lv.8 to trigger Storm Sign Lv.3.

Lv.8: Attacks target with 729 Power added to M. Atk., and decreases their Atk./Casting Spd. by 30% and Speed by 180 for 10 sec.
Instantly brands target with Storm Sign Stage 3. 10% more damage if target is debuffed. Requires a sword or blunt weapon. Requires
Eminent Blunt Mastery Lv.8 to trigger Storm Sign Lv.3.





Divine Storm




Lv.1: Attacks nearby target with 448 Power added to M. Atk. and locks them inside a storm for 5 sec. 10% more damage if target is
debuffed. Requires a sword or blunt weapon.






Sayha's Fury




Lv.1: For 30 sec., Received P./M. Critical Damage - 50%, and Speed + 70. Has a chance of striking an attacker with lightning and
branding them with Storm Sign Stage 4. Requires a sword or blunt weapon.






Sayha's Blessing




Lv.1: For 30 sec., nearby party members' Speed + 50, and Knock Back / Knock Down / Pull / Aerial Yoke / Aggression Resistance + 30.
Requires a sword or blunt weapon.






Storm Rage




Lv.1: Attacks target with 255 Power added to M. Atk. and knocks them back. 10% more damage if target is debuffed. Requires a sword or
blunt weapon.
Lv.2: Attacks target with 269 Power added to M. Atk. and knocks them back. 10% more damage if target is debuffed.
Requires a sword or blunt weapon.
Lv.3: Attacks target with 283 Power added to M. Atk. and knocks them back. 10% more damage if target
is debuffed. Requires a sword or blunt weapon.
Lv.4: Attacks target with 297 Power added to M. Atk. and knocks them back. 10% more
damage if target is debuffed. Requires a sword or blunt weapon.
Lv.5: Attacks target with 311 Power added to M. Atk. and knocks them
back. 10% more damage if target is debuffed. Requires a sword or blunt weapon.
Lv.6: Attacks target with 325 Power added to M. Atk. and
knocks them back. 10% more damage if target is debuffed. Requires a sword or blunt weapon.
Lv.7: Attacks target with 339 Power added to
M. Atk. and knocks them back. 10% more damage if target is debuffed. Requires a sword or blunt weapon.
Lv.8: Attacks target with 353
Power added to M. Atk. and knocks them back. 10% more damage if target is debuffed. Requires a sword or blunt weapon.






Windy Refuge




Lv.1: Cancels all debuffs and recovers HP/MP for 10 sec. inside a refuge of wind. Cannot move.






Switch Places




Lv.1: Trades places with target. Requires a sword or blunt weapon. PC targets only.






Wind Illusion




Lv.1: Removes all debuffs and becomes invincible against targeting for 10 sec.






Summon Sayha's Seer Fox




Mount the Sayha's Seer's pet fox.









New revelation skills can be acquired at the Monk of Chaos NPC using 'Chaos Pomander':






Skill




Effect






Hurricane Shackle




Prevent the use of Escape items and Return skills on the selected target for 60 seconds.






Gravity Exile




Blocks target from receiving resurrection from skills or items for 30 seconds.






New skills have been added for the awakened classes:






Class




Skill




Effect






Sigel




Riot Shield




Lv.1: Attacks nearby targets with17927 Power added to P. Atk., and forces them to target you. Requires a shield. Consumes 6 Soulstones.
Over-hit. Critical. Requires 4 Rune Stone to Learn.

Lv.2: Attacks nearby targets with18411 Power added to P. Atk., and forces them to target you. Requires a shield. Consumes 6 Soulstones.
Over-hit. Critical. Requires 4 Rune Stone to Learn.

Lv.3: Attacks nearby targets with18895 Power added to P. Atk., and forces them to target you. Requires a shield. Consumes 6 Soulstones.
Over-hit. Critical. Requires 8 Rune Stone to Learn.






Phoenix Knight




Paladin's Frenzy




Lv.1: For 1 min., P./M. Def. +50%, Debuff Resistance + 10%, Speed + 10. When equipped with a sword or blunt weapon, Accuracy + 4, Atk.
Spd. + 10%, Critical Rate + 30, Critical Damage + 30%.

Lv.2: For 1 min., P./M. Def. +70%, Debuff Resistance + 20%, Speed + 20. When equipped with a sword or blunt weapon, Accuracy + 6, Atk.
Spd. + 20%, Critical Rate + 40, Critical Damage + 40%.

Lv.3: For 1 min., P./M. Def. +100%, Debuff Resistance + 25%, Speed + 25. When equipped with a sword or blunt weapon, Accuracy + 8, Atk.
Spd. + 25%, Critical Rate + 50, Critical Damage + 50%.

Lv.4: For 1 min., P./M. Def. +120%, Debuff Resistance + 30%, Speed + 30. When equipped with a sword or blunt weapon, Accuracy + 10,
Atk. Spd.

+ 30%, Critical Rate + 60, Critical Damage + 60%.






Sigel




Avenger's Frenzy




Lv.1: For 1 min., P. Atk. + 5%, P./M. Def. + 50%, Speed + 10. When equipped with a sword or blunt weapon, Accuracy + 4, Atk. Spd. +
10%, Critical Rate + 30, Critical Damage + 30%.

Lv.2: For 1 min., P. Atk. + 7%, P./M. Def. + 65%, Speed + 20. When equipped with a sword or blunt weapon, Accuracy + 6, Atk. Spd. +
15%, Critical Rate + 40, Critical Damage + 40%.

Lv.3: For 1 min., P. Atk. + 10%, P./M. Def. + 80%, Speed + 25. When equipped with a sword or blunt weapon, Accuracy + 8, Atk. Spd. +
20%, Critical Rate + 50, Critical Damage + 50%.

Lv.4: For 1 min., P. Atk. + 15%, P./M. Def. + 100%, Speed + 30. When equipped with a sword or blunt weapon, Accuracy + 10, Atk. Spd. +
25%, Critical Rate + 60, Critical Damage + 60%.






Hell Knight




Shadow Slash




Lv.1: Summons a Dark Panther to attack enemies in front of you with 33505 Power added to P. Atk. and knocks them down. Requires a
shield. Consumes 6 Soulstones. Over-hit. Requires 4 Rune Stone to Learn.

Lv.2: Summons a Dark Panther to attack enemies in front of you with 34353 Power added to P. Atk. and knocks them down. Requires a
shield. Consumes 6 Soulstones. Over-hit. Requires 4 Rune Stone to Learn.

Lv.3: Summons a Dark Panther to attack enemies in front of you with 35201 Power added to P. Atk. and knocks them down. Requires a
shield. Consumes 6 Soulstones. Over-hit. Requires 8 Rune Stone to Learn.





Sigel Eva's Templar




Mass Freezing Strike




Lv.1: Freezes the air, inflicting 18151 damage to target and nearby enemies, and for 10 sec., decreases enemy Speed by 100. Consumes 6
Soulstones. Requires 4 Rune Stone to Learn.

Lv.2: Freezes the air, inflicting 18641 damage to target and nearby enemies, and for 10 sec., decreases enemy Speed by 100. Consumes 6
Soulstones. Requires 4 Rune Stone to Learn.

Lv.3: Freezes the air, inflicting 19131 damage to target and nearby enemies, and for 10 sec., decreases enemy Speed by 100. Consumes 6
Soulstones. Requires 8 Rune Stone to Learn.






Guardian's Frenzy




Lv.1: For 1 min., P./M. Def. +50%, Attribute Resistance + 10, Speed + 10. When equipped with a sword or blunt weapon, Accuracy + 4,
Atk. Spd. + 10%, Critical Rate + 30, Critical Damage + 30%.

Lv.2: For 1 min., P./M. Def. +70%, Attribute Resistance + 20, Speed + 20. When equipped with a sword or blunt weapon, Accuracy + 6,
Atk. Spd. + 20%, Critical Rate + 40, Critical Damage + 40%.

Lv.3: For 1 min., P./M. Def. +100%, Attribute Resistance + 25, Speed +

25. When equipped with a sword or blunt weapon, Accuracy + 8, Atk. Spd. + 25%, Critical Rate + 50, Critical Damage + 50%.

Lv.4: For 1 min., P./M. Def. +120%, Attribute Resistance + 30, Speed +

30. When equipped with a sword or blunt weapon, Accuracy + 10, Atk. Spd. + 30%, Critical Rate + 60, Critical Damage + 60%.






Sigel Shillien Templar




Templar's Frenzy




Lv.1: For 1 min., P. Skill Power + 5%, P./M. Def. + 50%, Speed + 10. When equipped with a sword or blunt weapon, Accuracy + 4, Atk.
Spd. + 10%, Critical Rate + 30, Critical Damage + 30%.

Lv.2: For 1 min., P. Skill Power + 7%, P./M. Def. + 65%, Speed + 20. When equipped with a sword or blunt weapon, Accuracy + 6, Atk.
Spd. + 15%, Critical Rate + 40, Critical Damage + 40%.

Lv.3: For 1 min., P. Skill Power + 10%, P./M. Def. + 80%, Speed + 25. When equipped with a sword or blunt weapon, Accuracy + 8, Atk.
Spd. + 20%, Critical Rate + 50, Critical Damage + 50%.

Lv.4: For 1 min., P. Skill Power + 15%, P./M. Def. + 100%, Speed + 30. When equipped with a sword or blunt weapon, Accuracy + 10, Atk.
Spd.

+ 25%, Critical Rate + 60, Critical Damage + 60%.






Tyrr Duelist




Momentum Master




Lv.1: Power of skills that consume Momentum increase by 10%. Requires 4 Rune Stone to Learn.

Lv.2: Power of skills that consume Momentum increase by 15%. Requires 4 Rune Stone to Learn.

Lv.3: Power of skills that consume Momentum increase by 20%. Requires 8 Rune Stone to Learn.






Tyrr Dreadnought




Dreadful Roar




Lv.1: Cancels at least one buff of nearby enemies. Consumes 10 Soulstones. Requires 4 Rune Stone to Learn.

Lv.2: Cancels at least one buff of nearby enemies. Consumes 10 Soulstones. Requires 4 Rune Stone to Learn.

Lv.3: Cancels at least one buff of nearby enemies. Consumes 10 Soulstones. Requires 8 Rune Stone to Learn.






Tyrr Grand Khavatari




Momentum Master




Lv.1: Power of skills that consume Momentum increase by 10%. Requires 4 Rune Stone to Learn.

Lv.2: Power of skills that consume Momentum increase by 15%.
Requires 4 Rune Stone to Learn.

Lv.3: Power of skills that consume Momentum increase by 20%. Requires 8 Rune Stone to Learn.






Momentum Flash




Lv.1: Attacks target with 17348 Power added to P. Atk. Requires a sword/dagger/blunt weapon/fist weapon. Damage increases when using
Momentum, which you can use up to 3. Over-hit. Critical.

Lv.2: Attacks target with 20033 Power added to P. Atk. Requires a sword/dagger/blunt weapon/fist weapon. Damage increases when using
Momentum, which you can use up to 3. Over-hit. Critical.

Lv.3: Attacks target with 22717 Power added to P. Atk. Requires a sword/dagger/blunt weapon/fist weapon. Damage increases when using
Momentum, which you can use up to 3. Over-hit. Critical.

Lv.4: Attacks target with 25700 Power added to P. Atk. Requires a sword/dagger/blunt weapon/fist weapon. Damage increases when using
Momentum, which you can use up to 3. Over-hit. Critical.






Tyrr Doombringer




Soul Berserker




Lv.1: When equipped with a sword or blunt weapon, P. Atk. +10%, P. Critical Damage + 10%, and P. Skill MP Consumption + 10%.

Lv.2: When equipped with a sword or blunt weapon, P. Atk. +12%, P. Critical Damage + 12%, and P. Skill MP Consumption + 10%.

Lv.3: When equipped with a sword or blunt weapon, P. Atk. +15%, P. Critical Damage + 15%, and P. Skill MP Consumption + 10%.






Tyrr Maestro




Superior Blunt Weapon Mastery




Lv.1: When equipped with a one-handed blunt weapon, P. Atk. + 21% and P. Critical Rate + 60.






Power Hammer Crush




Lv.1: Attacks target with 18005 Power added to P. Atk. while ignoring 30% of their P. Def. Stuns for 5 sec. Requires a blunt weapon.
Over-hit. Critical.

Lv.2: Attacks target with 22505 Power added to P. Atk. while ignoring 30% of their P. Def. Stuns for 5 sec. Requires a blunt weapon.
Over-hit. Critical.

Lv.3: Attacks target with 27005 Power added to P. Atk. while ignoring 30% of their P. Def. Stuns for 5 sec. Requires a blunt weapon.
Over-hit. Critical.

Lv.4: Attacks target with 30605 Power added to P. Atk. while ignoring 30% of their P. Def. Stuns for 5 sec. Requires a blunt weapon.
Over-hit. Critical.






Iss Enchanter Type




Battle Ditty




Lv.1: For 30 min., selected party member's PvP Damage + 10%, Attribute Attack + 10, MP Recovery Bonus + 10%. Consumes 10 Spirit Ores.
Ditty Buffs do not stack with each other. Requires 8 Rune Stone to Learn.






(Except for Dominator)




Protective Ditty




Lv.1: For 30 min., selected party member's Received PvP Damage - 10%, Speed + 4, HP Recovery Bonus + 10%. Consumes 10 Spirit Ores.
Ditty Buffs do not stack with each other. Requires 8 Rune Stone to Learn.






Iss Dominator




Frenzied Battle Ditty




Lv.1: For 30 min., selected clan member's PvP Damage + 10%, Attribute Attack + 10, MP Recovery Bonus + 10%. Consumes 10 Spirit Ores.
Ditty Buffs do not stack with each other. Requires 8 Rune Stone to Learn.






Frenzied Protective Ditty




Lv.1: For 30 min., selected clan member's Received PvP Damage - 10%, Speed + 4, HP Recovery Bonus + 10%. Consumes 10 Spirit Ores. Ditty
Buffs do not stack with each other. Requires 8 Rune Stone to Learn.






Wynn Arcana Lord




Summon Protection Stone




Lv.1: Summons a giant shaman stone to temporarily increase party's abilities. Consumes 15 Spirit Ores. Requires 8 Rune Stone to Learn.






Wynn Elemental Summoner




Summon Moving Portal




Lv.1: Summons an instant Moving Portal for 30 sec. Consumes 5 Spirit Ores. Requires 4Rune Stone to Learn.






Instant Teleport




Lv.1: Teleports using the Moving Portal summoned. Consumes 1 Spirit Ore. Requires 4 Rune Stone to Learn.






Wynn Spectral Summoner




Summon Demonic Crucifix




Lv.1: Attacks target with 518 Power added to M. Atk. and casts a curse that decreases target's Atk./Casting Spd. by 30% and Speed by
180.

Consumes 3 Spirit Ores.






Aeore Cardinal




Elemental Resistance




Lv.1: For 30 min., increases party member's Elemental Resistance by 30. Consumes 10 Spirit Ores. Requires 8 Rune Stone to Learn.






Aeore Eva's Saint




Limited Melee Weapon Resistance




Lv.1: For 30 min., increases party member's resistance to melee weapons by 5%. Consumes 10 Spirit Ores. Requires 8 Rune Stone to Learn.






Aeore Shillien Saint




Limited Ranged Weapon Resistance




Lv.1: For 30 min., increases party member's resistance to ranged weapons by 5%. Consumes 10 Spirit Ores. Requires 8 Rune Stone to
Learn.






Dark Vampirism




Lv.1: Attacks target with 198 Power added to M. Atk. and recovers HP equivalent to 50% of damage inflicted. Consumes 1 Spirit Ore.
Requires 4 Rune Stone to Learn.

Lv.2: Attacks target with 200 Power added to M. Atk. and recovers HP equivalent to 50% of damage inflicted. Consumes 1 Spirit Ore.
Requires 4 Rune Stone to Learn.

Lv.3: Attacks target with 203 Power added to M. Atk. and recovers HP equivalent to 50% of damage inflicted. Consumes 1 Spirit Ore.
Requires 8 Rune Stone to Learn.






Upper levels of Divine Inspiration have been added:






Skill

Name




Level




Effect






Divine Inspiration




5




The number of buffs that can be received increases to 5





 



6




The number of buffs that can be received increases to 6






o Level 6 of Divine Inspiration increases the number of buffs that can be received to 6.

o Ancient Book: Divine Inspiration (Beginner/Intermediate) is needed in order to acquire Levels 5 and 6 of Divine Inspiration.

o These items can be bought from Dimensional Barrier Expeditioner 'Resed'.


The way some skills can be acquired has been changed, and specific items will be needed to use skills:






Category




Description






List of Skills




Riot Shield, Shadow Slash, Mass Freezing Strike, Dreadful Roar, Battle Ditty, Protective Ditty, Frenzied Battle Ditty, Frenzied
Protective Ditty, Summon Protection Stone, Summon Moving Portal, Summon Demonic Crucifix, Elemental Resistance, Limited Melee Weapon
Resistance, Limited Ranged Weapon Resistance, Dark Vampirism, Momentum Master, Instant Teleport













Acquisition Method/Distributor




Rune Stones are needed when learning or when upgrading to the next level. Rune Stones can be acquired from Raid Bosses (Normal
Istina/Normal Octavis/Balok/Ekimus/Tiat/Contestable Clan Hall)






Items Needed




Depending on the class, players will need Soulstones or Spirit Ores when using a new skill.








Changes to Existing Class Skills

The effects of some skills of the awakened class have been changed:





Class




Skill




Effect






Sigel Knight (All types)




Shield Charge




Increased Skill Power

Lv.1: Uses a shield to attack target with 13634 Power added to P. Atk. and also P. Def. - 10%, P. Evasion - 2, and P. Critical Damage +
10%. Can be used while a shield is equipped.

Lv.2: Uses a shield to attack target with 14179 Power added to P. Atk. and also P. Def. - 10%, P. Evasion - 2, and P. Critical Damage +
10%. Can be used while a shield is equipped.

Lv.3: Uses a shield to attack target with 15269 Power added to P. Atk. and also P. Def. - 10%, P. Evasion - 2, and P. Critical Damage +
10%. Can be used while a shield is equipped.

Lv.4: Uses a shield to attack target with 16359 Power added to P. Atk. and also P. Def. - 10%, P. Evasion - 2, and P. Critical Damage +
10%. Can be used while a shield is equipped.

Lv.5: Uses a shield to attack target with 17449 Power added to P. Atk. and also P. Def. - 10%, P. Evasion - 2, and P. Critical Damage +
10%. Can be used while a shield is equipped.

Lv.6: Uses a shield to attack target with 18539 Power added to P. Atk. and also P. Def. - 10%, P. Evasion - 2, and P. Critical Damage +
10%. Can be used while a shield is equipped.

Lv.7: Uses a shield to attack target with 19629 Power added to P. Atk. and also P. Def. - 10%, P. Evasion - 2, and P. Critical Damage +
10%. Can be used while a shield is equipped.

Lv.8: Uses a shield to attack target with 20719 Power added to P. Atk. and also P. Def. - 10%, P. Evasion - 2, and P. Critical Damage +
10%. Can be used while a shield is equipped.





 
 


Last Judgment




Increased Skill Power

Lv.1: Attacks target with 16556 Power added to P. Atk, and Speed - 70. Can be used while a sword or blunt weapon is equipped. Over-hit.
Critical.

Lv.2: Attacks target with 17218 Power added to P. Atk, and Speed - 70. Can be used while a sword or blunt weapon is equipped. Over-hit.
Critical.

Lv.3: Attacks target with 18542 Power added to P. Atk, and Speed - 70. Can be used while a sword or blunt weapon is equipped. Over-hit.
Critical.

Lv.4: Attacks target with 19866 Power added to P. Atk, and Speed - 70. Can be used while a sword or blunt weapon is equipped. Over-hit.
Critical.

Lv.5: Attacks target with 21190 Power added to P. Atk, and Speed - 70. Can be used while a sword or blunt weapon is equipped. Over-hit.
Critical.

Lv.6: Attacks target with 22514 Power added to P. Atk, and Speed - 70. Can be used while a sword or blunt weapon is equipped. Over-hit.
Critical.

Lv.7: Attacks target with 23838 Power added to P. Atk, and Speed - 70. Can be used while a sword or blunt weapon is equipped. Over-hit.
Critical.

Lv.8: Attacks target with 25162 Power added to P. Atk, and Speed - 70. Can be used while a sword or blunt weapon is equipped. Over-hit.
Critical.





 
 


Justice Punishment




Increased Skill Power

Lv.1: Attacks target with 20451 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Blocks the use of magic skills. Requires a sword or
blunt weapon to be equipped. Over-hit. Critical.

Lv.2: Attacks target with 22087 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Blocks the use of magic skills. Requires a sword or
blunt weapon to be equipped. Over-hit. Critical.

Lv.3: Attacks target with 23723 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Blocks the use of magic skills. Requires a sword or
blunt weapon to be equipped. Over-hit. Critical.

Lv.4: Attacks target with 25359 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Blocks the use of magic skills. Requires a sword or
blunt weapon to be equipped. Over-hit. Critical.

Lv.5: Attacks target with 26995 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Blocks the use of magic skills. Requires a sword or
blunt weapon to be equipped. Over-hit. Critical.

Lv.6: Attacks target with 28631 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Blocks the use of magic skills. Requires a sword or
blunt weapon to be equipped. Over-hit. Critical.

Lv.7: Attacks target with 30267 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Blocks the use of magic skills. Requires a sword or
blunt weapon to be equipped. Over-hit. Critical.

Lv.8: Attacks target with 31903 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Blocks the use of magic skills. Requires a sword or
blunt weapon to be equipped. Over-hit. Critical.





 
 


Shield Impact




Increased Skill Power

Lv.1: Attacks target with 11253 Power added to P. Atk. and Stuns for 5 seconds. Can be used while a shield is equipped.

Lv.2: Attacks target with 12603 Power added to P. Atk. and Stuns for 5 seconds. Can be used while a shield is equipped.

Lv.3: Attacks target with 13953 Power added to P. Atk. and Stuns for 5 seconds. Can be used while a shield is equipped.

Lv.4: Attacks target with 15303 Power added to P. Atk. and Stuns for 5 seconds. Can be used while a shield is equipped.

Lv.5: Attacks target with 16653 Power added to P. Atk. and Stuns for 5 seconds. Can be used while a shield is equipped.






Sigel Shillien Templar




Lightning Strike




Increased Skill Power

Lv.1: Strikes the enemy with a lightning bolt that inflicts non-attribute damage with 17140 Power. Paralyzes for 5 seconds.

Lv.2: Strikes the enemy with a lightning bolt that inflicts non-attribute
damage with 20255 Power. Paralyzes for 5 seconds.

Lv.3: Strikes the enemy with a lightning bolt that inflicts non-attribute damage with 23370 Power. Paralyzes for 5 seconds.

Lv.4: Strikes the enemy with a lightning bolt that inflicts non-attribute damage with 25862 Power. Paralyzes for 5 seconds.





 
 


Mass Lightning Strike




Increased Skill Power

Lv.1: Strikes target and nearby enemies with a lightning bolt that inflicts non-attribute damage with 11997 Power. Paralyzes for 5
seconds. 1 Soulstone Consumed.

Lv.2: Strikes target and nearby enemies with a lightning bolt that inflicts non-attribute damage with 14177 Power. Paralyzes for 5
seconds. 2 Soulstones Consumed.

Lv.3: Strikes target and nearby enemies with a lightning bolt that inflicts non-attribute damage with 16357 Power. Paralyzes for 5
seconds. 4 Soulstones Consumed.

Lv.4: Strikes target and nearby enemies with a lightning bolt that inflicts non-attribute damage with 18101 Power. Paralyzes for 5
seconds. 6 Soulstones Consumed.






Tyrr Titan




Frenzy




Lv.1: For 60 seconds, P. Atk. + 15%, Atk. Spd. + 22%, P. Critical Rate + 15, P. Critical Damage + 15%, and Spd. + 15. Additional
Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt weapon, or spear. Additional P. Atk. + 10% and Critical
Rate + 100 when HP is 60% or below. Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below. Available when HP is 90%
or below.

Lv.2: For 60 seconds, P. Atk. + 16%, Atk. Spd. + 25%, P. Critical Rate + 16, P. Critical Damage + 16%, and Spd. + 16. Additional
Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt weapon, or spear. Additional P. Atk. + 10% and Critical
Rate + 100 when HP is 60% or below. Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below. Available when HP is 90%
or below.

Lv.3: For 60 seconds, P. Atk. + 18%, Atk. Spd. + 27%, P. Critical Rate + 18, P. Critical Damage + 18%, and Spd. + 18. Additional
Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt weapon, or spear. Additional P. Atk. + 10% and Critical
Rate + 100 when HP is 60% or below. Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below. Available when HP is 90%
or below.

Lv.4: For 60 seconds, P. Atk. + 20%, Atk. Spd. + 30%, P. Critical Rate + 20, P. Critical Damage + 20%, and Spd. + 20. Additional
Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt weapon, or spear. Additional P. Atk. + 10% and Critical
Rate + 100 when HP is 60% or below. Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below. Available when HP is 90%
or below.





 
 


Guts




Lv.1: For 60 seconds, P. Def. + 150% and Debuff Resistance + 75%. Available when HP is 90% or below.

Lv.2: For 60 seconds, P. Def. + 160% and Debuff Resistance + 80%. Available when HP is 90% or below.

Lv.3: For 60 seconds, P. Def. + 180% and Debuff Resistance + 85%. Available when HP is 90% or below.

Lv.4: For 60 seconds, P. Def. + 200% and Debuff Resistance + 90%. Available when HP is 90% or below.







Tyrr Doombringer




Soul Berserker




Lv.1: When equipped with a sword or blunt weapon, P. Atk. +10%, P. Critical Damage + 10%, and P. Skill MP Consumption + 10%. 4 Rune
Stones to learn.
Lv.2: When equipped with a sword or blunt weapon, P. Atk. +12%, P. Critical Damage + 12%, and P. Skill MP Consumption
+ 10%. 4 Rune Stones to learn.
Lv.3: When equipped with a sword or blunt weapon, P. Atk. +15%, P. Critical Damage + 15%, and P. Skill
MP Consumption + 10%. 8 Rune Stones to learn.






Othell Rogue (All types)




Power Bluff




Skill effect changed from 5 -> 3 seconds of stun. Effect "Weakens the enemy against Critical Hits and increases his aggression
toward you" removed from the skill.

Lv.1: For 3 sec., turns the enemy's back to you and Stuns them. Requires a dagger or dual dagger.






Yul Archer (All types)




Quick Fire




Lv.1: For 30 sec., Atk. Spd. + 20% when equipped with a bow/crossbow. Lv.2: For 30 sec., Atk. Spd. + 30% when equipped with a
bow/crossbow. Lv.3: For 30 sec., Atk. Spd. + 40% when equipped with a bow/crossbow. Lv.4: For 30 sec., Atk. Spd. + 50% when equipped
with a bow/crossbow.






Impact Shot




Lv.1: Fires an arrow at the enemy with 19867 Power added to P. Atk. Stuns the enemy Lv.1: For 9 seconds. Requires a bow or crossbow to
be equipped. Over-hit.

Lv.2: Fires an arrow at the enemy with 22249 Power added to P. Atk. Stuns the enemy Lv.1: For 9 seconds. Requires a bow or crossbow to
be equipped. Over-hit.

Lv.3: Fires an arrow at the enemy with 24631 Power added to P. Atk. Stuns the enemy Lv.1: For 9 seconds. Requires a bow or crossbow to
be equipped. Over-hit.

Lv.4: Fires an arrow at the enemy with 27013 Power added to P. Atk. Stuns the enemy Lv.1: For 9 seconds. Requires a bow or crossbow to
be equipped. Over-hit.

Lv.5: Fires an arrow at the enemy with 29395 Power added to P. Atk. Stuns the enemy Lv.1: For 9 seconds. Requires a bow or crossbow to
be equipped. Over-hit.






Quick Shot




Lv.1: Attacks target with 19477 Power added to P. Atk. Requires a bow or crossbow to be equipped. Over-hit. Critical.

Lv.2: Attacks target with 21035 Power added to P. Atk. Requires a bow or crossbow to be equipped. Over-hit. Critical.

Lv.3: Attacks target with 22593 Power added to P. Atk. Requires a bow or crossbow to be equipped. Over-hit. Critical.

Lv.4: Attacks target with 24151 Power added to P. Atk. Requires a bow or crossbow to be equipped. Over-hit. Critical.

Lv.5: Attacks target with 25709 Power added to P. Atk. Requires a bow or crossbow to be equipped. Over-hit. Critical.

Lv.6: Attacks target with 27267 Power added to P. Atk. Requires a bow or crossbow to be equipped. Over-hit. Critical.

Lv.7: Attacks target with 28825 Power added to P. Atk. Requires a bow or crossbow to be equipped. Over-hit. Critical.

Lv.8: Attacks target with 30383 Power added to P. Atk. Requires a bow or crossbow to be equipped. Over-hit. Critical.






Yul Trickster




Superior Instinct Mastery




Lv.1: PvP damage + 5%, and P. Atk. + 5% when equipped with a crossbow.
Lv.2: PvP damage + 7%, and P. Atk. + 7% when equipped with a
crossbow.
Lv.3: PvP damage + 10%, and P. Atk. + 10% when equipped with a crossbow.

Lv.4: PvP damage + 15%, and P. Atk. + 15% when equipped with a crossbow.






Iss Enchanter (All types)

   


Crippling Blade




Increased Skill Power

Lv.1: Attacks target with 14608 Power added to P. Atk. Lv.1: For 20 seconds,
P. Def. and M. Def. - 40% and P. Evasion - 15. Requires a sword, dualsword or dual blunt to be equipped. Over-hit. Critical.

Lv.2: Attacks target with 15192 Power added to P. Atk. Lv.1: For 20 seconds,
P. Def. and M. Def. - 40% and P. Evasion - 15. Requires a sword, dualsword or dual blunt to be equipped. Over-hit. Critical.

Lv.3: Attacks target with 16360 Power added to P. Atk. Lv.1: For 20 seconds,
P. Def. and M. Def. - 40% and P. Evasion - 15. Requires a sword, dualsword or dual blunt to be equipped. Over-hit. Critical.

Lv.4: Attacks target with 17528 Power added to P. Atk. Lv.1: For 20 seconds,
P. Def. and M. Def. - 40% and P. Evasion - 15. Requires a sword, dualsword or dual blunt to be equipped. Over-hit. Critical.

Lv.5: Attacks target with 18696 Power added to P. Atk. Lv.1: For 20 seconds,
P. Def. and M. Def. - 40% and P. Evasion - 15. Requires a sword, dualsword or dual blunt to be equipped. Over-hit. Critical.

Lv.6: Attacks target with 19864 Power added to P. Atk. Lv.1: For 20 seconds,
P. Def. and M. Def. - 40% and P. Evasion - 15. Requires a sword, dualsword or dual blunt to be equipped. Over-hit. Critical.

Lv.7: Attacks target with 21032 Power added to P. Atk. Lv.1: For 20 seconds,
P. Def. and M. Def. - 40% and P. Evasion - 15. Requires a sword, dualsword or dual blunt to be equipped. Over-hit. Critical.

Lv.8: Attacks target with 22200 Power added to P. Atk. Lv.1: For 20 seconds,
P. Def. and M. Def. - 40% and P. Evasion - 15. Requires a sword, dualsword or dual blunt to be equipped. Over-hit. Critical.






Shadow Blade




Increased Skill Power

Lv.1: Attacks target with 14608 Power added to P. Atk. Lv.1: For 20 seconds,
P. Atk. and M. Atk. - 40%. Requires a sword, dualsword or dual blunt to be equipped. Over-hit. Critical.

Lv.2: Attacks target with 15776 Power added to P. Atk. Lv.1: For 20 seconds,
P. Atk. and M. Atk. - 40%. Requires a sword, dualsword or dual blunt to be equipped. Over-hit. Critical.

Lv.3: Attacks target with 16944 Power added to P. Atk. Lv.1: For 20 seconds,
P. Atk. and M. Atk. - 40%. Requires a sword, dualsword or dual blunt to be equipped. Over-hit. Critical.

Lv.4: Attacks target with 18112 Power added to P. Atk. Lv.1: For 20 seconds,
P. Atk. and M. Atk. - 40%. Requires a sword, dualsword or dual blunt to be equipped. Over-hit. Critical.

Lv.5: Attacks target with 19280 Power added to P. Atk. Lv.1: For 20 seconds,
P. Atk. and M. Atk. - 40%. Requires a sword, dualsword or dual blunt to be equipped. Over-hit. Critical.

Lv.6: Attacks target with 20448 Power added to P. Atk. Lv.1: For 20 seconds,
P. Atk. and M. Atk. - 40%. Requires a sword, dualsword or dual blunt to be equipped. Over-hit. Critical.

Lv.7: Attacks target with 21616 Power added to P. Atk. Lv.1: For 20 seconds,
P. Atk. and M. Atk. - 40%. Requires a sword, dualsword or dual blunt to be equipped. Over-hit. Critical.

Lv.8: Attacks target with 22784 Power added to P. Atk. Lv.1: For 20 seconds,
P. Atk. and M. Atk. - 40%. Requires a sword, dualsword or dual blunt to be equipped. Over-hit. Critical.






Death Strike




Increased Skill Power

Lv.1: Attacks target with 21642 Power added to P. Atk. Requires a sword, blunt, dualsword, or dual blunt weapon. Over-hit. Critical.

Lv.2: Attacks target with 22507 Power added to P. Atk. Requires a sword, blunt, dualsword, or dual blunt weapon. Over-hit. Critical.

Lv.3: Attacks target with 24237 Power added to P. Atk. Requires a sword, blunt, dualsword, or dual blunt weapon. Over-hit. Critical.

Lv.4: Attacks target with 25967 Power added to P. Atk. Requires a sword, blunt, dualsword, or dual blunt weapon. Over-hit. Critical.

Lv.5: Attacks target with 27697 Power added to P. Atk. Requires a sword, blunt, dualsword, or dual blunt weapon. Over-hit. Critical.

Lv.6: Attacks target with 29427 Power added to P. Atk. Requires a sword, blunt, dualsword, or dual blunt weapon. Over-hit. Critical.

Lv.7: Attacks target with 31157 Power added to P. Atk. Requires a sword, blunt, dualsword, or dual blunt weapon. Over-hit. Critical.

Lv.8: Attacks target with 32887 Power added to P. Atk. Requires a sword, blunt, dualsword, or dual blunt weapon. Over-hit. Critical.






Superior Dual Weapon Mastery




Lv.1: When a dualsword/blunt is equipped, P. Atk. + 20%, Atk. Spd. + 20%,

P. Critical Damage + 15%, P. Accuracy + 4, Speed + 13, normal hit damage to monsters + 20%. Chance to activate Physical Pose during a
normal attack. Depending on STR, Your STR can reset cooldown or double skill effect duration.






Superior Sword/Blunt Weapon Mastery




Lv.1: When a sword or blunt weapon is equipped, P. Atk. +20%, Atk. Spd. + 20%, P. Critical Damage + 15%, P. Accuracy + 4, Speed + 13,
normal hit damage to monsters + 20%. Chance to activate Physical Pose during a normal attack. Depending on STR, Your STR can reset
cooldown or double skill effect duration.






Physical Pose




Increased chance of activation.






Wynn Summoner (All types)




Superior Summon Mastery




When using a rage skill, the summon's rage effect activates at 100% chance, and can be accumulated up to Lv.5.






Wynn Arcana Lord




Arcane Rage




Lv.1: Use Arcana Wrath to inflict severe damage on a target with 188 Power added to M. Atk.

Lv.2: Use Arcana Wrath to inflict severe damage on a target with 202 Power added to M. Atk.

Lv.3: Use Arcana Wrath to inflict severe damage on a target with 215 Power added to M. Atk.

Lv.4: Use Arcana Wrath to inflict severe damage on a target with 227 Power added to M. Atk.






Arcane Link




Lv.1: Servitor's wrath. P. Atk. + 1%, Critical Rate + 10%, and Critical Damage
+ 1%.

Lv.2: Servitor's wrath. P. Atk. + 3%, Critical Rate + 15%, and Critical Damage
+ 3%.

Lv.3: Servitor's wrath. P. Atk. + 5%, Critical Rate + 20%, and Critical Damage
+ 5%.

Lv.4: Servitor's wrath. P. Atk. + 10%, Critical Rate + 25%, and Critical Damage + 10%.

Lv.5: Servitor's wrath. P. Atk. + 15%, Critical Rate + 30%, and Critical Damage + 15%.






Wynn Elemental Master




Elemental Rage




Lv.1: Use Elemental Wrath to inflict severe damage on a target with 188 Power added to M. Atk.

Lv.2: Use Elemental Wrath to inflict severe damage on a target with 202 Power added to M. Atk.

Lv.3: Use Elemental Wrath to inflict severe damage on a target with 215 Power added to M. Atk.

Lv.4: Use Elemental Wrath to inflict severe damage on a target with 227 Power added to M. Atk.






Elemental Link




Lv.1: Servitor's wrath. P. Atk. + 1%, Critical Rate + 10%, and Critical Damage
+ 1%.


Lv.2: Servitor's wrath. P. Atk. + 3%, Critical Rate + 15%, and Critical Damage
+ 3%.


Lv.3: Servitor's wrath. P. Atk. + 5%, Critical Rate + 20%, and Critical Damage
+ 5%.


Lv.4: Servitor's wrath. P. Atk. + 10%, Critical Rate + 25%, and Critical
Damage + 10%.


Lv.5: Servitor's wrath. P. Atk. + 15%, Critical Rate + 30%, and Critical
Damage + 15%.






Wynn Spectral Master




Spectral Rage




Lv.1: Use Spectral Wrath to inflict severe damage on a target with 188 Power added to M. Atk.

Lv.2: Use Spectral Wrath to inflict severe damage on a target with 202 Power added to M. Atk.

Lv.3: Use Spectral Wrath to inflict severe damage on a target with 215 Power added to M. Atk.

Lv.4: Use Spectral Wrath to inflict severe damage on a target with 227 Power added to M. Atk.






Spectral Link




Lv.1: Servitor's wrath. P. Atk. + 1%, Critical Rate + 10%, and Critical Damage
+ 1%.


Lv.2: Servitor's wrath. P. Atk. + 3%, Critical Rate + 15%, and Critical Damage
+ 3%.


Lv.3: Servitor's wrath. P. Atk. + 5%, Critical Rate + 20%, and Critical Damage
+ 5%.


Lv.4: Servitor's wrath. P. Atk. + 10%, Critical Rate + 25%, and Critical
Damage + 10%.


Lv.5: Servitor's wrath. P. Atk. + 15%, Critical Rate + 30%, and Critical
Damage + 15%.






Aeore Healer (All types)




Dark Blast




Increased Skill Power


Lv.1: Attacks target with 153 Power added to M. Atk.

Lv.2: Attacks target with 158 Power added to M. Atk.

Lv.3: Attacks target with 163 Power added to M. Atk.

Lv.4: Attacks target with 167 Power added to M. Atk.

Lv.5: Attacks target with 171 Power added to M. Atk.

Lv.6: Attacks target with 176 Power added to M. Atk.

Lv.7: Attacks target with 180 Power added to M. Atk.

Lv.8: Attacks target with 185 Power added to M. Atk.




Dark force
Increased Skill Power
Lv.1: Inflicts damage on target with 124 Power added to M. Atk. Has a chance od pushing back target.
Lv.2: Inflicts damage on target with 127 Power added to M. Atk. Has a chance od pushing back target.
Lv.3: Inflicts damage on target with 129 Power added to M. Atk. Has a chance od pushing back target.
Lv.4: Inflicts damage on target with 133 Power added to M. Atk. Has a chance od pushing back target.
Lv.5: Inflicts damage on target with 137 Power added to M. Atk. Has a chance od pushing back target.
Lv.6: Inflicts damage on target with 141 Power added to M. Atk. Has a chance od pushing back target.
Lv.7: Inflicts damage on target with 144 Power added to M. Atk. Has a chance od pushing back target.
Lv.8: Inflicts damage on target with 148 Power added to M. Atk. Has a chance od pushing back target.







With the addition of the Sigel Knight class skills, the 'Knight Frenzy' skill has been deleted.

o Immortal Scrolls will be distributed according to the enchantment level achieved with the Knight Frenzy skill. 1 Immortal Scroll is given per
enchantment level.

Skill names have been changed:






Category




Before

Changes




After

Changes






Awakening Class




Awakened Class Inventory Increase




Inventory Increase






Awakened Class Weight Increase




Weight Increase






Feoh Archmage




Elemental Burst




Elemental Mass Burst






Feoh Mystic Muse




Elemental Burst




Elemental Speed Burst






Feoh Storm Screamer




Elemental Burst




Elemental Power Burst





 

The following are the skills that can now be used when unable to take actions.
Giant Barrier, Shadow Hide, Strong Will, Crystal Form, Blessed Antharas' Earring, Lindvior's Earring.
Time/decrease penalty enchant root have been added to the Guts skill of the Tyrr Titan.
An NPC who has been affected by the Disarm skill will not lose its weapon.
The attack power, magic power reduction effects are the same as before.
Some skills that can be obtained by refining a Life Stone Instilled with Giants' Power were adjusted so that they cannot be used on monsters.

Giant Silence
Giant Sleep


Fixed an issue where the magic evasion didn't increase after having received the Speed of Sayha skill effect.
Fixed an issue where players who had their moving speed reduced because of a skill weren't able to attack their targets.






Fixed an issue where the Tyrr Titan class' 3rd skill didn't get deleted when acquiring the similar Frenzy and Gut skills above Level 6.
Fixed an issue where the HP/MP/CP were reduced when a character that had acquired the dual class skills logged back in in the dual class.

Dual - Max HP Boost, Dual - Max MP Boost, Dual - Max CP Boost


Fixed an issue where the clone didn't appear when using the clone summoning skill in a party match.
Fixed an issue where the Curse Gloom skill couldn't be used.
Some typos in the skill enchantment options have been fixed.
Fixed an issue where the 'Rush' skill couldn't be registered for macro use.
Fixed an issue where the 'Price of Summoning' wasn't applied when summoning 'Golden Lion' or 'Unison of Lights'.
Fixed an issue where some pet-exclusive buff skills could be used on an opponent rather than on your summons.
The icon of the 'Fish Stew' buff has been changed.
'Summon Moving Portal' and 'Instant Teleport' can be used in the Olympiad now.
Fixed an issue where the characters didn't jump when using the skill 'Jump Attack' when having a fist weapon or a magic two-hand blunt weapon
equipped.
Fixed an issue where the 'Air Light' skill motion didn't show up when equipped with a weapon other than a fist weapon.
Fixed an issue where the fear effect didn't show up when receiving the skill effects of 'Unleash Hell' and 'Death Mass Unleash Hell'.
Fixed an issue where the effect of 'Threatening Wind' didn't show up when the effect settings were set low.
The overheating information was added to the 'Hydro Drain' skill tooltip.
The typos of the 'Momentum Flash' and 'Sonic Flash' skills have been fixed. The following skills have been changed:






Class




Skill




Effect






Ertheia Wizard




Hydro Attack




Increased distance






Hydro Strike




Increased distance






Eviscerator




Distant Kick




Increased use range






Reverse Weight




Decreased casting time






Battle Dash




Skill lasts longer







The icons of 'Left Sidestep' and 'Right Sidestep' have been switched.

Fixed an issue where the sub confirmation skill wasn't distributed when restarting from the sub class.
The descriptions of the following skills have been improved.

Aim
Divine Wind


Fixed an issue where the 'Air Light' skill's Level 1 tooltip showed that it required a fist weapon.
Fixed an issue where player would knockdown their own character with Earth Tremor skill.






Fixed an issue where the skills of the previous class weren't deleted after the re-awakening of a dual class.

A lower boost will be given to the Aggression rate of monsters attacked by the Ertheia class.
While the effects of Ignore Death and Steel Mind are maintained, players will not lose an Olympiad match.
The casting times of the Eviscerator's skills have been reduced. The following skills have been changed.

Backspin Blow o Spinning Kick o Gravity Hit
Distant Kick o Fluid Weave o Air Light
Spallation o Steel Mind o Chin Strike
Heavy Hand
Reverse Weight
Warp Space
Crushed Air


The cooldown of 'Pressure Punch' has been reduced.
The Aggression rates of monsters will not be reset when an Ertheia Fighter uses the Left Sidestep or the Right Sidestep skill.
Fixed an issue where a lower level defense debuff overrode the 'Lateral Hit' skill.
Fixed an issue where the 'Distant Kick' skill affected all the targets within range.
Fixed an issue where the graphic effects of the 'Panic Heal' skill didn't change as the character moved.
Fixed an issue where the Ertheia race transformation skills couldn't be acquired.

Transform Grail Apostle
Transform Unicorn
Transform Lilim
Transform Golem Guardian
Transform Inferno Drake
Transform Dragon Bomber


Fixed an issue where the 'Song of Shield' skill's crossbow durability effect didn't apply to some crossbows.
Fixed the incorrect descriptions of the 'Song of Moving' and 'Dance of Moving' skills.
Fixed an issue where the players couldn't move when teleporting while using the 'Double Casting' skill.
Fixed the incorrect speed reduction value that was shown in the description of 'Summon Demonic Crucifix'.
Fixed an issue where the transformation skill levels registered in the shortcuts window didn't get changed with the character's level.
Fixed an issue where the character didn't attack automatically after using 'Chin Strike'.
Fixed an issue where the Lakcis Disc skill effect didn't show up.
The casting time of 'Pressure Punch' has been reduced.






When there's a seal effect in a physical skill, the toggle skill has been set so that it can't be used.

Fixed an issue where the physical skill's seal effect applied to magic skills.
Fixed an issue where the Ertheia characters didn't acquire the 'Divine Inspiration' skill when going through the 1st and 2nd Liberations.
Fixed the incorrect magic skill description in the 'Reverse Weight' skill.
Fixed an issue where the character went back to its previous location after using a skill while moving with the mouse.

Wind Blend
Windy Refuge
Sayha's Fury


The additional hit icon at the center of the screen will not disappear after it's used.

The icon will remain there until the opponent is knocked down, or until the aerial yoke is released.


The hotkey information of the additional hit icon is more visible now.
Fixed an issue where the animation and the effect of the Lightning Shock skill didn't show up when using the skill with bare hands.
Fixed an issue where the skill icon of 'Critical Chances' didn't deactivate when the conditions weren't met.
Fixed the description of the 'Dual - MP Drain' tooltip to show the exact condition for activation.
Fixed an issue where the pulling effect of the 'Chain Strike' of the Ertheia class didn't work.
Fixed the tooltip description of the 'Storm Eye' skill.
Fixed the incorrect magic resistance decrease rates shown in the skill description of 'Mark of Lumi' (above Lv. 5)
Fixed an issue where some skills couldn't be used while sitting down.

Wind Blend
Windy Refuge
Sayha's Fury


Changed so that Spiritshots and Blessed Spiritshots are not consumed when using Wind Blend.

Fixed the problem of the Additional Hit icon sometimes disappearing after 1x use.

Fixed the problem of the Additional Hit animation not displaying when a Human female Fighter or Ertheia uses the skill.
Fixed the problem of the requirements for equipping Dance of Medusa being omitted.
Fixed the problem of the Dance of Medusa animation not showing up when a female Kamael character has a special weapon equipped.
Fixed the problem of Lethal Blow's stabbing animation and skill effect sometimes not appearing.
Fixed the issue of unnecessary information displaying with Knight Agathion's unseal skill name.
Fixed an issue of getting stuck on the inside of a door or passing through a door due to the skills Air Rush, Storm Rage, Distant Kick, and
Pressure Punch.






New Hunting Zones


Faeron Village


The Ertheia race's starting town, Faeron Village, has been added.

Faeron can be accessed through Talking Island Village, Gludin Village, and Town of Gludio.
Whispering Wood






The Ertheia Hunting Zone, Whispering Woods, has been added.

Players can level up their Ertheia classes in the Whispering Woods hunting zone for Levels 1~20.







Dimensional Barrier







The Dimensional Barrier hunting zone has been added.

Only Level 99 characters can enter through Resed in Faeron Village.
Instance dungeons do not bind, and 1~4 people can enter simultaneously.
The instance dungeon disappears 15 minutes after entering, and the duration increases by 3 minutes as each floor is completed. (Difficulty increases
in each floor.)
There are a total of 35 floors in the Dimensional Barrier. The raid boss Abyssal Makkum spawns on the final stage (floor 35).
Abyssal Makkum raid boss drops 1-2 Dimensional Bracelet Enhancement Stones and has a very low chance to drop Divine Inspiration Lv5/Lv6.
The chances of having an event are determined by the amount of Warp Crystals (12/240/1,200) given to Einster when starting the instance dungeon.
Warp Crystals can be purchased from Resed and Einster for 100,000 Adena, and a minimum of 3 Warp Crystals are needed to enter the instance.
There can be a total of 5 events, in which Imp monsters will appear, with a chance of dropping high level items.
Unworldy Imps and Abyssal Imps drop Secret Ancient Tome Fragments, which can be used with Elcyum to purchase Divine Inspiration Lv5/Lv6.
The Dimensional Bracelet can be obtained by completing the Dimensional Warp, Part 1 quest. Each time the Dimensional Warp, Part 2-6 quests are
completed, the grade can be increased by 1 each time as well.
To increase the Dimensional Bracelet stats, you must compound the dimensional bracelet with a Dimensional Bracelet Enhancement Stone. The maximum
amount of stat boost on a Dimensional Bracelet is +5.








Changes to Existing Hunting Zones


Devil's Isle
The dimensional energy will flow out as a result of the Seal of Punishment being removed and the dimensional rift getting bigger.
This dimensional energy was affected by the dimensional bubbles, and as this affected Devil's Isle, all the pirates and undead in the island
disappeared to somewhere unknown.
The following hunting zones have been changed:





Hunting

Zone




Recommended

Level

and

Type




Changes






Windy Hill




Lv. 20-29


Solo




- Adjusted strength of monsters

- New Monsters

- Increased number of monsters






Ruins of Agony




No Changes




- Increased number of monsters






Ruins of Despair




No Changes




- Increased number of monsters






Orc Barracks




Lv. 30-39




- Adjusted strength of monsters






Solo




- New Monsters






Cruma Tower




No Changes




- Added internal map, adjusted strength of monsters

- Can go above ground through Belkadhi now






Varka Silenos Barracks





No Changes




- Adjusted strength of monsters

- Increased amount of EXP and SP given by monsters






Ketra Orc Outpost




No Changes




- Adjusted strength of monsters

- Increased amount of EXP and SP given by monsters






Den of Evil




No Changes




- Adjusted strength of monsters

- Increased amount of EXP and SP given by monsters






Plains of the Lizardmen




No Changes




- Adjusted strength of monsters

- Increased amount of EXP and SP given by monsters






Sel Mahum Training Grounds




No Changes




- Adjusted strength of monsters

- Increased amount of EXP and SP given by monsters






Field of Whispers




No Changes




- Adjusted strength of monsters

- Increased amount of EXP and SP given by monsters






Field of Silence




No Changes




- Adjusted strength of monsters

- Increased amount of EXP and SP given by monsters






Dragon Valley




Lv. 76-84




- The monsters during the day and night are different

- Deleted Vitality Recovery effect and Morale Boost buff

- Can go to Town of Giran and then Dragon Valley to go to other places

- Deleted the Separated Soul teleport link






Solo






Altar of Evil




No Changes




- Adjusted strength of monsters


- Increased amount of EXP and SP given by monsters





Bloody Swampland




No Changes




- Adjusted strength of monsters

- Increased amount of EXP and SP given by monsters






Fairy Settlement




No Changes




- Increased amount of EXP and SP given by monsters






Nornil's Cave




No Changes




- Monsters will drop herbs when killed






Seal of Shilen Fields




No Changes




- Increased amount of EXP and SP given by monsters

- Reduced time for monster to respawn






Orbis Temple




Lv. 95+


Party




- Adjusted strength of monsters

- Removed armor destruction effect for small parties (Changed from full party hunting zone to a small party zone)






Cemetery




No Changes




- Reduced time for monster to respawn






Pagan Temple




No Changes




- Reduced time for monster to respawn

- Monsters in the chapel will drop herbs when killed

- Increased amount of EXP and SP given by monsters






Phantasmal Ridge




No Changes




- Reduced physical defense of monsters





 

The item drop list, EXP, and SP given by monsters in the Garden of Genesis have been changed.

The Seed of Infinity instance has been changed.

The minimum number of members required to enter the instance has been changed to 14.
Only 3 Evil Tumors will appear, instead of 5.
The strength of regular monsters in the instance has been lowered.


The strength of regular monsters in the Seed of Destruction instance has been lowered.

Darion's Minion's HP has been lowered.



Aria's Life Stone has been added to the list of rewards of field raid boss monsters.

The binding that occurs when entering the "Tower of Seal" and the "Great Seal" in the Delusion Chamber will happen after 1 minute of entering.

o The bind status resets every day at 6:30 am.

When on a raid, the boss monster will drop items even if there's someone in the alliance who is 11 levels lower than the boss monster.



Debuffs can now be applied to Orfen.



-The Nerva Orc Merchant will take longer to respawn once it's been killed.


-The guards in the Ancient City Arcan will not attack regular characters.

-Fixed an issue where the Ancient City Arcan didn't show up as a peace zone.

-Fixed an issue where the 'Room of Splendor Key', 'Secret Key', and 'Unlit Torchlight' couldn't be obtained in the Monastery of Silence.

-The MP recovery effect in the dimensional barrier's recovery zone has been increased to 30%.

-Some monsters in the Dragon Valley will no longer use the fear skill.

-The 'Bleeding Fly' that appears in the Dragon Valley will disappear if it's not attacked for more than 1 minute.

-Fixed the incorrect amount of Olympiad Tokens that was consumed when using the Noblesse Teleport through Faeron's gatekeeper 'Astiel'.
-Fixed the 'Danger Zone' skill that showed up incorrectly when being in a zone where players can get a debuff or receive damage.

-Fixed an issue where the 'Kartia Watchman's animation didn't show up in the Level 95 party Kartia's Labyrinth.

-Fixed an issue where the animation didn't show up for the 'Turek Mercenary Captain' in the Orc Barracks.

-Fixed an issue where some places couldn't be accessed in the Altar of Evil.

-Fixed an issue where monsters appeared in places where characters couldn't access in the Whispering Woods.

-Fixed an issue where the gate didn't open after talking to the Gatekeeper of Fire Dragon in the Hall of Flames.

-The location of the Altar of Souls used to summon the raid boss with an Apparition Stone has been moved to the entrance of Faeron Village.

o The Altar of Souls located in the Dark Elf, Elf, and Orc villages have been deleted.

o The function of the Altar of Souls has been unified, so raid bosses for Levels 88/93/98 can be summoned in front of Faeron Village.

o If the raid bosses summoned go out of the range of the altar they will be reset.

-The Hellbound Beleth region can no longer be restarted.

o After logging out while being in the region, if the player does not log back in within 20 minutes, they will be teleported to a village nearby.

-Fixed an issue where the Shadow of the Mother Tree was set as a peace zone.

-Fixed an issue where the player got disconnected when trying to teleport away from the Pavel Ruins hunting zone.

-The items that the NPCs drop in all hunting zones have been changed.

-The items that the raid bosses drop have been changed.

-Unbind Scrolls cannot be obtained from raid/boss monsters anymore.

o They can still be obtained from the Aden Reconstruction Society Member NPC (Hero's Treasure Chests) or Mentor Guide.

-Additional rewards cannot be obtained anymore by giving spoils to Hellbound monsters, and 1 spoils monster NPC, Cowing, has been added.

-Hellbound monsters now give SP Scrolls as Spoil Rewards.

-The distribution rate of Life Stones below Level 76 has been lowered, since it's not as valuable anymore.

-Monsters will not appear in the Devil's Isle hunting zone.

-The Tar Beetles have been deleted in the Forge of the Gods hunting zone.

-Fixed an issue where corroded ingredients were given through treasure boxes in the Delusion Chamber.

-The conditions for using the Dimensional Judgment skill of the 'Dimensional Archon' in the dimensional barrier have been made easier.

-The revival rates and the first attack ranges for some of the monsters in the Dragon Valley at night have been lowered.





The monster settings in the following hunting zones have been changed:






Hunting

Zone




Changes






Forsaken Plains




Increased HP of some monsters and EXP rates






Fields of Massacre




Increased HP of all monsters besides the Spiteful Soul Leader and its pawns



Increased EXP rates






Swamp of Screams




Increased HP of all monsters and EXP rates






Forest of the Dead




Increased HP of all monsters and EXP rates






-The monsters in the Forest of the Dead can no longer use the Hold skill.

-Fixed an issue where the the 'Pan Direm' in the Fairy Settlement didn't drop the Kimerian instance dungeon entry items.

-Fixed an issue where players could get attacked when using the outer Sayune to the left of Raider's Crossroads.

-Fixed an issue where the player couldn't talk to 'Tersi's Herald' after the attack in Antharas.

-Fixed an issue where the raid boss 'Harp's Clone' appeared in a place where players couldn't access near the Elf Village.



Gainak Village has been changed to 'Unmarkable' in the radar map.



-Fixed an issue where players fell into a certain type of terrain in the Ruins of Ye Sagira - 1st Exploration Zone.

-Fixed an issue where some monsters didn't attack back when attacked.

o Death Grave Mage

o Neulite Eye

o Nebulite Watch

-Fixed an issue where the Witch Jonah and the Mysterious Priest didn't appear in the Ancient City Arcan region when it was engulfed in darkness.

-Fixed the terrain of the Valakas Raid that appeared abnormally.

-Fixed an issue where gatekeeper 'Camille' in Gainak guided characters through the previous teleport settings.

-Fixed an issue where 'Chertuba's Mirage' and 'Chertuba's Illusion' didn't use the 'Might' skill on themselves.

-Fixed an issue where sometimes Jenna wouldn't give the rewards when failing to defeat Lindvior.

-Fixed an issue where the portal didn't show up when trying to beat the Crystal Caverns' 'Steam Corridor' instance dungeon.

-Fixed the bug where the Return Points for the Erthia class showed up incorrectly in the Seed of Hellfire.

-The Gigantic Chaos Golem raid NPC located in the Archair Laboratory has been deleted.

-The return instinct range of the field raid boss in the Fairy Settlement has been reduced.

-Fixed an issue where characters using the Sayune in the Bloody Swampland region died when attacked by monsters.
-
Fixed the graphics of the 'Centa the Standing Beast'.
-Normal monster SP reward increased for recommended Lv. 97 or above hunting grounds.
o Pagan Temple
o Cemetery
o Raider's Crossroads
o Land of Chaos
o Seed of Hellfire (applies to Lv. 99 monsters only)
-SP rewards have been increased for Lv. 99 instance dungeons, some raid bosses, and Lv. 95 solo Kartia's Labyrinth.
-The "return range" and respawn time of normal monsters in Raider's Crossroads and Phantasmal Ridge have been reduced.
-The number of monsters appearing in Land of Chaos has been reduced.
-Changed so that the "Nerva Orc Priest" and the "Nerva Orc Ambusher's pulling skill in Raider's Crossroads can be resisted. These two resist your
pulling skills.
-Fixed problem of character not returning to Sayune's starting point when disconnecting from Sayune teleport route at Raider's Crossroads.
-The coordinate of the arrival site when a clan hall's gatekeeper teleports you has been changed to Keucereus Alliance Base 2nd Floor.
-Fixed the problem of the raid boss Beacon of Blue Sky sometimes appearing on top of the building.


Items










Item Name




Description










Talisman - Insanity




Max HP/MP/CP + 800, P./M. Accuracy + 2, P./M. Evasion + 2, Atk./Casting Spd. + 60, P. Critical Rate + 30, M. Critical Rate + 10, P.
Atk. + 638, M. Atk. + 742, Skill Power + 5%, Damage Reflect Resistance + 30, P. Def. + 563, M. Def. + 368, Fixed Damage Resistance +
10%, Vampiric Rage + 5, STR/INT/CON/MEN/DEX/WIT/CHA/LUC + 2. Skill MP Consumption - 3%, Skill Cooldown - 3%.









-A new function has been added to upgrade the Talisman - Longing to the Talisman - Insanity:

o Talisman - Insanity crafting can be done by compounding a Talisman - Longing with another Talisman - Longing.

o Only 1 Talisman - Longing will remain if you fail to compound the two into a Talisman - Insanity.

o Talisman - Insanity can also be sealed through the Talisman manager, just like the Talisman - Longing.

o Talisman - Insanity can be traded and exchanged.

-The weight of Soulstones has been changed to 0.

-The enchantment rates of magic weapons have been dramatically increased.

-The S-Grade requirement to equip cloaks has been removed.

o The requirement of an S-Grade armor set to equip cloaks has been removed. The grade of the cloak still applies, so when equipping a cloak that does
not match the PC Level, a grade penalty will be applied.

-Items can be sent to characters in the same account through the Alchemy NPC.

-Two-hand blunts of D~S grades have been added to the list of weapons that can be exchanged for Steel Door Guild Coins.



The prices of no-grade~B-grade equipment (weapons/armor/accessories) have been lowered.



-Items with Dark/Bloody options can be exchanged for the corresponding equipment with Dark/Bloody options applied through the Blacksmith of
Mammon.






-New pendants have been added for the new abilities LUC and CHA.

-Pendants attached to hair accessories can be exchanged for Sealed Pendants through the Aden Reconstruction Society Member NPC.

o When exchanged for a Sealed Pendant, the accessory with the attached pendant will disappear.

o The Sealed Pendant is an ingredient for the random pendant crafting.

-New recipes have been added to Random Pendant Crafting.

o Only the Tyrr Maestro can register Random Pendant Crafting recipes.

o The Random Pendant Crafting Recipe can be obtained at a set rate by exchanging the 'Seal of Spirit' with the Adventure Guildsman NPC.

o A pendant with basic stats can be obtained at a 100% chance with Random Pendant Crafting.

-R/R95/R99 grade random recipes have been added.

o The Random Recipes can be used to create Supply Boxes that will give 1 random piece of equipment (weapon/armor/accessory) of the corresponding grade.
Supply Boxes do not stack.

o When opening the box, there's a chance of getting a blessed item.

o The ingredients and the recipe can be obtained as spoils in the hunting zones.

§ Example Locations:

-Recipe: R99 - Land of Chaos Recipe: R95 - Seal of Shilen Recipe: R - Fairy Settlement

-Three recipes that can be used to dismantle R/R95/R99 grade items have been added.

o Disassembly Recipe Pouches can only be obtained from raid bosses (drops based on LUC stat).

o Only a Tyrr Maestro can register the recipes.

o Disassembly Recipe Pouch: Armor - Istina Epic, Earth Wyrm, Octavis Extreme, and Tauti Extreme

o Disassembly Recipe Pouch: Weapon - Antharas, Valakas, and Lindvior

o After registering the ingredients, the item can be dismantled.

o NOTE: If there are multiples of the same item in your inventory, dismantling will take the one with the highest enchant level, regardless of position
in your inventory.


-Otherwise it will take them in order of acquisition, newest first.

o Dismantling will not take an item that's equipped.

o Dismantling will never fail, and players will get the ingredients box for crafting the dismantled item.

o Items with Soul Crystals and special abilities cannot be dismantled, and there are no bonus rewards given based on the enchantment rates.







-Unbind Scrolls cannot be obtained from raid bosses anymore.

-The Gem Stone-R-grade needed to seal Longing Talismans has been changed to Giant's Energy.

-The number of Crystals that can be obtained when crystalizing D-grade~B-grade items that can be bought in the shop has been lowered.

-The number of ingredients needed to craft D-grade~B-grade items that can be bought in the shop has been lowered.

-Recipes to disassemble equipment items can be obtained in boss raids, and only the Tyrr Maestro can use those recipes.

o After registering the ingredients, the item can be disassembled.

o Disassembling will never fail, and players will get the ingredients box for crafting the disassembled item.

o Items with Soul Crystals and special abilities cannot be disassembled, and there are no bonus rewards given based on the enchantment rates.

-Fixed an issue where the appearances of some hair accessories couldn't be changed.

-Fixed an issue where the hair color of some characters didn't change immediately after using a dye.

-The Weapon merchants in the Talking Island Village and each race's village will be selling no- grade fist weapons and two-hand staves.

-The order of items in the NPC shops have been changed.

-Accuracy options have been added to Tauti's One-handed Axe, Tauti's Two-handed Axe, Tauti's Dual Axe, and Tauti's Axe.

-Fixed an issue where some NPCs still dropped 'Lesser Giant's Codex'.

-Fixed an issue where Corroded Asofe was set for the ingredients of the following recipes.

o Recipe: Elixir of Mind (B-grade) o Recipe: Elixir of Mind (A-grade) o Recipe: Elixir of Mind (S-grade)

-Fixed an issue where the appearances of rare top armor or weapons weren't reset when trading with the Blacksmith of Mammon.

-Fixed an issue where Vitality Recovery items without a reuse delay couldn't be used.

-Fixed the incorrect classification of the Common Item-Yaksa Mace as a two-hand blunt in the auction house.

-Fixed an issue where the Scroll: 1,000,000 SP couldn't be stored in the clan storage.

-Fixed an issue where some items that met the conditions couldn't be used.

-Fixed an issue where the information of some items showed up incorrectly when creating a private shop.

-Fixed an issue where the following hair accessories showed up as a 'Romantic Chapeau' for the Ertheia race characters.

o Chic Silver Chapeau

o Refined Romantic Chapeau: Blue o Refined Romantic Chapeau: Green o Refined Romantic Chapeau: Red

-Fixed an issue where the 'Warrior's Helmet' would show up at the foot of the character when equipped.

-Fixed an issue where unnecessary system messages showed up when using the item 'Ancient Book: Divine Inspiration (Lv5, Lv6)'.

-Fixed an issue where Kamael/Ertheia characters couldn't equip some armor items.

-Fixed the wrong SP values shown in the descriptions of some SP scrolls.

-Fixed the drop/exchange/private shop/storage information shown in the tooltip for the Giant and Windy Lucky Enchant Stone - Armor/Weapon
(R-grade).

-The prices of the B grade equips have been lowered in the Luxury Shop.

-Fixed an issue where the UI showed up as +0 after enchantment failed when using Freya's Lucky Enchant Stone.

-Fixed an issue where the image of the Ertheia character showed up incorrectly when equipping the following items.

o Romantic Chapeau: Luck

o Romantic Chapeau: Charisma

o Chic Romantic Chapeau

o Gloves of Knowledge

o Boots of Knowledge

-The fees for crafting an A-grade dualsword have been increased.

-Fixed the prices that showed up incorrectly for some B-grade weapons and the quantity of crystals.

-Fixed broken display of waistline when Ertheia is wearing Apprentice's Tunic and Apprentice's Stockings

-Fixed incorrect display of skill cooldown in item tooltip for Talisman - Wind: Debuff Resistance /

-P. Def.

-Fixed an issue where the clan mark wouldn't display in the clan cloak when wearing an item modified into Santa Suit.

-Fixed darkened display of Ertheia character wearing Romantic Chapeau and Refined Chapeau.

-Fixed an issue where some Ribbon Hairbands would take up only 1 hair accessory slot.

o Characters who are wearing this with another hair accessory would result in only the Ribbon Hairband being displayed in their hair accessory slots.

-Fixed an issue where Ertheia couldn't use the Summon Scroll: Bratty Angma.

-Fixed an issue where only the right hand would show the cymbals when the Orc race equipped the 9th anniversary instruments.

-The descriptions of item effects that appeared as 'All Skills' and 'All Stats' have been changed to show more detailed values.

-The names of 'Wind Talisman -Physical/Magic Critical' have been changed to 'Critical Damage' so that they fit the actual effects.

-Fixed an issue where the triangular mark shown when using Appearance Stones for changing the overall appearance showed up in green.

-Fixed an issue where the Tallum Gloves/Boots worn by Ertheia characters appeared as Nightmare Gauntlets/Gloves.

-Fixed an issue where the system message showed up as 'Use 50,000 SP Scroll' when using a '5,000 SP Scroll.

-Fixed an issue where characters moved extremely fast when using a speed boost while on the 'Shiny Platform'.

-The icon and skill icon of the 'Maphr's Luck Potion' have been changed.

-Fixed the reuse time of the 'Maphr's Luck Potion' in the tooltip description.

-Fixed an issue where the warning message didn't show up when enchanting a +3 or greater item with a Giant's Scroll: Armor/Weapon.

-Fixed the graphics of the enchant effect of the Dark/Bloody Amaranthine fighter weapons.

-Fixed an issue where the cooldown of 'Fish Stew' didn't work when using it consecutively.

-The appearances of the following hair accessories have been changed and can now be extracted.

o Refined Black Skeleton Circlet

o Refined Orange Skeleton Circlet o Refined Green Skeleton Circlet o Refined Brown Skeleton Circlet o Chick Gold Horn Cap

o Chick Silver Horn Cap o Refined Brown Turban o Refined Yellow Turban o Refined Shark Hat

o Refined Penguin Hat

o Refined Turtle Hat

o Refined Cow Hat

-The list of items needed to exchange Agathion Bracelets with Alexandria from the Giran Luxury Shop has changed.

-Fixed an issue where the effect of some items disappeared when dying.

o Vitality Recovering Potion

o Vitality Maintaining Potion (30-minute)

-Fixed an issue where the 'Escort's Supply Box' item's icon showed up as unidentified.

-Details have been added to the description of 'Expertise Rune'.

-Details have been added to the description of the 'Hero Fishing Rod'.

-Fixed an issue where the spiritshot effect didn't show up when the 'Apprentice's Spellbook' was used.

-Fixed an issue where the fist weapon showed in the opposite direction when equipping it while wearing a swimsuit.

-The physical attack rate of the Lindvior Dual Dagger has been fixed.

-The skill description of the Dragon Claw's (World boss weapon) Breath skill has been fixed.

-Fixed an issue where when a Ruby was equipped and the summon attacked with both hands, the effect would only be applied to one hand.

-Fixed the damage that showed incorrectly when using a Spiritshot with a Sapphire equipped. Fixed an issue where the character's weapon didn't
show up after removing the transformation while having a brooch equipped.

-Fixed a bug where the following items' tooltips displayed incorrect settings.

o Lucky Enchant Stone: Weapon (D to R-grade) (event)

o Lucky Enchant Stone: Armor (D to R-grade) (event)

-Fixed incorrect information in the item description for the rare item, which possesses the increase Sleep/Hold Resistance
effect.

-Fixed an issue where only one gem could be removed from the gem box by dragging the mouse.

-Fixed the problem of Ertheia characters' Karmian Gloves/Boots equipped appearance not being indicated as Robes.

-Fixed the problem of the wrong hairstyle appearing when a female Elf equips the "Dark Assassin Suit" with a cloak.

-Fixed the problem of the Orc Mage holding a drum stick in only one hand when the "9th Anniversary Instrument" is equipped.

-Fixed the bug of the "Emerald Weapon: Magic Two-handed Blunt Weapon's dark Sword Energy effect not showing in the proper place.

-Fixed incorrect critical increase figures for some augment effects' descriptions.

-Fixed the problem of being able to use a portion of one's items when there's no more inventory slots/weight.

-Fixed the problem of the Majestic Boots (Robe) image not appearing when Ertheia equips the Dark Crystal Boots (Robe).

-Fixed an issue of some S-grade items not having the increased effect of Soulshot/Spiritshot indicated.

-The graphical color effects for enchant levels of weapons of all grades have been changed:


No graphical effects for Enchant levels +1 to +3.


Enchant levels +4 to +6 have a sky blue graphical effect/dark energy effect added at +5.


Enchant levels +7 to +9 have a blue graphical effect.

Enchant levels +10 to +11 have a purple graphical effect.


Enchant levels +12 to +13 have a reddish purple graphical effect.


Enchant levels +14 to +16 have a reddish gold graphical effect.


R-grade or above weapons will display a gold/black graphical effect at +17 onward.




o R-grade or below weapons below R-grade will continue to display the same graphical effect after +16.

o Augmented weapons enchanted to +4 or above will display a lightning effect.

o Augmented weapons enchanted to +10 or above will display a spiral effect.

o The augment graphical effect for a weapon also displaying enchant graphical effect is the same for normal/mid-grade/high-grade/top-grade Life Stones.

-Changed so that Soulshot/Spiritshot damage is increased when a weapon is enchanted, based on level (Applies to all Item Grades).

o Soulshot/Spiritshot damage will increase 0.7% for every +1 enchant level.

o Information on increased stats have been added to the item description to help better understand these increased stats, depending on enchant level.

-A separate tooltip has been added at the bottom to display information about item trade/storage.



Items that can be traded/stored will not display their own separate information.
Information regarding warehouse settings that can be used will be displayed separately.
"Orichalcum Arrow" and "Orichalcum Bolt" were added to the "Diploma" item exchange list.
, , , , , [High-grade Talisman
Ingredient Box],








Quests


The quest scroll mark has been changed.
o The mark is larger now, and effects have been added to make it stand out.
o The main quests will now be golden scrolls rather than red. o The repeat quests will now be silver scrolls rather than blue. o Completed scrolls will
look like pouches.


Ertheia Liberation (Class Transfer) quests have been added:





Quest




Level




Description




Type




Start NPC






Winds of Fate: Encounters




38




In order to awaken the power that was sealed as you crossed dimensions, you start investigating the object from the Wind Spirits that
was found near the town of Gludio.




1st Liberation




Queen Navari






Winds of Fate: A Promise




76




You start investigating the items and people related to the Ancient Ertheia's Prophecy Device in order to awaken the second ability.




2nd Liberation




Magister Ayanthe or Master Katalin






Winds of Fate: Choices




85




You have to find people who will help you restore the Prophecy Device in order to awaken the third ability.




3rd Liberation




Magister Ayanthe or Master Katalin









The Ertheia dual class quest has been added:






Quest




Level




Description




Type




Start NPC






Winds of Fate: Encroaching Shadows




85




Ertheia Dual Class Quest




Class transfer







Queen Navari





Ertheia quests have been added: Faeron Village






Quest




Level




Description




Type




Start NPC









A Foreign Land




1 ~


20




You arrive in an unknown place, and hear from Queen Navari what happened. Now it's time to go find High Priest Gereth.




One- time






Queen Navari









The Test for Survival




1 ~


20




High Pirest Gereth tells you that you need training in order to survive in the physical world and tells you to go talk to Master
Ayanthe or Master Katalin.




One- time




High Priest Gereth









Do or Die




1 ~


20




Get basic training from Magister Ayanthe or Master Katalin.




One- time














Magister









Ayanthe

or Master









Katalin









A Special




4 ~




Get hands-on training from Magister Ayanthe or Master




One-














Magister









Ayanthe









Power




20




Katalin.




time




or Master









Katalin









Grakon's Warehouse




5 ~


20




At the request of Magister Ayanthe or Master Katalin you go to the Warehouse Keeper to give them an item.




One- time














Magister Ayanthe or Master









Katalin









An Inner




5 ~




Give the letter to the girl that the Warehouse Keeper




One-














Warehouse









Beauty




20




Grakon likes.




time









Keeper Grakon









Supply and Demand




6 ~


20




Take the supplies to the Forest Patrols at the request of the weapon merchant Evna and all the other merchants.




One- time




Weapon Merchant Evna












Whispering Woods






Quest




Level




Description




Type




Start NPC






Never Forget




8 ~


20




At the request of Forest Patrol Sivanthe, defeat monsters and find the relics of the Ertheia that were sacrificed and mourn them in the
monument.




One- time




Forest Patrol Sivanthe






A Draught for the Cold




10 ~


20




At the request of Forest Patrol Sivanthe, defeat monsters and find food that is good for colds and take them to Forest Patrol Leira.




One- time




Forest Patrol


Sivanthe






A Furry Friend




11 ~


20




At the request of Forest Patrol Leira, find the companion animal Ricky and bring it back to Leira.




One- time




Forest Patrol


Leira






Strange Fungus




13 ~


20




At the request of Forest Patrol Leira, defeat monsters and find mushroom spores to take to Forest Patrol Milone for closer inspection.




One- time




Forest Patrol Leira






Stronger than Steel




15 ~


20




Forest Patrol Milone tells you to go meet Maestro Dolkin.




One- time




Forest Patrol Milone






The Secret Ingredient




17 ~


25




At the request of Maestro Dolkin, go deep into the Whispering Woods to defeat monsters and find the final ingredient to bring back to
Dolkin.




One- time




Maestro Dolkin






See the World




19 ~


25




Karla tells you to go find High Priest Levian in Gludin.




One- time




Karla






Windy Hill






Quest




Level




Description




Type




Start NPC






Letters from the Queen: Windy Hill




20~29




Just like Queen Navari told you, you find Levian in Gludin, and then go find Researcher Pio in Windy Hill.




One- time




Receive automatically depending on level






An Interdimensional Draft




20




Researcher Pio asks you to defeat the Wind Spirits and find clues about their power.




One- time







Researcher Pio






Quieting the Storm




24




Defeat the monsters that appear in Windy Hill and go back to Researcher Pio.




One- time







Researcher Pio






The Oath of the Wind




28




Tell Researcher Pio the last words that Pio's cloned monster left behind.




One- time







Researcher Pio









Orc Barracks






Quest




Level




Description




Type




Start NPC






Letters from the Queen: Orc Barracks




30~39




Just like Queen Navari told you, you find Levian in Gludin, and go help Fyodor in the Orc Barracks.




One- time




Receive automatically depending on level






An Orc in Love




30




At the request of the Smitten Orc Borbo, you defeat the Turek Orcs that are bothering his beloved.




One- time











A Smitten Orc






Marionette Spirit




34




At the request of Smitten Orc Borbo, you defeat the Marionette Spirits and bring back the key.




One- time











A Smitten Orc






Terrifying Chertuba




34




At the request of Smitten Orc Borbo, you defeat the Chertuba Phantom/Illusions and bring back the key.




One- time











A Smitten Orc






Free Spirit




38




At the request of Smitten Orc Borbo, you rescue the captured spirits.




One- time











A Smitten Orc






Cruma Tower






Quest




Level




Description




Type




Start NPC






Letters from the Queen: Cruma Tower, Part 1




40~45




Just like Queen Serena told you, you meet Sylvain from Dion, and then find Researcher Lorraine at the entrance of Cruma Tower.




One- time




Receive automatically depending on level






In Search of the Grail




40




You defeat the monsters in the Cruma Tower Underground 3rd Floor and collect items, and then go find Ivory Tower Wizard Janssen.




One- time







Researcher Lorraine






Volatile Power




44




At the request of Ivory Tower Wizard Janssen, you destroy the Mysterious Fragments and bring back the leftover powder.




One- time







Ivory Tower Wizard Janssen






Reports from Cruma Tower, Part 1




45




At the request of Ivory Tower Wizard Janssen, you use a Magic Owl to tell Queen Navari what has happened so far.




One- time




[Cruma Tower






Underground 3rd Floor]

Ivory Tower Wizard
Janssen






Letters from the Queen: Cruma Tower, Part 2




46~51




Just like Queen Navari told you, you meet Sylvain from Dion, and request help from Ivory Tower Wizard Rombel




One- time




Receive automatically depending on level






In Search of an Ancient Giant




46




At the request of Ivory Tower Wizard Rombel, you defeat the monsters and collect the items, and then go find Ivory Tower Wizard
Belkadhi in Cruma Tower Underground 2nd Floor.




One- time







Ivory Tower Wizard


Rombel






The Wrath of the Giants




48




Use the Regeneration Machine's Heart you got from Ivory Tower Wizard Belkadhi to talk to the giant, and report the results.




One- time







Ivory Tower Wizard Belkadhi






Reports from Cruma Tower, Part 2




45




At the request of Ivory Tower Wizard Belkadhi, you use a Magic Owl to tell Queen Navari what has happened so far.




One- time







Ivory Tower Wizard Belkadhi






Sea of Spores






Quest




Level




Description




Type




Start NPC






Letters from the Queen: Sea of Spores




52~57




Just like Queen Navari told you, you find High Priest Hollint from Oren, and then go find Patrol Andy in Sea of Spores.




One- time




Receive automatically depending on level






A Weakened Barrier




52~58




At the request of Patrol Andy, you defeat the monsters in the area and then go find Paterson's Disciple Bacon.




One- time




Patrol Andy






Ingredients to Enforcements




At the request of Paterson's Disciple Bacon, you defeat the monsters in the area and bring back an item needed to restore the barrier.




One- time




Paterson's Disciple Bacon






Forsaken Plains






Quest




Level




Description




Type




Start NPC






Letters from the Queen: Forsaken Plains




58~60




Just like Queen Navari told you, you meet High Priest Orven in Aden, and then go meet Geographer Novain in the Forsaken Plains.




One- time




Receive automatically depending on level






Traces of an Ambush




58~61




At the request of Geographer Novain, you kill the monsters in the area and collect the pieces of the Orders.




One- time




Geographer Novain






The Broken Device




At the request of Geographer Novain, you kill the monsters in the area and take back the pieces of
the broken magic device



One- time











Geographer
Novain








Fields of Massacre






Quest




Level




Description




Type




Start NPC






Letters from the Queen: Fields of Massacre




61~64




Just like Queen Navari told you, you meet High Priest Orven in Aden, and then go find Shuvann in the Fields of Massacre.




One- time




Receive automatically depending on level






Resident Problem SoLv.er




61~65




Defeat the monsters that Shuvann told you to kill in exchange for information.




One- time




Shuvann






A Spy Mission




Just like Shuvann told you, investigate the mysterious boxes in the Devastated Castle and find the orders to take back.




One- time




Shuvann






Swamp of Screams






Quest




Level




Description




Type




Start NPC






Letters from the Queen: Swamp of Screams




65~69




Just like Queen Navari told you, you go meet High Priest Innocentin in the Town of Rune, and then go find Tracker Dokara in the Swamp
of Screams.




One- time




Receive automatically depending on level






Ertheia Fighter-only






A Mercenary Helper




65~70




At the request of Tracker Dokara, defeat the monsters in the area and go report.




One- time




Tracker


Dokara






The Man of Mystery




At the request of Tracker Dokara, you defeat the monster that appeared after defeating the Mysterious Cocoon, and tell Dokara about the
Mysterious Man that appeared during the battle.




One- time




Tracker Dokara






The Quiet Killer




At the request of Mercenary Kahman, defeat the monsters in the area and take back the items as evidence.




Daily




Mercenary Kahman






Forest of the Dead






Quest




Level




Description




Type




Start NPC






Letters from the Queen: Forest of the Dead




65~69




Just like Queen Navari told you, you meet High Priest Innocentin in the Town of Rune, and then go find Tracker Hatuba in the Forest of
the Dead.




One- time




Receive automatically depending on level






Save the Souls



65~70



At the request of Tracker Hatuba, defeat the monsters in the Forest of the Dead and report back.




One- time



Ertheia Wizard-only


















Tracker Hatuba






Investigate the Forest




At the request of Tracker Hatuba, investigate the graveyard and defeat the monsters.




One- time




Tracker Hatuba






A Suspicious Ingredient




At the request of Mysterious Wizard, defeat the monsters in the area and take back items that could be used as ingredients for the
experiment.




Daily






Mysterious Wizard






Wall of Argos






Quest




Level




Description




Type




Start NPC






Letters from the Queen: Wall of Argos




70~75




Just like Queen Navari told you, you go find High Priest Gregory in Goddard, and then go find the Hermit in the Wall of Argos.




One- time




Receive automatically depending on level






The Eye that Defied the Gods




Just like Hermit told you, go find Eye of Argos.




One- time




Hermit






Crossing Fate




At the request of Eye of Argos, you defeat Daimon the White-eyed, and go back to Eye of Argos.




One- time







Eye of Argos






Awaiting the Voice of the Gods




At the request of the Hermit, defeat the monsters in the area and take back the items as evidence.




Daily







Hermit






Dragon Valley






Quest




Level




Description




Type




Start NPC






Letters from the Queen: Dragon Valley




76~85




Just like Queen Navari told you, you go find High Priest Maximilian in Giran, and then go find Namo in the Dragon Valley.




One- time




Receive automatically depending on level






Strange Things Afoot in the Valley




At the request of Namo in the Dragon Valley, defeat the dragons and the undead and go back.




One- time







Namo






Reconnaissance at Dragon Valley




At the request of Namo in the Dragon Valley, defeat the monsters deep inside and go back.




One- time







Namo






The Role of a Watcher




For Namo's training, defeat the monsters and take back the items as evidence.




Daily







Namo






The following quests have been added for Lv. 85-99 characters:






Quest




Level




Description




Type




Quest NPCs






The Minstrel's Song, Part 1




85




Minstrel Liberatto's invitation is here. If you accept the invitation, go find Minstrel
Liberatto in Talking Island Village.




One- time




Receive automatically depending on level






The Hero's Journey - Bloody Swampland




85




Talk to merchant Vollodos in the Bloody Swampland.




One- time











Vollodos






The Hero's Journey - Seed of Annihilation




85




Talk to Officer Klemis in the Seed of Annihilation.




One- time











Klemis






The Hero's Journey - Harnak Underground Ruins




85




Talk to the Giant's Minion Hadel in the Harnak Underground Ruins.




One- time







Hadel






The Hero's Journey - Kartia's Labyrinth




85




Talk to Kartia Researcher in Town of Aden.




One- time




Kartia Researcher






The Minstrel's Song, Part 2




88




Minstrel Miso's invitation is here. If you accept the invitation, go find Minstrel Miso in Magmeld.




One- time




Receive automatically depending on level






The Hero's Journey - Fairy Settlement




88




Talk to the Fairy citizen who escaped from the Kimerian in the Fairy Settlement.




One- time







Escaped Citizen






The Minstrel's Song, Part 3




90




Minstrel Miso's invitation is here. If you accept the invitation, go find Minstrel Miso in Magmeld.




One- time




Receive automatically depending on level






The Hero's Journey - Prison of Darkness




90




Talk to Opera in the Prison of Darkness.




One- time




Opera






The Hero's Journey - Fortuna




90




Talk to Josephina's companion Izael in Fortuna.




One- time







Izael






The Minstrel's Song, Part 4




92




Minstrel Marmie's invitation is here. If you accept the invitation, go find Minstrel Marmie in the Town of Rune.




One- time




Receive automatically depending on level






The Hero's Journey - Isle of Souls




92




Talk to Minstrel Tauresia in the Isle of Souls.




One- time




Tauresia






The Hero's Journey - Nornil's Cave




92




Talk to Verna who is near Nornil's Cave.




One- time




Verna






The Minstrel's Song, Part 5




95




Minstrel Tulesir's invitation is here. If you accept the invitation, go find Minstrel Tulesir in the Town of Aden.




One- time




Receive automatically depending on level







The Hero's Journey - Seal of Shilen




95




Talk to Aden Vanguard Member in Seal of Shilen.




One- time











Aden Vanguard Member






The Hero's Journey - Guillotine Fortress




95




Talk to Minstrel Mortania in Guillotine Fortress.




One- time




Mortania






The Hero's Journey - Orbis Temple




95




Talk to Minstrel Severin in Orbis Temple.




One- time







Severin






The Minstrel's Song, Part 6




97




Minstrel Tulesir's invitation is here. If you accept the invitation, go find Minstrel Tulesir in the Town of Aden.




One- time




Receive automatically depending on level






The Hero's Journey - Pagan Temple




97




Talk to Knight Captain Kargos in the Town of Rune.




One- time




Kargos






The Hero's Journey - Cemetery




97




Talk to Aden Vanguard Member in the Imperial Tomb.




One- time







Aden Vanguard Member






Dimensional Barrier quests have been added:






Quest




Level




Description




Type




Start NPC






The Dimensional Warp, Part 1




99




Resed from Faeron Village has requested that you defeat the monsters that appeared in the Dimensional Barrier.


- Monster to hunt: Dimensional Bugbear




One- time




Dimensional Barrier Expeditioner


Resed






The Dimensional Warp, Part 2




99




Resed from Faeron Village has requested that you defeat the monsters that appeared in the Dimensional Barrier.


- Monster to hunt: Dimensional Binder




One- time




Dimensional Barrier Expeditioner


Resed






The Dimensional Warp, Part 3




99




Resed from Faeron Village has requested that you defeat the monsters that appeared in the Dimensional Barrier.


- Monster to hunt: Unworldly Etin




One- time




Dimensional Barrier Expeditioner


Resed






The Dimensional Warp, Part 4




99




Resed from Faeron Village has requested that you defeat the monsters that appeared in the Dimensional Barrier.


- Monster to hunt: Unworldly Golem




One- time




Dimensional Barrier Expeditioner


Resed






The Dimensional


Warp, Part 5



99




Resed from Faeron Village has requested that youdefeat the monsters that appeared in the Dimensional Barrier.


- Monster to hunt: Abyssal Golem







One-
time




Dimensional Barrier Expeditioner


Resed









The Dimensional Warp, Part 6




99




Resed from Faeron Village has requested that you defeat the monsters that appeared in the Dimensional Barrier.


- Monster to hunt: Abyssal Berserker




One- time











Dimensional Barrier Expeditioner


Resed






The Dimensional Warp, Part 7




99




Resed from Faeron Village has requested that you defeat the monsters that appeared in the Dimensional Barrier.


- Monster to hunt: Abyssal Binder




One- time




Dimensional Barrier Expeditioner


Resed






The following quests have been added for Lv. 40-85 characters:






Quest




Level




Description




Type




Start NPC






Flames of Sorrow




46 ~


51




Refugee Leo in the Outlaw Forest asked you to mark the flames of lamentation around the forest.




One- time




Leo






Strengthen the Barrier




52 ~


57




Paterson's Disciple Bacon tells you that there's been a disruption in the barrier around the Sea of Spores because of the monsters that
have gone berserk.




One- time




[Sea of






Spores]


Paterson's Disciple






Bacon






The Stolen




58 ~




Geographer Novain says he found a fragment that can get




One-




[Forsaken






Plains]






Seed




60




into part of Guardian Giant Akum's memory.




time




Geographer






Novain






Life Energy Repository




61 ~


65




Shuvann tells you that there must be a place in the Devastated Castle where energy from the Kartia's Seed is stored.




One- time




Shuvann






Some quests and all the related quest items have been deleted.



Quests that have been deleted will not be calculated through the notification system.



The following are the quests that have been deleted:

o Berserk Outlaws

o Not To Be Forgotten

o The Oppressor and The Oppressed

o Mysterious Letter

o Blood from the Wall

o Be Well

o Open Secret

o Mutated Kaneus - Gludio o Mutated Kaneus - Dion o Mutated Kaneus - Heine o Mutated Kaneus - Oren

o Mutated Kaneus - Schuttgart

o Mutated Kaneus - Rune

o Silver Haired Shaman

The quest 3D arrows have been improved.

o The 3D arrow looks more intuitive now.

o When the PC is on the field, and the quest location is far, the 3D arrow will be gray, and a system message suggesting using a Scroll of Escape will
pop up.

o When the PC is in the village and the quest location is far, the 3D arrow will lead the character to the gatekeeper.

o When clicking on the gatekeeper, the teleport location for the quest will be shown at the top.



Fixed an issue where the Request to Find Sakum quest was completed before the correct amount of monsters had been killed.

The list of obtainable items in the 'Find Glittering Jewelry!' quest has been updated.

Fixed an issue where the 'Embryo in the Swamp of Screams' didn't appear when hunting some monsters in the Swamp of Screams.

Fixed an issue where the 'Freed Soul Crystal' and 'Tiat's Charm' obtained from the 'Utilize the Darkness' quest couldn't be saved in the
storage.

The level requirement to accept the quest 'Fighting the Forgotten' has been changed to Level 85.

Fixed an issue where the next stage of the 'Titan's Anger' couldn't be accessed from the broken device.

The appearance rates of Chertuba's Mirage and Chertuba Illusion Monsters have been increased when hunting monsters in the Orc Barracks.

Fixed an issue where the Titan's Anger quest could not be completed.

Fixed an issue where the quest was stopped for about 10 minutes when the player got disconnected while the Mysterious Wizard was going away in
the Winds of Fate: A Promise quest.

Fixed an issue where the class transfer effect for the 2nd Liberation of the Ertheia race didn't show.

The effect will now show up when changing from a sub class to a dual class after completing the Split Destiny quest.

Fixed an issue where the screen message didn't show up even when having met the starting conditions for the 'Shadow of Terror: Blackish Red Fog'
quest.

Fixed an issue where the icon of the 'Crude Philosopher's Stone' didn't show up.

The screen message after completing Queen Navari's Letter quests will show the level required to accept the next Queen Navari's Letter quest.

When doing the Fallen Angel - Request of Dawn quest, if the player could not receive the quest item from the Fallen Angel, they can call the
Fallen Angel again after 20 seconds through the Weathered Rock.

Fixed an issue where the PK rate didn't go down even after finishing a quest to reduce the PK rate.

o Brothers Bound in Chains

o Hope in the Darkness, Light in the Darkness

Fixed the bug where when doing the Purifying Souls quest, players could get more than 50 'Soul of Darkness' items.

Fixed an issue where the quest could not be completed when trying to enter the ancient language in the The Name of Evil - 1 quest.

Fixed the level requirements that showed up incorrectly in 2 of the quests for the Seed of Destruction.

o Dark Lord, Defeat Tiat / Utilize the Darkness - Seed of Destruction

Fixed an issue where the sound was too low when the Marshall appeared in the Wind of Fate: Choices quest.

The level requirements of Chasing Loygen, Chasing Keltron, The Seal of Punishment: Sel Mahum Training Grounds, The Seal of Punishment: Plains of
Lizardmen have been fixed.

Fixed an issue where the monster count didn't go up when instantly killing the Windima Clone in the Oath of the Wind quest.

Fixed an issue where the 'Scroll of Escape: Town of Oren' received after accepting the quest Letters from the Queen: Sea of Spores took players
to the blacksmith of the Town of Oren.

Fixed the location of the target of the quest Tired of Waiting.

Fixed the lines of Jonah and the Mysterious Priest in the Crossroads between Light and Darkness quest.

The 'Scroll of Escape: Town of Aden' given after completing Letters from the Queen: Fields of Massacre quest will take players to High Priest Orven.

The transformation settings of the Seven Signs, Mammon's Contract quest have been changed.

o Deleted the setting for canceling the moving speed buff

o The Frog Jump, Race Running, and Swift Dash skills will be casted right away.

The Evolved Growler NPC that appears in the Strange Fungus quest will load faster.

Fixed an issue where the next level requirement for Serena's Letter didn't show up when completing the Letters from the Queen: Orc Barracks
quest.

Fixed an issue where the Chasing Loygen quest couldn't be accepted.

Fixed an issue where the Ertheia class could accept the Sakum's Trace quest.

Fixed the EXP amount given by the quests preceding 'Intruder Who Wants the Book of Giants' so that players can reach Level 7.

Fixed an issue where the reward items of the quest 'The Hero's Journey- Prison of Darkness' showed up incorrectly.

Fixed the typos in the journal, conversation, and condition descriptions of the following quests.

o Into the Flames

o Strange Fungus

o Winds of Fate: A Promise

o The Minstrel's Song, Part - 6

o Letters from the Queen, Cruma Tower - 2

o Make Formal Wear

o The Man of Mystery

The NPC settings of the Daimon the White-eyed quest have been changed.

o Respawning time has been greatly decreased.

o Added return instinct - resets HP and back to original location if led too far away

Fixed an issue where the character could move the NPC 'Helping Tree Summon DEVICE ' of the Noblesse, Soul Testing quest.

Fixed the incorrect level restriction of The Stolen Seed quest.

Fixed an issue where The Zero Hour quest couldn't be accepted.

Fixed the incorrect reward information of the following quests.

o A Furry Friend

o The Hero's Journey- Nornil's Cave

Fixed types in the following quests.

o A Mercenary Helper

o Winds of Fate: Encounters

o Winds of Fate: Encroaching Shadows

Fixed an issue where only the subtitles were shown in the cutscenes of the storyline of quests.

Fixed the incorrect quest monster information in the In Search of Cloth quest.

Fixed the problem of the Pailaka - Injured Dragon mission not completing when Latana is slain during the quest.

Fixed the problem of being able pause the cut scene video featuring Nemertess during the Start of Fate quest.

Fixed the problem of Delicious Top Choice Meat being flagged in quest information as a 1 time quest.

Fixed the problem of a missing quest level from The Varka Silenos Supporters quest link.

Fixed the problem of a missing quest level when starting the Purgatory Volvere quest.

Fixed bug where the quest item from "Core of Twisted Magic" wasn't disappearing when completing and receiving the reward for the "Filling the
Energy of Destruction" quest.



Sub-Class

The sub-class selection will not be limited by the race or the diversified classes.
o Except for the 2nd and 3rd classes of the ones players are already in possession of, they will be free to select any sub-class.
o Does not apply to Maestro, Dominator, or Ertheia classes.
o Elves and Dark Elves will be able to select the classes of other races as their sub-class.
o The Kamael race can now select the classes of other races as their sub-class.






Dimensional Castle Siege

Players can now exchange 'Dimensional Energy' and 'Faint Dimensional Energy' through Mermoden NPC on their home server.
Mermoden will explain that the Dimensional Castle Siege cannot be entered if a lost castle is not recaptured within 2 sieges on the same server.
The Dimensional Castle Siege entry requirements have changed:
o Clans that do not have a castle can also participate. The clan head can teleport to the dimension through Mermoden in each of the villages, and apply
to participate in the siege.
o Players at Level 99 who are not clan heads can teleport to the siege server on Sundays when the siege will be available between 16~20, through
Mermoden.
o The limit of participants will be lifted, and more than 70 members will be able to participate.
Fixed an issue where some skill effects didn't work in the Dimensional server.
o Decoy
o Poison Zone
o Confusion Decoy
o Shadow Snare
o Summon Death Gate
o Summon Protection Stone
o Warp Space
o Clan Copy
Changed so that the "Dimensional Wizard" appears next to the "Adventure Guildsman" when appearing in Heine.


Olympiad

The Ertheia race Olympiad classes have been added.
o The Eviscerator and Sayha's Seer classes of the Ertheia race will have different class matches from the awakened class matches.
o All classes including the Ertheia class can participate in the all class matches.
R95-Grade Equipment has been removed from the Olympiad Rewards.
New class cloaks and a new Potion of Protection (High-grade) have been added to the list of Olympiad rewards.
o The Potion of Protection (High-grade) has a received PvP Damage -3% effect.
o There are 9 types of Potion of Protection (High-grade), Stun/Hold/Bleed/Paralyze/Mental/Sleep/Poison/KnockBack&Knockdown/Aerial Yoke, and they
can be exchanged for 220 Olympiad Tokens and 50,000 Adena.

o The following 20-day cloaks have been added with Str +1, Int +1, Con +1, Men +1. They can be exchanged for 20,000 Olympiad Tokens:






Class




Cloak

Name






Sigel Knight Types




High Grade Abelius Cloak (20-days)






Tyrr Warrior Types




High Grade Sapyros Cloak (20-days)







Othell Rogue Types




High Grade Ashagen Cloak (20-days)






Yul Archer Types




High Grade Cranigg Cloak (20-days)






Feoh Wizard Types




High Grade Soltkreig Cloak (20-days)






Wynn Summoner Types




High Grade Naviarope Cloak (20-days)






Iss Enchanter Types




High Grade Leister Cloak (20-days)






Aeore Healer Types




High Grade Lakcis Cloak (20-days)






Eviscerator




High Grade Sayha Cloak (20-days)






Sayha's Seer




High Grade Sayha Cloak (20-days)






Fixed an issue where the Olympiad Hero candidate showed up as the new class after having used a Chaos Essence.

o Please keep in mind that hero candidates can only use the Chaos Essence 5 minutes before the Olympiad ends.

o The Olympiad points will be reset to 10 when a character changes classes by using a Chaos Essence.

o The records and the number of matches allowed will not be reset, so please keep that in mind when changing classes.


Fishing

The amount of ingredients needed to make some hair accessories through the Fishing Guild Member have been changed.
Fixed an issue were irrelevant system messages showed up when doing things not related to fishing.
Fixed an issue where the Fantasy Fishing Dock could be accessed while requesting an Olympiad match.
Fixed the incorrect information about night fishing shown in the Fishing Manual.
Fixed the incorrect 'Goldeen' information shown in the 'Fantastical Energy' skill description.
Fixed an issue where the character faced a different direction from the float when fishing.
The rate at which 'Whale Blubber' can be obtained from whales has been decreased. The acquisition rates of the other fishes have been increased
accordingly.
The sale prices of rewards obtained through fishing have been lowered.
o The sale prices of 'Whale' and 'Whale Blubber' have been changed to 0 Adena.


Ability

When participating in the Ceremony of Chaos and in the Olympiad, abilities cannot be reset or changed anymore.
o During the Olympiad, abilities cannot be reset or changed once a matching opponent is confirmed and until the player leaves the arena.
o During the Ceremony of Chaos, abilities cannot be reset or changed once the player enters the arena and until they leave the arena.
New wing icons appear around your character's name according to the levels of the abilities acquired.
o 1 ~ 7 points: Not Available o 8 ~ 11 points: Bronze Wings o 12 ~ 14 points: Silver Wings o 15 ~ 16 points: Gold Wings




User Interface
 


A world chat function has been added:



o The '&' can be used to show the entire world.

o The world chat menu can be set in the Settings.

o The conditions for using the world chat are as follow:






World

Chat Restrictions






World Chat Points




1 per day






Point Consumption




1






Level Requirements




Level 95+






Reset Time




6:30






The Radar map has been updated:

o Hovering over the radar map will bring out the related menus.

o The lower left corner of the radar map can be dragged to adjust the size.

o The opacity of the radar map can be changed.

o The top bar of the radar map can be dragged to move it around.o The icons of the village's main NPCs will be shown, and the location of the NPCs will be shown in dots.





o The quest's location and range will be shown on the radar map, and the quest NPC will be shown as a quest icon depending on the status of the quest.

o When clicking on the pin icon on the radar map (showing the quest's location), the world map will pop up.

Fixed an issue where when logging in, the robe, talisman, and brooch slots were deactivated.

Finally fixed the issue where the texture on the Boz Core NPC was missing.

The ability to use the ESC key to skip a cutscene has been removed due to client performance issues.

Context menus have been added so that menus that are frequently used can be accessed more easily.

o Character/summon/pet menus can be accessed by <Alt>+<Clicking> or doing the same on the target's status window.
o Players can <Right-click> on the character status window to use the context menu.






Fixed an issue where the system message and the damage text of fixed damage rates were different.

Fixed an issue where the camera was reset when using Sayune.

The information shown by the NPC 'High Prefect Drikus' for the Orc Shaman class transfer has been fixed.

Fixed an issue where the symbol info didn't show up correctly in the character inventory.

Fixed an issue where the area showed up as an abnormal area, even if it wasn't.

Fixed an issue where the Show/Hide Radar functions didn't work.

Fixed an issue where the head, color, and face images covered the other icons when selecting back and forth with the Ertheia class and the
others from the character creation page.

Fixed an issue where the party member information didn't show up in the party window.

Fixed an issue where the Show/Hide Radar functions didn't work.

Fixed an issue where the question mark icons didn't show any information.

Fixed an issue where the system message didn't show up when clicking on Create Character when the players could not create characters under
certain circumstances.

Fixed an issue where the location of the raid monster 'Embryo Nigel' didn't show up in the World info.

Fixed an issue where the Invite to Party menu didn't show up in the context menu when right- clicking on another character while being in a
party.

o If the character that has been right-clicked on is in a party already, the Invite to Party menu does not show up.

Fixed an issue where the scrolling bar in the Alchemy Conversion window showed up in a lower quality if it had disappeared beforehand.

The name options in the settings have been changed so that players can select whether to show their pet/summons' names or not.

o Player

o Player and pet/mount

o Regular Player o Clan Members o Party Members

o Pets/Mounts of other PCs

o Monster

Fixed bug where the selection button froze when closing the character password input window.

Fixed the description of the hot key.

Fixed an issue where the name of the empty slots weren't shown when unequipping an item that uses more than two slots.

Fixed an issue where when the flight transformation's hotkey was reset, the shortcut window's key was set as 'regular'.

Fixed an issue where the character wouldn't stop when the hotkeys for ascending/descending while in the flight transformation status were
changed.

Fixed a bug where an unused menu would appear under All Menu > Service.

Fixed the problem of the party leader's name turning red when double clicked within the alliance's information box.

Changed so that location information does not appear in the party matching list and inside the party matching room.


Fixed the issue of the Gigantic Chaos Golem's information remaining in the raid tab of world info.

Fixed the problem of the pet UI not being indicated after the instructional CGI video ends.


Other

Fixed the description of the 'Goddess Cometh B' in the Beauty Shop.
Fixed an issue where the zone didn't change to peace zone when entering from an abnormal zone.
Fixed an issue where the summon's UI from the replay appeared when the character logged in after going through the replay.
In the list of messages received in the mailbox, 7 messages will be shown per page.
The order of the items listed in the armor shop has been changed.
The function to preview items through the item merchant NPCs has been removed.
The free teleport condition has been changed from below Level 40 to below Level 76.
Fixed an issue where the selection to go to the Land of Chaos in the Sayune in front of Gainak.
Fixed an issue where characters that were moved with the keyboard stopped while facing backwards.
Fixed an issue where the size of the weapons changed depending on the status of the character.
Fixed an issue where the character's name appeared incorrectly after removing the Cursed Sword transformation.
Fixed an issue where the character's hair color appeared differently after restoring the image in the Beauty Shop.
The default value of the system sounds has been changed to 100%.
Fixed an issue where the Mentee's Appreciation buff wasn't applied automatically after exiting the Ceremony of Chaos.
Fixed an issue where the Auto Party Matching icon showed up on the character status window.
Fixed an issue where the match started from outside of the 4th tournament stage in the Ceremony of Chaos.
Fixed an issue where the weapon augment effects didn't show up when entering or leaving the Ceremony of Chaos.
Fixed an issue where Level 99 clan members (except for the clan head) would get a wrong message saying that it wasn't time for a siege.
Fixed an issue where players couldn't join/leave clans, or were shown the incorrect battle and hideout info.
Fixed an issue where the Giran and Goddard castle merchants showed up in the wrong locations.
Fixed an issue where if a character who received a party invitation had to log out without accepting it, the player wouldn't be able to accept
the invitation after logging in once again.
Fixed an issue where Ertheia characters couldn't receive the arena buff from the 'Arena Manager' NPC.
When using skills where a location has to be set such as 'Shadow Snare' and 'Poison Zone', it has been set so that the skill is used
automatically on the location that is set.
Fixed an issue where certain human races and hairstyles could not be selected when creating characters with an 800*600 resolution.
Fixed an issue where the hot key didn't work for when setting the minimum frames.
Fixed an issue where newly created characters couldn't teleport with the keyboard commands when the chat window was open.
Fixed an issue where the 'Tree of Life' summons icon didn't show up in the summons window.
Fixed an issue where the Clan invitation button was deactivated when trying to add friends from the corresponding menu.
Fixed an issue where the button was activated in automatic game system messages.
Fixed an issue where the related tooltips didn't show up when using the arrow keys in the Beauty Shop for selecting styles.
Fixed an issue where the characters that had been set to be deleted didn't get deleted even after the wait time was over.
Fixed an issue where the roles of the Ertheia characters didn't show up correctly in the waitlist for party matching.
o The Ertheia class characters can be found with the newly added 'Melee Maneuver-type Warrior' and 'Melee Attack-type Mage' options.
Fixed an issue where the invitation sound didn't work when being invited to an academy.
The Gracia continent's seed teleport device cannot be used while being transformed anymore.
Fixed the wrong prices of some items sold by the Hideout Manager.
The button 'Finish Creating' has been changed to 'Create'.
The way fish are measured in the tournament for Fishing Championship Tournaments has been changed.
The bug where players couldn't talk to 'Carsus' in Cruma Tower has been fixed.
Removed the 'Show System Tutorial' option from the settings menu.
Fixed an issue where Ertheia characters overlapped with the Sayune arrow when using Sayune.
Fixed an issue where the pet UI appeared for characters that logged in after having the pet summoned with another character.
Fixed an issue where the speech bubble appeared differently when using the chat in a sitting position after having searched through the Shop.
Fixed an issue where the XP info in the pet management info wasn't refreshed right away when a pet died.
Fixed an issue where pets were summoned in their dead states.
Fixed an issue where the minimap wasn't refreshed in the Reliquary of the Giants.
Fixed an issue where the connection was ended if the player didn't have enough Adena when making a purchase from the Merchant of Mammon.
The prices of items in the Auction House cannot be set lower than the fee.
Equipment that can be purchased with Steel Door Guild Coins are now subject to the "PK item destruction penalty."

Attributes can now be added to S-grade equips, which can be purchased with Steel Door Guild Coins.
Fixed the issue of female Human Mage and male Orc Mage related characters looking awkward when they sit on the Throne.
Fixed the issue of characters incurring fall damage while moving while mounted on Sayune.
Fixed an issue of players being detected as being in an Abnormal State Zone instead of a Peace Zone when moving towards the interior of Talking
Island Village.
Fixed the issue of some objects floating in mid-air in the area of the Town of Dion.
Fixed the issue of the client sometimes crashing when using the Manor management menu.
Fixed the issue of female Kamael characters displaying a walking in place animation when moving while attacking.
Fixed the issue of attribute info displaying when moving an item into the pet inventory.
Fixed the issue of the Improved Baby Buffalo not giving out and buffs.
Fixed issues where the join/leave functions didn't work, or the wrong information was shown about war and base occupation status.
Fixed an issue where the old character names showed up on the clan community's clan link. Clan.
Fixed an issue where the PK rate could not be lowered through the Reputation Manager 'Rapidus'.
Fixed an issue where pets and summons would be summoned without their full HP/MP.
Fixed an issue where buffs could be given more than once to pets and summons.


Napisane przez Nikopol dnia lipiec 26 2014 10:37:39
0 wyników powyższe kryteria temacie artykułu, 4 wyników powyższe kryteria treści artykułu.

Bloody Broń oraz Dark Broń

Bloody Broń oraz Dark Broń

Bronie R99 podobnie jak armory R99 mogą posiadać opcje PvP oraz PvE zależnie od tego jak jesteśmy nastawieni do gry, jako osoby skupione głównie na farmieniu instancji i eksplorowaniu lokacji czy też wojownicy szukający w każdym zakątku mapy jakiejś zaczepki. Dlatego właśnie została dana możliwość stworzenia, broni, który zwiększałby obrażenia zadawane podczas PvP lub też PvE
 
 
 
 
 
 
 
Jak działa bonus?
Tylko bronie R99 mogą być otrzymać opcje Bloody lub Dark możliwość tak została dodana w dodatku Tauti specjalnie dla graczy specjalizujących się w PvP lub PvE. Jeśli posiadasz broń z opcją PvE dodatkowy bonus zwiększającym obrażenia będzie działa tylko i wyłącznie podczas bicia mobów. Dodatkowy działa tylko i wyłącznie w przypadku, kiedy broni jest w użyciu.
Opcja Bloody Broni oraz Dark Broni
Amaranthine weapon mogą być ulepszone porzed dodanie do nich jednej z opcji PvE lub PvP. Po wybraniu opcji zmienia się nazwa broni oraz wygląd zależnie od tego czy wybierzemy opcje Dark czy Bloody. Można łatwo sprawdzić, jaką opcją broni mamy odczynienia.





Ulepszenie PvP
Ulepszenie PvE


Nazwa

Dark
Bloody


Działanie


Zwiększa P.Atk oraz M.Atk Broni.
Zwiększa zadawane obrażeniea podczas PvP o 15%.
Maksymalnie zwiększa HP / MP / CP o 10%.


Zwiększa P.Atk i M.Atk Broni.
Zwiększa zadawane obrażeniea podczas PvE o 15% .
Maksymalnie zwiększa HP / MP / CP o 10%.



Dodatkowa Opcja

Maksymalnie zwiększa HP / CP / MP o 10%
Maksymalnie zwiększa HP / CP / MP o 10%


Kolor broni







Jak zrobić Bloody Amaranthine lub Dark Amaranthine

Aby zrobić opcje PvP lub PvE musimy udać sie do Blacksmith of Mammon które znajdziemy w jednym z miast jakie są w linieage 2. Ulepszane broń R99 może dotyczyć tylko i wyłącznie broń typu bleesed oraz standard nie możliwe jest włożenie opcji Bloody Amaranthine lub Dark Amaranthine do Bound lub Unidentified. Szansa na udane zrobienie w przypadku broni Blessed wynosi 100% w przypadku broni Standard wynosi ona nieco ponad 59%



Nazwa broni
Koszt a Specjal Ablitity
Koszt ulepszenia Dark
Koszt ulepszenia Bloody



Cutter
Buster
Slasher
Avenger
Caster
Retributer
Shaper
Fighter
Stormer
Thrower
Shooter

Brak

Amaranthine Enhancement Stone - PVP 1
Energy of Destruction - 360
Giant’s Energy - 180
Gemstones R-Grade - 3198
Crystals R-Grade - 38378
Elsium - 40


Amaranthine Enhancement Stone - PVE
Energy of Destruction - 360
Giant’s Energy - 180
Gemstones R-Grade - 3198
Crystals R Grade - 38378
Elsium - 40



Jedno

Amaranthine Enhancement Stone - PVP 1
Energy of Destruction - 360
Giant’s Energy - 180
Gemstones R-Grade - 3117
Crystals R Grade - 37405
Elsium - 40


Amaranthine Enhancement Stone - PVE
Energy of Destruction - 360
Giant’s Energy - 180
Gemstones R-Grade - 3117
Crystals R Grade - 37405
Elsium - 40



Dwa

Amaranthine Enhancement Stone - PVP 1
Energy of Destruction - 360
Giant’s Energy - 180
Gemstones R-Grade - 3024
Crystals R Grade - 36287
Elsium - 40


Amaranthine Enhancement Stone - PVE
Energy of Destruction - 360
Giant’s Energy - 180
Gemstones R-Grade - 3024
Crystals R Grade - 36287
Elsium - 40




Dual Sword
Dual Blunt
Dual Dagger

Brak

Amaranthine Enhancement Stone - PVP 1
Energy of Destruction - 360
Giant’s Energy - 180
Gemstones R-Grade - 3838
Crystals R Grade - 46054
Elsium - 40


Amaranthine Enhancement Stone - PVE
Energy of Destruction - 360
Giant’s Energy - 180
Gemstones R-Grade - 3090
Crystals R Grade - 37081
Elsium - 40



Jedno

Amaranthine Enhancement Stone - PVP 1
Energy of Destruction - 360
Giant’s Energy - 180
Gemstones R-Grade - 3741
Crystals R Grade - 44886
Elsium - 40


Amaranthine Enhancement Stone - PVE
Energy of Destruction - 360
Giant’s Energy - 180
Gemstones R-Grade - 3741
Crystals R Grade - 44886
Elsium - 40



Dwa

Amaranthine Enhancement Stone - PVP 1
Energy of Destruction - 360
Giant’s Energy - 180
Gemstones R-Grade - 3629
Crystals R Grade - 43544
Elsium - 40


Amaranthine Enhancement Stone - PVE
Energy of Destruction - 360
Giant’s Energy - 180
Gemstones R-Grade - 3629
Crystals R Grade - 43544
Elsium - 40




Jak zdobyć Amaranthine Enhancement Stone - PVP oraz Amaranthine Enhancement Stone - PVE?

Amaranthine Enhancement Stone - PVP z questów Retrieve the Stolen Taxes - Aden Castle oraz Retrieve the Stolen Taxes - Rune Castle. Dostępne będzie także z Dimesional Siege
Amaranthine Enhancement Stone - PVE z bossów Valakasa, Antharas, Earth Wyrm Trasken, Tauti(Epic)



Napisane przez Nikopol dnia kwiecień 09 2013 17:10:48
0 wyników powyższe kryteria temacie artykułu, 1 wynik powyższe kryteria treści artykułu.

Bloody Armor oraz Dark Armor

Bloody Armor oraz Dark Armor

Armory R99 podobnie jak bronie R99 mogą posiadać opcje PvP oraz PvE zależnie od tego jak jesteśmy nastawieni do gry, jako osoby skupione głównie na farmieniu instancji i eksplorowaniu lokacji czy też wojownicy szukający w każdym zakątku mapy jakiejś zaczepki. Dlatego właśnie została dana możliwość stworzenia, armoru, który redukowałby obrażenia zadawane podczas PvP lub też PvE.
 
 
 
 
 
 
 
 
 
 
Jak działają i kiedy działają opcje?
Aby bonus działał wszystkie części armoru muszą posiadać opcje na przykład Dark Eternal lub Bloody Eternal jeśli tego nie posiadają bonus nie będzie działać.
Opcja PvE, czyli Bloody Eternal ma za zadanie zmniejszenia otrzymywanych obrażeni podczas walki z mobami dodatko zwiększa twoje statystyki ofensywne chodzi tu dokłądnie o P.atk oraz M.atk. Co do opcji PvP, czyli Dark Eternal redukuje obrażenia otrzymywany pod czas PvP.
Podczas dodawania jednej z opcji do armoru zmieni się wygląd armoru wizualnie, zmienia się także nazwa armoru z Eternal na Dark Eternal lub Bloody Eternal. Obydwa typy armoru zmniejszają obrażenia otrzymywane maksymalnie o 20% zwiększając dodatków M.Def oraz P.Def w przypadku Bloody zostaje zwiększony także P.Atk oraz M.Atk. Musimy pamiętać że typy zbroji z opcja dark lub blood mogą nosić tylko wybrane klasy w przypadku Cieżkiego(Sigel, Iss, Tyrr), Lekkiego(Yul, Othell), Robe(Feoh, Wynn, Aeore).



Opcja
Typ Opcji
Działanie


Dark Eternal
Opcja PVP

Zwiększa P. Def. oraz M. Def
Zmiejsza DMG otrzymywane podczas PvP maksymalnie o 20%. (Góra 8%, Dół 5%, Hełm 3%, Rękawice 2%, Buty 2%)



Bloody Eternal
Opcja PVE

Zwiększa P. Def. oraz M. Def
Zmiejsza DMG otrzymywane podczas PvE maksymalnie o 20%. (Góra 8%, Dół 5%, Hełm 3%, Rękawice 2%, Butys 2%)
Zwiększa P. Atk +1% oraz M. Atk +2%




Wygląd armoru z opcją Dark Eternal oraz Bloody Eternal


Cieżki Armor



 



Lekki Armor



 



Robe Armor



 





Jak zrobić Bloody Eternal lub Dark Eternal?

Aby zrobić opcje PvP lub PvE musimy udać sie do Blacksmith of Mammon które znajdziemy w jednym z miast jakie są w linieage 2. Ulepszane armorów R99 mogą dotyczyć tylko i wyłącznie armorów typu bleesed oraz standard nie możliwe jest włożenie opcji PvP lub PvE do Bound lub Unidentified. Kosz wprzypadku Blessed armoru i Standard Eternal armoru jest taki sam różnica występuje tylko w szansie jaka jest na udane zrobienie opcji w przypadku armoru blessed wynosi ona 100% za to w standard istnieje szansa na nie powodzenie, możemy są zmiejszyć tą sznasne poprzez zastosowanie Elsium które uzyskujemy w nowym procesie krystalizacji który zwiększy szanse na udaną próbe podczas ulepszania.


Typ armoru
Koszt ulepszania armoru do Dark lub Bloody bez użycia Elsium
Koszt ulepszania armoru do Dark lub Bloody z użyciem Elsium



Eternal Helmet
Leather Helmet
Circlet


Dark / Bloody Eternal Enhancement Stone x 10
Energy of Destruction x 60
Giants Energy x 100
R Grade Gem x 390
Crystals R Grade x 4,685


Dark / Bloody Eternal Enhancement Stone x 10
Energy of Destruction x 48
Giants Energy x 100
R Grade Gem x 390
Crystals R Grade x 4,685
Elsium x 10




Eternal Breastplate
Leather Armor
Tunic


Dark / Bloody Eternal Enhancement Stone x 20
Energy of Destruction x 80
Giants Energy x 100
R Grade Gem x 1,041
Crystals R Grade x 12,494


Dark / Bloody Eternal Enhancement Stone x 20
Energy of Destruction x 48
Giants Energy x 100
R Grade Gem x 1,041
Crystals R Grade x 12,494
Elsium x 10




Eternal Gaiters
Leather Leggings
Stockings


Dark / Bloody Eternal Enhancement Stone x 17
Energy of Destruction x 80
Giants Energy x 100
R Grade Gem x 651
Crystals R Grade x 7,809


Dark / Bloody Eternal Enhancement Stone x 17
Energy of Destruction x 48
Giants Energy x 100
R Grade Gem x 651
Crystals R Grade x 7,809
Elsium x 10




Eternal Boots
Leather Boots
Shoes
Gauntlets,
Leather Gloves
Gloves


Dark / Bloody Eternal Enhancement Stone x 1
Energy of Destruction x 60
Giants Energy x 100
R Grade Gem x 260
Crystals R Grade x 3,123


Dark / Bloody Eternal Enhancement Stone x 1
Energy of Destruction x 48
Giants Energy x 100
R Grade Gem x 260
Crystals R Grade x 3,123
Elsium x 10



Jak zdobyć Bloody Eternal Enhancement Stone lub Dark Eternal Enhancement Stone

Bloody Eternal Enhancement Stone - Raid bossy znajdujące sie w pobliżu wioski Carnak, Land of chaos, Predators of the crossroads. Questy jednorazowe - Advanced tactics: hit-and-run oraz Homeland monsters(nazwy questów mogą ulec zmianie bo niema jeszcze ang klienta)
Dark Eternal Enhancement Stone - Raid bossy znajdujące sie w pobliżu wioski Carnak. Dostępne będą także z Dimesional siege.

Napisane przez Nikopol dnia kwiecień 09 2013 17:06:59
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Lab Test


Lab Test 1 - Wig Box
Lab Test 2 - Crafting A Twilight Tunic
Lab Test 3 - Treasure Box
Lab Test 4 - Seed Talismans
Lab Test 5 - Expedition Volunteer Reward Chest
Lab Test 6 - Hero's Treasure Box
Lab Test 7 - Mysterious Box
Lab Test 8 - Unidentified Twilight Item
Lab Test 9 - Dye (R-Grade) Box
Lab Test 10 - Top-grade Magic Ornament Seraph Belt PVP Skill Attack
Lab Test 11 - Draco's Blessing
Lab Test 12 - Aku's Supply Box
Lab Test 13 - Istina's Box
Lab Test 14 - Awakened Hero's Olympiad Treasure Box
Lab Test 15 - Dimension Keeper's Blue Box
Lab Test 16 - Vitality Drop Rate
Lab Test 17 - Critical Damage from Boss Jewels
Lab Test 18 - Weapon Attributes for Healer Skills
Lab Test 19 - Crafting Sealed Moirai Gaiters
Lab Test 20 - Treasure Chest of the King
Lab Test 21 - Armor Pouch R/R2
Lab Test 22 - Lucky Enchant Stones
Lab Test 23 - High-grade Life Stone (R-Grade)
Lab Test 24 - Tauti P. Atk Changes for Warrior
Lab Test 25 - Attribute Stone Fragments
Lab Test 26 - Nursery XP Rewards
Lab Test 27 - Damage for +4 Dagger Weapon
Lab Test 28 - Rebel's Supply Box
Lab Test 29 - Top-grade Life Stone (R-Grade)
Lab Test 30 - Mysterious Pouch
Lab Test 31 - Attribute Crystals
Lab Test 32 - Crystallizing Armor
Lab Test 33 - Maphr's Rune
Lab Test 34 - Hair Accessory Pack
Lab Test 35 - M. Critical on +6 Lower Armor (R95-Grade)
Lab Test 36 - Receiving a Blessed Weapon from an Unbind Scroll
Lab Test 37 - Mentor's Surprise Chest
Lab Test 38 - Pathfinder's Reward
Lab Test 39 - Unidentified Forgotten Blade
Lab Test 40 - PvP Bonus from Soul Crystals
Lab Test 41 - Over Enchanting Aeore Healer Skills
Lab Test 42 - Pinpoint Shot +10 Duel
Lab Test 43 - Raina's Box
Lab Test 44 - Critical Damage Hat


Lab Test 1 - Wig Box
Request by Juji~






Testowane: Wig Box.
Pytanie: Jaka jest szansa na otrzymanie Wig z Wig Box?
Powód: Ile potrzeba otworzyć Wig Boxes, aby otrzymać Wig.




Liczba otworzonych Wig Boxes: 2,000
Wyniki otrzymane z testu: 14 Wigs zostało otrzymanych po otwarciu 2,000 Wig Boxes
Wigs otzymane:
Dwarf Female Wig - B (2)
Dark Elf Female Wig - A (2)
Dark Elf Female Wig - B (2)
Elf Female Wig - A
Human Male Wig - A
Human Male Wig - B
Human Female Wig - B
Kamael Male Wig - B (3)
Orc Male Wig - A



Lab Test 2 - Crafting A Twilight Tunic
~Request by Laby~






Testowane: Crafting Twilight Tunic.
Pytanie: Jaki jest stosunek standard, blessed oraz bound podczas otwierania itemów?
Powód: Ile musze z kraftować, aby otrzymać Blessed Twilight Tunic ?




Liczba utworzonych Twilight Tunics: 100
Liczba nieudanych krafceń: 41
Otrzymane Unidentified Twilight Tunics: 35
Otrzymane Standard Twilight Tunics: 22
Otrzymano Blessed Twilight Tunics: 2



Lab Test 3 - Treasure Box
~Request by BurnCycle~






Testowane: Treasure Box z Aden Donation System.
Pytanie: Przetestowanie otrzymywanych nagród z tego systemu.
Powód: Od aktualizacji Harmony zadawane są pytania, czy system ten jest pomocny, czy nie (większośc ludzi mówi, że nie, bo bez nagrody inwestycja w to jest bardzo wysoka).




Opis:Podzieliłem 20,000 boxes na dwie grupy, aby pokazać jaka jest szansa..
Liczba otworzonych Treasure Boxes: 20,000 (Podzieliłem na 10,000)
Otrzymane itemy:
Pendant Box - 3 | 2
Hair Accessory Pack - 177 | 157
Enchant Scroll Box R - 12 | 8
Enchant Scroll Box S - 37 | 36
Enchant Scroll Box A - 41 | 41
Enchant Scroll Box B - 101 | 148
Enchant Scroll Box C - 475 | 512
Enchant Scroll Box D - 1,174 | 1,247
Elixir Box S - 738 | 703
Elixir Box A - 890 | 880
Elixir Box B - 1,071 | 1,066
Elixir Box C - 1,460 | 1,435
Elixir Box D - 3,369 | 3,357
Elixir Box R - 452 | 408



Lab Test 4 - Seed Talismans
~Request by cinna~






Testowane: Seed Talismans
Pytanie: Szansa przejścia z Infinity na Destruction, Destruction na Annihilation, ażdo Longing.
Powód: Sprawdzenie, czy warto iść coraz wyżej, czy jednak jest to zbyt ciężkie i środki powinny zostać przeznaczone na inny cel.




Opis: Test ten bazuje na otwarciach, które potrzebne są, by otrzymać Seed Talisman.
Liczba testów: 4.
Infinity na Annihilation: 100% szansy sukcesu.
Annihilation na Hellfire: 3 próby | 4 próby | 3 próby | 3 próby
Hellfire na Desire: 1 próba | 4 próby | 8 prób | 4 próby
Desire na Longing: 5 prób | 5 prób | 8 prób | 12 prób



Lab Test 5 - Expedition Volunteer Reward Chest
~Request by mixa~






Testowane: Fellowship Support Compensation Box (zmieniona na Expedition Volunteer Reward Chest)
Pytanie: Co otrzymasz po otwarciu 100 (nie więcej) skrzynek. Wypisz wszystkie otrzymane nagrody. Dostarcz większą próbkę, jeżeli znajdziesz dobry powód do tego.
Powód: Myślę, ile muszę ich otworzyć, by otrzymać (Blessed) Antharas' Earring.




Opis: Nazwa i zawartośc itemów została zmieniona w aktualizacji Tauti.
Liczba otworzonych Chests: 100
Otrzymane itemy:
Blessed Enchant Armor Scroll R - 5
Enchant Armor Scroll R - 39
Enchant Weapon Scroll R - 3
Gemstone R-Grade - 37
Unidentified Eternal Helmet - 1
Unidentified Eternal Leather Helmet - 1
Unidentified Eternal Gloves - 1
Unidentified Eternal Shield - 2
Unidentified Eternal Sigil - 1
Unidentified Eternal Ring - 2
Unidentified Eternal Necklace - 1
Unidentified Eternal Gaiters - 1
Unidentified Eternal Tunic - 1
Unidentified Eternal Shoes - 2
Unidentified Eternal Boots - 2
Unidentified Eternal Leather Boots - 1

--------------------------------
Liczba otworzonych Chests: 1,000
Otrzymane itemy:
Blessed Enchant Armor Scroll R- 31
Blessed Enchant Weapon Scroll R - 1
Enchant Armor Scroll R - 396
Enchant Weapon Scroll R - 33
Gemstone R-Grade - 378
Unidentified Eternal Circlet - 13
Unidentified Eternal Helmet - 6
Unidentified Eternal Leather Helmet - 10
Unidentified Eternal Gauntlets - 8
Unidentified Eternal Leather Gloves - 7
Unidentified Eternal Gloves - 10
Unidentified Eternal Shield - 11
Unidentified Eternal Sigil - 9
Unidentified Eternal Ring - 20
Unidentified Eternal Necklace - 10
Unidentified Eternal Earring - 8
Unidentified Eternal Gaiters - 3
Unidentified Eternal Leather Leggings - 4
Unidentified Eternal Stockings - 5
Unidentified Eternal Tunic - 2
Unidentified Eternal Shoes - 15
Unidentified Eternal Boots - 14
Unidentified Eternal Leather Boots - 6
*Rezultaty mogą znacznie zależeć od wielkości testowanej próbki*



Lab Test 6 - Hero's Treasure Box
~Request by Shear~






Testowane: Hero's Treasure Box
Pytanie: Cootrzymam po otworzeniu znacznej ilości skrzyń.
Powód: Interesuje mnie, czy warto nadal kupować je od Harmony (zmieniono wtedy nagrody, a zwiększono cenę).




Liczba otworzonych Boxes: 1,000
Otrzymane itemy:
Hero's Blessed Enchant Scroll Box - 55
Blessed Enchant Weapon Scroll R - 21
Blessed Enchant Armor Scroll R - 11
Blessed Enchant Weapon Scroll S - 13
Blessed Enchant Armor Scroll S - 2
Blessed Enchant Weapon Scroll A - 6
Blessed Enchant Armor Scroll A - 2

Hero's Enchant Scroll of Destruction Box - 22
Enchant Weapon of Destruction Scroll R - 6
Enchant Armor of Destruction Scroll R - 3
Enchant Weapon of Destruction Scroll S - 3
Enchant Armor of Destruction Scroll S - 3
Enchant Weapon of Destruction Scroll A - 6
Enchant Armor of Destruction Scroll A - 1

Hero's Attribute Crystal - 865 (zawiera Attribute Crystals, Attribute Stones +60, Attribute Stones +150)

Hero's Enhance Backup Stone Box - 35
Lucky Enchant Weapon Stone R - 12
Lucky Enchant Armor Stone R - 5
Lucky Enchant Weapon Stone S - 5
Lucky Enchant Armor Stone S - 3
Lucky Enchant Weapon Stone A - 9
Lucky Enchant Armor Stone A - 1

Hero's Bind Removing Scroll Box - 23
Unbind R-Grade - 18
Unbind R95 - 4
Unbind R99 - 1



Lab Test 9 - Dye (R-Grade) Box
~Request by recarga~






Testowane: Dye (R-grade) box
Pytanie: Chciałbym wiedzieć ile musze ich kupić, by otrzymać 10 Dye 5 lvl tego samego typu.Więc, jaki typ otrzymam z 80 skrzynek, jeżeli losowo można otrzymać poziomy od 1 do 5. (test polega na otwarciu 80 skrzyń, bez względu na które się zdecydujesz podczas testu. Niech pokażą Nam ile potrzeba na kupno STR, DEX, CON, INT, WIT, MEN)
Powód: Chciałbym wiedzieć po prostu, czy faktycznie warto wydawać pieniądze z gry na kupno Dye 5 lvl, czy użyć L2Store. 1,600Ncoins na 20NC każdego Dye= 80 skrzynek, co w grze wynosi około 80kk.




Testowane itemy: INT Dye (R-Grade) Box
Liczba otworzonych skrzynek: 80
Opis: By otrzymać 1 Dye 5 lvl musiałem otworzyć 909 skrzynek.
Otrzymane Dye::
Lv1 Giant Dye - 24
Lv1 Ancient Dye - 15
Lv1 Legendary Dye - 15
Lv2 Giant Dye - 11
Lv2 Ancient Dye - 3
Lv2 Legendary Dye - 5
Lv3 Giant Dye - 4
Lv3 Ancient Dye - 1
Lv4 Ancient Dye - 1
Lv4 Legendary Dye - 1




Lab Test 10 - Top-grade Magic Ornament Seraph Belt PVP Skill Attack
~Request by FinalKamael~






Testowane: R95 Ornament PVP Skill Attack Belt
Pytanie: Jaki bonus procentowy dodaje wspomnainy item, podczas obrażeń ze skilla.
Powód: Chciałbym znać specyfikację wzrostu obrażeń, po to by wiedzieć,czy warte jest to mojego czasu czy nie, oraz by mieć ogólne pojęcie o tym itemie.




Założone itemy: Top-grade Magic Ornament Seraph Belt PVP Skill Attack i Specter Dual Sword. Brak innych itemów.
Postać: Level 95 Warrior
Przeciwny gracz: Level 95 Knight
Użyty skill: Armor Destruction lvl 6
Bazowe obrażenia ze skilla, bez założonego paska: 12,040
Bazowe obrażenia ze skilla, z założonym paskiem: 12,642
Procentowy wzrost obrażeń: około 5%
Dodatkowa notka: Testowałem paski Immortal, Twilight i Eterna wraz z Top-grade Magic Ornamentl. Obrażenia były takie same, lecz Eternal Belt dał troszkę obrażeń extra.



Lab Test 13 - Istina's Box
~Request by Anhur~






Testowane: Istina's Box (nie pamiętam prawidłowej nazwy)
Pytanie: Jaka jest szansa otrzymania itemów z tej skrzynki?
Powód: Chciałbym wiedzieć ile skrzyń potrzeba, by dostać jakiś item. Dodatkowo chciałbym wiedzieć co można z nich otrzymać, ponieważ wiem, że część osób posiada biżuterie, a ja dostaje zawsze Gemstones R.




Testowany item: Skrzynka zawierająca M. Atk.
Liczba otworzonych skrzyń: 500
Otrzymane itemy:
Gemstone R-Grade - 498
Unbind Scroll (R95-Grade) - 2




Lab Test 8 - Unidentified Twilight Item
~Request by MichalisKrdm~






Testowane: Unidentified Twilight Item (wybierz dowolny)
Pytanie: Szansa otrzymania itemu Bound/Standard/Blessed, ponieważ liczba 35 nie jest wystarczająca do testów..
Powód: Wiele osób zastanawia się, czy warto kraftować to mimo możliwości niepowodzenia. Myślę o krafceniu, ale chciałbym znać dokładniejsze rezultaty.




Testowane itemy: Unidentified Twilight Leather Armor
Liczba otworzonych itemów: 100
Otrzymane itemy:
95 Bound Twilight Leather Armor
4 Standard Twilight Leather Armor
1 Blessed Twilight Leather Armor




Lab Test 11 - Draco's Blessing
~Request by Rhyshaelkan~






Testowane: Draco's Blessing
Pytanie: Czy Draco's Blessing działa na XP, które otrzymujemy na Kartia 85 (Party), wliczając w toZellakę?
Powód: Pomoc dla graczy w maksymalizacji ich korzyści z eventu Birth of Draco, by mogli szybko wbić 90 na Main- lub Dual-Class.




Użyty item: Draco's Blessing 1-Hour
Otrzymane doświadczenie bez Draco's Blessing: 974,811,622XP
Otrzymane doświadczenie z Draco's Blessing: 1,949,623,244XP
Konkluzja: Draco's Blessing wpływa na otrzymane doświadczenie po pokonaniu Zellaki na Kartia 85 (Party).



Lab Test 7 - Mysterious Box
~Request by TrueMetal~






Testowane: Mysterious Boxes z Ceremony of Chaos
Pytanie: Jaka jest szansa otrzymania Soul Crystal/Mysterious Belt/Stone of Life i szansa ich Grade.
Powód: Chciałbym wiedzieć ile Soul Crystal/Stone/Belt można otrzymać z otwierania dużej liczby tych skrzyń, i który z itemów/Grade można otrzymać najczęściej.




Liczba otworzonych Mysterious Boxes: 200
Otrzymane itemy:
Mysterious Belt (3-day) - 33
Yellow Soul Crystal Fragment R99 - 1
Improved Life Stone R95 - 69 (High-grade)
Improved Life Stone R99 - 67 (High-grade)
Improved Life Stone R95 - 20 (Top-grade)
Improved Life Stone R99 - 12 (Top-grade)




Lab Test 14 - Awakened Hero's Olympiad Treasure Box
~Request by unknowndancer~






Testowane: Awakened Hero's Olympiad Treasure Box
Pytanie: Czy możemy otrzymać nowe nagrody z tych skrzyń w Tauti?
Powód: Chce wiedzieć, czy mozna otrzymać dodatkowe itemy, potrzebne do Seed Talismans




Testowany itemItem Tested: Awakened Hero's Olympiad Treasure Box
Liczba otworzonych skrzyń: 1,000
Otrzymane itemy:
Olympiad Tokens - 315,300
Olympiad Guardian Warrior's Ring - 23
Olympiad Guardian Warrior's Necklace - 13
Olympiad Guardian Warrior's Earring - 18
Scroll: Enchant Armor (R-Grade) - 2
Warrior's Quick Healing Potion - 218
Elixir of Life (R-Grade) - 33
Elixir of CP (R-Grade) - 28
Elixir of Mental Strength (R-Grade) - 11
Superior Giant's Codex - 1




Lab Test 15 - Dimension Keeper's Blue Box
~Request by Truxardor~






Testowane: Dimension Keeper's Blue Box
Pytanie: Jakie są z tego nagrody i szansa na ich otrzymanie.
Powód: Chciałbym wiedzieć co można z tego dostać, bo jedyne co z tego posiadam, to Attribute Stones i okazjonalnie krysztaly..




Testowany item: Dimension Keeper's Blue Box
Liczba otworzonych skrzyń: 1,000
Items Received:
Fire Stone -154
Water Stone - 160
Earth Stone - 178
Wind Stone - 139
Holy Stone - 137
Dark Stone - 142
Fire Crystal - 20
Water Crystal - 12
Earth Crystal - 12
Wind Crystal - 15
Dark Crystal - 10
Holy Crystal - 21




Lab Test 18 - Weapon Attributes for Healer Skills
~Request by Pocket Medic XVII~






Testowane: Efekt atrybutu w broni na skille Healera (Dark Force, Dark Veil)
Pytanie: Czy posiadanie 150 lub 300 punktów atrybutu daje jakąś różnicę w obrażeniach zadanych przez Dark Veil, w przeciwieństwie do posiadania 0 atrybutu?
Powód: Chce kupić broń z atrybutem. Nie zrobię tego jednak, jeśli nie przyniesie to korzyści dla mojej klasy.




Postać: Aeore Healer (lvl. 85)
Przeciwny gracz: Othell Rogue (lvl. 85) z 20 odporności na Water
Broń: Apocalypse Retributer, Apocalypse Retributer with 150+ Water, and Apocalypse Retributer with +300 Water.
Obrażenia z Dark Veil z Apocalypse Retributer: 2064
Obrażenia z Dark Veil z Apocalypse Retributer +150 Water: 2407
Obrażenia z Dark Veil z Apocalypse Retributer +300 Water: 2663
Obrażenia z Dark Force z Apocalypse Retributer: 1532
Obrażenia z Dark Force z Apocalypse Retributer +150 Water: 1786
Obrażenia z Dark Force z Apocalypse Retributer +300 Water: 1977




Lab Test 12 - Aku's Supply Box
~Request by unknowndancer~






Testowane: Aku’s Supply Box
Pytanie: Jaka jest szansa na nagrody z zadania "In Need of Petras"(Seed of Hellfire)?
Powód: Czy zadanie to dostarcza jakichś cennych nagród dla graczy, by spędzali oni czas na robieniu go?




Testowany item: Aku's Supply Box
Liczba otworzonych skrzynek: 2,000
Otrzymane itemy:
Weapon Piece - 304
Armor Piece - 863
Accessory Gem - 825
Blessed Eternal Leather Armor Ingredient - 1
Blessed Eternal Leather Gloves Ingredient - 1
Blessed Eternal Gloves Ingredient - 1
Blessed Eternal Earring Gem - 1
Eternal Boots Ingredient - 1
Eternal Shoes Ingredient - 1
Eternal Leather Boots Ingredient - 1
Amaranthine Avenger Fragment - 1




Lab Test 19 - Crafting Sealed Moirai Gaiters
~Request by socketka~






Testowane: Moirai Gaiters
Pytanie: Jaka jest szansa na otrzymanie rzadkiego itemu (chaos), podczas tworzenia go?
Powód: Myślę, czy warto spędzać czas nad ponownym tworzeniem go.




Liczba utworzonych Moirai Gaiters: 100
Liczba nieudanych krafceń: 44
Otrzymane Sealed Moirai Gaiters: 53
Otrzymane Sealed Moirai Gaiters of Chaos: 3




Lab Test 16 - Vitality Drop Rate
~Request by CraG~






Testowane: Vitality
Pytanie: Sprawdzenie, czy vitality wpływa na szansę dropu itemów.
Powód: Wiele osób twierdzi, że jeżeli posiada się Vitality, to szansa otrzymania dropu (z bossów) jest większa niż bez Vitality. Jestem ciekawy czy to prawda, czy nie.




Postać: Tyrr Warrior (lvl. 85)
Zabity potwór: Seknus (lvl. 86)
Liczba zabitych mobów : 500 z Vitality | 500 bez Vitality
Opis: Adena, Harnak's Seal Key i Durandil Temper zostały wykluczone
Itemu otrzymane z Vitality:
Unidentified Immortal Leather Boots x 2
Unidentified Immortal Circlet
Unidentified Immortal Gauntlets

Itemy otrzymane bez Vitality:
Recipe: Unidentified Immortal Gaiters (60%)




Lab Test 20 - Treasure Chest of the King
~Request by Laby~






Testowane: Treasure Chest of the King of Aden / Rune
Pytanie: Jakie nagrody otrzymamy po otwarciu 1000 lub 2000 skrzyń?
Powód: Chce przekonac ludzi do wykonywania kampanii i być pewny, że to jest tego warte.




Testowane itemy: Treasure Chest of the King Aden / Rune
Liczba otworzonych skrzyń: 2,000 Aden | 2,000 Rune
Otrzymywane itemy:
Blessed Enchant Armor R-Grade - 1,588 | 1,621
Blessed Enchant Weapon R-Grade -194 | 171
Unbind Scroll R - 114 | 105
Unbind Scroll R95 - 40 | 51
Unbind Scroll R99 - 55 | 48
Amaranthine Enhancement Stone (PvP) - 9 | 4




Lab Test 21 - Armor Pouch R/R2
~Request by Grular~






Testowane: Armor Pouch R/R2
Pytanie: Jaki item można otrzymać z Armor Pouch R i(lub) R2 Grade.
Powód: By dowiedzieć się jaki item można otrzymać, czy wszystkie itemy mają taką samą szansę pojawienia się w paczkach, czy coś pojawia się częściej niż inne.




Testowany item: Armor Pouch R/R2
Liczba otworzonych paczuszek: 100 R | 100 R2
Opis: Wszystkie otrzymane itemy są typu Unidentified
Itemy otrzymane z Armor Pouch R:
Immortal Helmet - 8
Immortal Breastplate - 1
Immortal Gaiters - 4
Immortal Gauntlets - 4
Immortal Boots - 12
Immortal Leather Helmet - 3
Immortal Leather Armor - 0
Immortal Leather Leggings - 2
Immortal Leather Gloves - 3
Immortal Leather Boots - 9
Immortal Circlet - 5
Immortal Tunic - 0
Immortal Stockings - 1
Immortal Gloves - 9
Immortal Shoes - 4
Immortal Ring - 13
Immortal Necklace - 6
Immortal Earring - 6
Immortal Shield - 2
Immortal Sigil - 8

Itemy otrzymane z Armor Pouch R2:
Twilight Helmet - 2
Twilight Breastplate - 4
Twilight Gaiters - 1
Twilight Gauntlets - 5
Twilight Boots - 8
Twilight Leather Helmet - 4
Twilight Leather Armor - 1
Twilight Leather Leggings - 0
Twilight Leather Gloves - 6
Twilight Leather Boots - 9
Twilight Circlet - 4
Twilight Tunic - 1
Twilight Stockings - 4
Twilight Gloves - 8
Twilight Shoes - 4
Twilight Ring - 12
Twilight Necklace - 5
Twilight Earring - 7
Twilight Sigil - 7
Twilight Shield - 8



Lab Test 17 - Critical Damage from Boss Jewels
~Request by Satta~






Testowane: AQ, Baium, Octavis, Earth Wyrm Ring i Olympiad Warrior's Rings
Pytanie: Jaki jest procent wzrostu wartości krytycznych obrażeń, ile dodaje każdy z nich.
Powód: By sprawdzić, czy nowe epiki są lepsze od tych starszych, czy dają jedynie lepszy M. Def.




Testowane próbki: Małe obażenia | Duże obrażenia
Testowane itemy: Ring of Queen Ant, Ring of Baium, Earth Wyrm Heart Ring, Octavis' Ring, Olympiad Warrior's Ring, Ring of Insolence IX i Tauti's Ring.
Normalne obrażenia: 99 | 478
Krytyczne obrażenia: 199 | 1,533
Krytyczne obrażenia z Ring of Insolence IX: 209 | 1,540
Krytyczne obrażenia z Ring of Queen Ant: 229 | 1,754
Krytyczne obrażenia z Ring of Baium: 229 | 1,754
Krytyczne obrażenia z Octavis' Ring: 229 | 1,754
Krytyczne obrażenia z Olympiad Warrior's Ring: 229 | 1,754
Krytyczne obrażenia z Tauti's Ring: 229 | 1,754
Krytyczne obrażenia z Earth Wyrm Heart Ring: 239 | 1,828
Krytyczne obrażenia z Ring of Queen Ant i Ring of Baium: 264 | 2,009
Krytyczne obrażenia z Ring of Baium i Earth Wyrm Heart Ring: 275 | 2,093




Lab Test 25 - Attribute Stone Fragments
~Request by Leonidar~






Testowane: Szansa wejścia Elemental Stones i Elemental Stone Fragments
Pytanie: Wygląda na to, że wkładając normalne kamienie mam większą szansę powodzenia, niż podczas wkładania fragmentów. Czy możesz sprawdzić szansę sukcesu kamieni i fragmentów, które wkładane są do zbroi i broni?
Powód: Kupiłem dosłownie 50 kamieni, a jedynie 5-10 udało się wykorzystać. Nie wiem czy jestem najpechowszym człowiekiem, ale szansa odbiega ewidentnie od 50%.




Testowany item: Fire Stone Fragments i Fire Stones
Broń: Bound Apocalypse Shaper
Liczba Fire Stone Fragments potrzebnych na 150: 74 (18,500,000 Adena, bazując na średniej cenie w Auction House)
Liczba Fire Stones potrzebnych na 150: 49 (29,400,000 Adena, bazując na średniej cenie Auction House)



Lab Test 24 - Tauti P. Atk Changes for Warrior
~Request by Diego_Vargas~






Testowane: Jak w Tauti P. Atk. został zmieniony odnośnie skilli typu "melee".
Pytanie: Opisz skalę, w której P. Atk. wpływa na 3 skille typu "melee", w porównaniu Tauti i GoD. Nie wszystkie skille typu "melee" są tego samego typu i są zalezne od różnych czynników. Podzielone są one na trzy kategorie: Standard (Gust Blade, Cripple, Armor Destruction), Stabs (Chain Blow, Reverse, Blood Stab), Momentum (Mega Strike, Power Bomber, Jump Attack).
Powód: Bardzo mało informacji było podanych w Tauti Patch Notes, na temat zmian obrażeń ze skilli tego typu.




Gracz: Tyrr Warrior (lvl. 99)
Status: Bez zbroi, wyłączone Soulshoty, wyłączone Lightning Force i brak buffa
Testowane bronie: Short Sword , Saber , StormBringer , Keshanberk , Dark Legion's Edge , Forgotten Blade , Requiem Cutter , Specter Cutter iAmaranthine Cutter .
Testowany skill: Mega Strike (lvl. 8)
Rezultaty bez Momentum:
Short Sword (8 P. Atk) - 2,183 obrażeń | P. Atk. postaci - 430
Saber (40 P. Atk) - 2,200 obrażeń | P. Atk. postaci - 526
StormBringer (107 P. Atk) - 2,236 obrażeń | P. Atk. postaci - 727
Keshanberk (175 P. Atk) - 2,273 obrażeń | P. Atk. postaci - 931
Dark Legion's Edge (232 P. Atk) - 2,302 obrażeń | P. Atk. postaci - 1,102
Forgotten Blade (281 P. Atk) - 2,329 obrażeń | P. Atk. postaci - 1,249
Requiem Cutter (422 P. Atk) - 2,405 obrażeń | P. Atk. postaci - 1,671
Specter Cutter (567 P. Atk) - 2,483 obrażeń | P. Atk. postaci - 2,106
Amaranthine Cutter (602 P. Atk) - 2,501 obrażeń | P. Atk. postaci - 2,211

Rezultaty z Momentum na poziomie 5:
Short Sword (8 P. Atk) - 3,548 obrażeń | P. Atk. postaci - 430
Saber (40 P. Atk) - 3,576 obrażeń | P. Atk. postaci - 526
StormBringer (107 P. Atk) - 3,634 obrażeń | P. Atk. postaci - 727
Keshanberk (175 P. Atk) - 3,694 obrażeń | P. Atk. postaci - 931
Dark Legion's Edge (232 P. Atk) - 3,743 obrażeń | P. Atk. postaci - 1,102
Forgotten Blade (281 P. Atk) - 3,786 obrażeń | P. Atk. postaci - 1,249
Requiem Cutter (422 P. Atk) - 3,908 obrażeń | P. Atk. postaci - 1,671
Specter Cutter (567 P. Atk) - 4,034 obrażeń | P. Atk. postaci - 2,106
Amaranthine Cutter (602 P. Atk) - 4,065 obrażeń | P. Atk. postaci - 2,211



Lab Test 26 - Nursery XP Rewards
~Request by Stefa~






Testowane: Nagrody z Nursery.
Pytanie: Ile punktów XP dostanę za jedną instancję?
Powód: Ciekawi mnie, czy warto chodzić tam dla XP, oraz czy to prawda, że można otrzymać tam doświadczenie.




Instancja: Nagrody XP za wykonanie Seed of Annihilation Nursery.
Opis: Dodatkowo otrzymywane XP, bazujące na zebranych Tissue Energy Residue.
Gracz: Sigel Knight Level 85
XP otrzymane ze zwrotem 100 Tissue Energy Residue: 4,000,000
XP otrzymane ze zwrotem 10,000 Tissue Energy Residue: 400,000,000




Lab Test 27 - Damage for +4 Dagger Weapon
~Request by Jever~






Testowane: Obrażenia z +4 Dagger
Pytanie: Czy bonus obrażeń jest wyższy na +4?
Powód: Chciałbym wiedzieć, czy enchantowanie sztyletów na +3 jest kosztownie efektywne.




Weapons Tested: Apocalypse Shaper, Apocalypse Shaper +3 i Apocalypse Shaper +4
Player: Othell Rogue Level 85 - Heavenly Cocktail Buffs i włączone Soulshoty
Obrażenia z normalnego ataku z Apocalypse Shaper: 462
Obrażenia z normalnego ataku z Apocalypse Shaper +3: 478
Obrażenia z normalnego ataku z Apocalypse Shaper +4: 489
Obrażenia ze skilla Heart Breaker z Apocalypse Shaper: 6956 Crit
Obrażenia ze skilla Heart Breaker z Apocalypse Shaper +3: 6989 Crit
Obrażenia ze skilla Heart Breaker z Apocalypse Shaper +4: 7615 Crit




Lab Test 23 - High-grade Life Stone (R-Grade)
~Request by LethalArcher~






Testowane: Augmentacja itemu, skill pasywny/bonus do podstawowycvh statystyk w typie R Grade.
Pytanie: Jaka jest proporcja skilli katywnych, pasywnych, bonusu do podstawowych statystyk (STR/DEX/CON itp) do normlanego efektu augmentacji? (powiedzmy 1000 prób augmentacji; dowolna broń R Grade).
Powód: Chciałbym wiedzieć ile augmentacji potrzeba do uzyskania aktywnego/pasywnego skilla (might, focus, shield, wild magic - obojętnie jakiego) i bonusu do podstawowych statystyk (+1STR lub +2DEX itp), gdy użyty zostanie High-Grade Life Stone R Grade.




Testowany item: Apocalypse Thrower i High-Grade Life Stone R-Grade.
Liczba augmentacji : 100
Yellow (Common) Augmentations: 60
Blue (Uncommon) Augmentations: 31
Purple (Rare) Augmentations: 6
Red (Ultra Rare) Augmentations: 3

Uwaga: Podczas mojego testu nie było żadnych augmentacji dających bonus do podstawowych statystyk. By je otrzymac potrzeba dodatkowych testów. Zrobiłem takie testy z Top-Grade Life Stone i otrzymałem 3 augmentacje dające ten bonus, z 25 (15 yellow, 9 blue, 1 purple)




Lab Test 28 - Rebel's Supply Box
~Request by Kimdu~






Testing: Rebel’s Supply Box
Question: Co możemy otrzymać z tych nowych skrzynek?
Reason: Nie potrafię znaleźć żadnych informacji na ten temat.




Testowany item: Rebel's Supply Box
Liczba otworzonych skrzynek: 2,000
Otrzymane itemy:
Accessory Gem - 784
Armor Piece - 885
Weapon Piece - 305
Recipe: Eternal Leather Armor - 1
Recipe: Eternal Gloves - 1
Recipe: Blessed Eternal Helmet - 1
Recipe: Blessed Eternal Earring - 1
Eternal Necklace Gem - 1
Eternal Ring Gem - 4
Blessed Eternal Ring Gem - 2
Eternal Earring Gem - 1
Blessed Eternal Earring Gem - 1
Eternal Circlet Ingredient - 2
Eternal Shoes Ingredient - 1
Blessed Eternal Shoes Ingredient - 1
Eternal Helmet Ingredient - 1
Eternal Breastplate Ingredient - 3
Eternal Gauntlets Ingredient - 1
Eternal Leather Helmet Ingredient - 1
Blessed Eternal Leather Gloves Ingredient - 2
Amaranthine Cutter Fragment - 1

*Rezultaty mogą znacznie zależeć od wielkości testowanej próbki*




Lab Test 29 - Top-grade Life Stone (R-Grade)
~Request by Fenice~






Testowane: Weapon Augmentation
Pytanie: Które Life Stones dają lepszą szansę (normal/mid/high/top) na skill aktywny/pasywny w augmentacji, i czy poziom Life Stone wpłwa na szansę otrzymania wspomnianych umiejętności.
Powód: Sprawdzenie, które Life Stones są bardziej opłacalne do augmentacji.




Testowany item: Apocalypse Dualsword i Top-grade Life Stone R-Grade.
Liczba augmentacji: 100
Yellow (Common) Augmentations: 55 | 1 augmentacja statystyk
Blue (Uncommon) Augmentations: 33
Purple (Rare) Augmentations: 9
Red (Ultra Rare) Augmentations: 2

*Rezultaty mogą znacznie zależeć od wielkości testowanej próbki*




Lab Test 30 - Mysterious Pouch
~Request by stigisonek~






Testowane: Mysterious Pounch (item otrzymywany po zniknięciu peta klanowego)
Pytanie: Nagrody i szansa otrzymania każdej z nich, z tej paczuszki.
Powód: Miałem jakieś 10 i nie otrzymałem nic...




Testowany item: Mysterious Pouch
Liczba otworzonych paczuszek: 1,000
Otrzymane itemy:
Nic - 364
Water Stone - 52
Fire Stone - 65
Dark Stone - 46
Holy Stone - 45
Wind Stone - 38
Earth Stone - 48
Dark Stone +60 - 13
Earth Stone +60 - 7
Water Stone +60 - 1
Fire Stone +60 - 6
Wind Stone +60 - 11
Holy Stone +60 - 3
Earth Stone +150 - 1
Wind Stone +150 - 1
Dark Stone +150 - 2
Water Crystal - 50
Holy Crystal - 64
Dark Crystal - 46
Wind Crystal - 42
Earth Crystal - 49
Fire Crystal - 54




~Request by KinkyAct~






Testowane: Czy szansa wejścia kryształu atrybutu jest różna dla róznych Grade itemów?
Pytanie: Próbowałem dodać atrybut do 2 broni, z 150 na 300, Dynasty Blade i Specter Buster. Kosztowało mnie to 600kk Adena na kryształy do Dynasty Blade do 300, a jedynie 200kk by wbić Specter Buster na 300.
Powód: Mniejsza szansa wejścia w broń mniejszego Grade wydaje się być zbugowana.




Testowany item: Fire Crystal
Liczba próbek : 2
Bronie: Dynasty Blade (S-Grade) i Specter Buster (R-Grade)
Liczba potrzebnych Fire Crystals na wbicie z 150 na 300 w Specter Buster: 50 | 44
Liczba potrzebnych Fire Crystals na wbicie z 150 na 300 w Dynasty Blade: 105 | 118




Lab Test 32 - Crystallizing Armor
~Request by Rosalina~






Testowanie: Szansa otrzymania lepszych nagród ze sprzętu Standard lub Blessed.
Pytanie: Jaka jest szansa otrzymania lepszych nagród podczas niszczenia itemów typu Standard i Blessed?
Powód: Jeżeli oczywiste jest, że rozbijanie itemow Standard lub Blessed może dać lepsze nagrody z pewną szansą, to może to być pewna opcja dla ludzi, którzy boją się stracić swoją inwestycję i nie kruszą niczego lepszego niż Bound.




Testowane itemy: Standard Seraph Breastplate, Blessed Seraph Breastplate, Standard Twilight Breastplate i Blessed Twilight Breastplate
Opis: Itemy otrzymywane podczas krystalizacji nie zmieniają się, lecz istnieje szansa otrzymania fragmentu Soul Crystal.
Standard Seraph Breastplate:
Enchant Armor Scroll (R-Grade) - 450
Ancient Arcsmith's Anvil - 50
Crystal (R-Grade) - 81,750

Blessed Seraph Breastplate:
Enchant Armor Scroll (R-Grade) - 550
Ancient Arcsmith's Anvil - 50
Crystal (R-Grade) - 102,200
Teal Soul Crystal Fragment R95 - 1

Standard Twilight Breastplate:
Enchant Armor Scroll (R-Grade) - 200
Giant Arcsmith's Anvil - 150
Crystal (R-Grade) - 37,900
Teal Soul Crystal Fragment R-Grade - 1

Blessed Twilight Breastplate:
Enchant Armor Scroll (R-Grade) - 250
Giant Arcsmith's Anvil - 200
Crystal (R-Grade) - 47,350
Teal Soul Crystal Fragment R-Grade - 5

*Rezultaty mogą znacznie zależeć od wielkości próbki*




Lab Test 34 - Hair Accessory Pack
~Request by Touji~






Testowane: Hair Accessory Box
Pytanie: Jak wiele różnych akcesoriów mogę otrzymać ze skrzynki? Próba 200 skrzyń.
Powód: By dowiedzieć się, ile różnych czapek można otrzymać z tych skrzyń.




Testowany item: Hair Accessory Pack
Liczba otworzonych paczek: 100
Otrzymane itemy:
Party Hat - 13
Refined Angel Ring - 11
Refined Devil Horn - 11
Pirate's Eyepatch - 15
Outlaw's Eyepatch - 14
Eye Patch - 16
Romantic Chapaeu - 4
Cat Ears - 4
Raccoon Ears - 5
Rabbit Ears - 4
Angel Halo - 1
Demon Circlet - 2




Lab Test 36 - Receiving a Blessed Weapon from an Unbind Scroll
~Request by AMERICANplayer~






Testowane: Użycie Unbind R95 Scrolls u Blacksmith of Mammon, w celu ulepszenia broni R95 Weapon do broni Blessed R95.
Pytanie: Spróbuj ulepszyć Bound R95 Weapon w Blessed R95 Weapon u Blacksmith of Mammon, przy użyciu Unbind R95 Scrolls. Jeżeli masz czas, to dodatkowo spróbuj zrobić to samo z Standard R95 Weapon. Podejrzewam podobne wyniki.
Powód: Chciałbym wiedzieć, ile potrzeba Unbind Scrolls, do zrobienia Blessed R95 Weapon.




Testowane itemy: Bound Specter Cutter (R95-Grade) and Unbind Scroll (R95-Grade)
Liczba testóws: 100
Otrzymane itemy:
Blessed Specter Cutter - 7
Standard Specter Cutter - 93




Lab Test 38 - Pathfinder's Reward
~Request by socketka~






Testowane: Pathfinder's Reward - AR Karm
Pytanie: Jak duża jest szansa otrzymania AR Karm? Dwa razy już mi się nie udało (AU i AE Karm otrzymałem za 1szym razem)
Powód : Jeżeli Rim Kamaloka będzie działała ponownie, czy warto o to zabiegać.




Testowane itemy: Pathfinder's Reward AU Karm, Pathfinder's Reward AE Karm i Pathfinder's Reward AR Karm
Item Info: Pathfinder's Reward (Hair Accessory) est itemem, który może zostać zakupiony za Essence of Kamaloka u NPC Pathfinder Worker.
Liczba otworzonych nagród: 300 (100 każdego rodzaju)
Liczba prób: 2
Otrzymane itemy :
Pathfinder's Reward AU Karm -33 | 33
Pathfinder's Reward AR Karm - 31 | 28
Pathfinder's Reward AE Karm - 28 | 33




Lab Test 39 - Unidentified Forgotten Blade
~Request by Nippy~






Testowane: Bound Forgotten Blade of Focus
Pytanie: Kupując "Bound" Forgotten Blades w Giran Luxury Shop otrzymałem jedynie opcję Forgotten Blades of Haste. Czy Forgotten Blade of Focus jest rzadkie, czy tylko ja mam tak mało szcześcia przy kupnie tego miecza?
Powód: Bound Forgotten Blade of Focus wymagane jest do kraftowania Bound Apocalypse Dual Sword.




Testowany item: Unidentified Forgotten Blade (S-Grade)
Liczba otworzonych itemów: 50
Otrzymane itemy:
Standard Forgotten Blade - 2
Bound Forgotten Blade - 15
Bound Forgotten Blade - 20
Bound Forgotten Blade - 13

*Rezultaty mogą znacznie zależeć od wielkości testowanej próbki*




Lab Test 40 - PvP Bonus from Soul Crystals
~Request by The Crimson~






Testowane: Bonus PvP z normalnego i podwójnego SA.
Pytanie: Czy broń z podwójnym Sa zadaje więcej obrażeń niż ta z jednym SA?
Powód: Sprawdzenie, czy podwójne SA zadaje więcej obrażeń na PvP, niż pojedyncze SA (wiele osób twierdzi, że pojedyncze SA=+5% do obrażeń, a podwójne SA=+10% do obrażeń).




Testowany item: Apocalypse Cutter, Apocalypse Cutter , Apocalypse Cutter
Postać: Tyrr Warrior Level 90
Status postaci: Buffy Issa i włączone Soulshoty
Rezulataty w obrażeniachDamage Results:
Apocalypse Cutter - 4,078 obrażeń {15,656 krytycznych obrażeń}
Apocalypse Cutter - 4,282 {16,280 krytycznych obrażeń}
Apocalypse Cutter - 4,497 {17,261 krytycznych obrażeń}




Lab Test 37 - Mentor's Surprise Chest
~Request by pedroabreu-~






Testowane: Mentor's Box
Pytanie: Co mozna otrzymać z tej skrzynki, oraz jaka jest na to szansa?
Powód: Zastanawiam się, czy warte jest to swojej słonej ceny.




Testowany item: Mentor's Surprise Chest
Liczba otworzonych skrzynek: 1,000
Otrzymane itemy:

Improved Bound Box - 371
Scroll: Enchant Armor (R-Grade) - 324
Scroll: Enchant Weapon (R-Grade) - 27
Lucky Armor Enchant Stone (R-Grade) - 14
Lucky Weapon Enchant Stone (R-Grade) - 2
Superior Giant's Codex - 4

Improved Giant's Box - 423
Scroll: Enchant Armor (R-Grade) - 371
Scroll: Enchant Weapon (R-Grade) - 20
Giant's Scroll: Enchant Weapon (R-Grade) - 1
Hair Accessory Enchant Scroll - 17
Hair Accessory Life Stone - 14

Improved Box of Destruction - 206
Scroll: Enchant Armor (R-Grade) - 175
Scroll: Enchant Weapon (R-Grade) - 12
Attribute Change Crystal (R-Grade) - 6
Attribute Change Crystal (R95-Grade) - 4
Attribute Change Crystal (R99-Grade) - 8
Soul Crystal Change Stone (R-Grade) - 1

Dodatkowe testy: Z 1,000 Improved Boxes of Destruction otrzymałem 1 Enchant Weapon Scroll of Destruction (R-Grade) i 5 Enchant Armor Scrolls of Destruction (R-Grade).

*Rezultaty mogą znacznie zależeć od wielkości testowanej próbki*




Lab Test 35 - M. Critical on +6 Lower Armor (R95-Grade)
~Request by Laby~






Testowane: Magical Critical Rate po enchancie dolnych części zbroi (Leggings, Stockings, Gaiters)
Pytanie: Jaki jest bonus do M.Critical Rate, gdy item ten zostanie zenchantowany.
Powód: Chce wiedzieć jaki set wybrać na mojego summonera.




Testowane itemy: Seraph Stockings, +6 Seraph Stockings i +6 Seraph Stockings(Magic-type set)
Opis: Typ armoru nie wpływa na M. Critical Rate, który otrzymujesz po enchancie na +6. Nie ma także na to wpływ typu itemu Bound/Standard/Blessed.; nawet jeśli mówi się o 1.50 1.50 na Blessed do M. Critical i 1.02 naBound/Standard do M. Critical.
Próby: Regular WIT (78) | High WIT (150)
Rezultaty:
+0 Seraph Stockings - 61 M. Critical | 120 M. Critical
+6 Seraph Stockings - 73. M. Critical | 144 M. Critical
+6 Seraph Stockings (Magic-type set) - 75 M. Critical | 148 M. Critical




Lab Test 41 - Over Enchanting Aeore Healer Skills
~Request by Ishmila~






Testowane: Przetestowanie opcji OE dla Duel i Element, dla skilli i ich obrażeń podczas PvP. Użycie klasy Healera pozimu 99 (z bronią +4 Specter Retributer, Acumen, 300 Holy), skille Dark Force i Dark Veil.
Pytanie: Chce przetestować +10 (holy element) przeciwko +10 duel, w skillu Dark Force/Dark Veil, na Healerze poziomu 99, z +3 Seraph Jewelry, z 300 Holy Resist.. Interesuje mnie różnica w obrażeniach.
Powód: Sprawdzenie, czy Duel jest wciąż dobrą opcją na OE na PvP, czy jednak element jest silniejszy.




Testowane: OE skilli dla Healera
Testowane skille: Dark Veil i Dark Force
Atakujący: Aeore Healer Level 99 z +4 Specter Retributer 300 Holy Atk.
Status atakującego: Heavenly Cocktail i włączone Blessed Spiritshots.
Ofiara: Aeore Healer Level 99 z +3 Seraph Jewelry oraz 300 Holy Resist.

Rezultaty w obrażeniach:
Dark Veil - 1,780 obrażeń
Dark Veil +10 - 2,087 obrażeń
Dark Veil +10 - 2,196 obrażeń

Dark Force - 1,306 obrażeń
Dark Force +10 - 1,553 obrażeń
Dark Force +10 - 1,630 obrażeń




Lab Test 42 - Pinpoint Shot +10 Duel
Request by Utha~






Testowane: +0 Pinpoint Shot i +10 Duel Pinpoint Shot. Test na Human Yul, poziom 98, +4 Specter Thrower, 300 elementu. Test musi odbyć się na PvP, ponieważ chce zobaczyć róznice między obiema opcjami.
Pytanie: Czy enchant w opcję Duel daje bonus obrażeń podczas PvP? Pokazanie róznic pomiędzy +0 i +10 Duel.
Powód: Chce sprawdzić, czy enchant na Duel działa, czy nie.




Testowane: Pinpoint Shot +10 Duel
Atakujący: Human Yul Archer Level 98 z +4 Specter Thrower 300 Holy Atk.
Status atakującego: Heavenly Cocktail i włączone Soulshots.
Ofiara:Elf Yul Archer Level 98
Rezulataty w obrażeniach:
Pinpoint Shot - 72,837 obrażeń
Pinpoint Shot +1 - 81,081 obrażeń
Pinpoint Shot +2 - 82,506 obrażeń
Pinpoint Shot +3 - 83,932 obrażeń
Pinpoint Shot +4 - 85,356 obrażeń
Pinpoint Shot +5 - 86,781 obrażeń
Pinpoint Shot +6 - 88,206 obrażeń
Pinpoint Shot +7 - 89,632 obrażeń
Pinpoint Shot +8 - 91,056 obrażeń
Pinpoint Shot +9 - 92,481 obrażeń
Pinpoint Shot +10 - 93,907 obrażeń
Pinpoint Shot +1 - 75,186 obrażeń
Pinpoint Shot +2 - 76,481 obrażeń
Pinpoint Shot +3 - 77,778 obrażeń
Pinpoint Shot +4 - 79,073 obrażeń
Pinpoint Shot +5 - 80,368 obrażeń
Pinpoint Shot +6 - 81,663 obrażeń
Pinpoint Shot +7 - 82,960 obrażeń
Pinpoint Shot +8 - 84,225 obrażeń
Pinpoint Shot +9 - 85,551 obrażeń
Pinpoint Shot +10 - 86,846 obrażeń
Pinpoint Shot +10 - 86,846 obrażeń
Pinpoint Shot +10 - 74,776 obrażeń




Lab Test 43 - Raina's Box
~Request by Juji (OP of request needs higher post count)~






Testowane: Raina's Box
Pytanie: Jaka jest szansa na otrzymanie zwoju XP?
Powód: Juji ma XP Bottles na sprzedaż.




Testowany item: Raina's Box
Liczba otworzonych skrzynek: 1,000
Info: Skrzynka kupiona u NPC Raina za XP Bottles, które otrzymuje się z XP Bottle Agathion.
Otrzymane itemy:
XP Scroll 500,000,000 - 47
Firework - 1,000

Przypadek: Można kupić 100 XP Scrolls za 10 XP Bottles za scroll lub 1,000 Raina's Boxes za 1 XP Bottle za skrzynkę i otrzymać tylko 47 XP Scrolls.



Lab Test 22 - Lucky Enchant Stones
~Request by SoulMagicX~






Testowane: Lucky Enchant Stones - Armor i Weapon R i może innych Grade, wybierz których (nie wymagam szansy normalnego enchantu, tylko "szczęścia" z Lucky Stones).
Pytanie: Test szansy/niepowodzenia overenchantu z/bez kamieni.
Powód: Istnieje szerokie pojecie, że kamienei aktualnie odwracają swoje działanie, czyli redukują Twoje szczęście do punktu, w którym lepiej enchantować bez nich.




Testowane itemy: Lucky Enchant Stone: Enchant Weapon (R-Grade)
Liczba prób na broniach: 50 Apocalypse Cutters Enchanted na +4 | 50 Apocalypse Cutters Enchanted na +4 z Lucky Enchant Stones
Liczba prób na zbrojach: 50 Twilight Breastplates Enchanted na +4 | 50 Twilight Breastplates Enchanted na +4 z Lucky Enchant Stones
Uwaga: Przez brak czasu liczba testowanych broni i zbroi została ustawiona na 100. Test ten nie odzwierciedla celnie szansy enchantu broni i zbroi.

Apocalypse Cutters Enchanted na +4
Sukces: 25
Porażka: 25

Apocalypse Cutters Enchanted na +4 z Lucky Enchant Stones
Success: 32
Porażka: 18

Twilight Breastplate Enchanted na +4
Sukces: 32
Porażka: 18

Twilight Breastplate Enchanted na +4 z Lucky Enchant Stones
Sukces: 38
Porażka: 12



Lab Test 44 - Critical Damage Hat
~Request by Rickochete~






Testowane: Czapka P. Critical Damage (+90 P. Crit. Damage) i Sub Crit Damage (+54)
Pytanie: Jak P. Critical Damage wpływa na atak ze skilli i normalny? Było by miło zobaczyć różnice przy krytycznych uderzeniach z czapką +90 P. Crit. Damage, w porównaniu do czapki z +3 STR lub +5% P. Atk..
Powód: Zrozumienie zwiększenia obrażeń, zależnie od % oraz totalnych obrażeń związanych z P. Critical Damege..




Testowane itemy: Critical Damage Hat, P. Atk 5% Hat i STR +3 Hat
Postać: Othell Rogue Level 99 z Heavenly Cocktail i właczonymi Soulshotami
Broń: Apocalypse Shaper
Rezultaty:
Normalny krytyczny atak bez czapki - 1,989
Normalny krytyczny atak z Critical Damage Hat - 2,000
Normalny krytyczny atak z P. Atk Hat - 2,060
Normalny krytyczny atak zSTR Hat - 2,036
Atak skillem Blood Stab bez czapki - 9,282
Atak skillem Blood Stab z Critical Damage Hat - 9,352
Atak skillem Blood Stab z P. Atk Hat - 9,328
Atak skillem Blood Stab z STR Hat - 9,313



Lab Test 33 - Maphr's Rune
~Request by Juji~


Quote:



Testowane: Maphr's Runes
Pytanie: Jak Maphr's Runes wpływa na drop rate?
Powód: To jest moje ******* laboratorium.




Itemy testowane: Maphr's Rune 100% and Maphr's Rune 200%
Note:To nie będzie dokładnie podawało jaką ilość przedmiotów można otrzymać. RB zabijałem jednym graczem a nie 14. Ten test pokazuje jak runy wpływają na drop rate.
Gracz: Level 85 z Vitality
Raid Boss: Freya (Normal)
Itemy otrzymane po zabiciu Frey'i 10 razy bez Maphr's Runes:
Necklace of Freya
Sealed Vesper Ring
Sealed Vesper Stockings x 2
Sealed Vesper Gaiters x 2
Sealed Vesper Gauntlets
Sealed Vesper Leather Helmet
Life Stone Level 86 x 20
Freya's Staff x 2
Sealed Cloak of Freya x 2
Forgotten Scroll Maximum Force Focus
Forgotten Scroll Lucky Strike

Itemy otrzymane po zabiciu Frey'i 10 razy z Maphr's Rune 100%:
Necklace of Freya x6
Ice Queen's Tiara
Devilish Maul
Veniplant Sword
Sealed Vesper Tunic
Sealed Vesper Breastplate x 2
Sealed Vesper Leather Armor
Sealed Vesper Gaiters x 4
Sealed Vesper Stockings
Sealed Vesper Leather Leggings
Sealed Vesper Shoes
Sealed Vesper Boots x 2
Sealed Vesper Circlet
Sealed Vesper Helmet
Sealed Vesper Leather Helmet
Sealed Vesper Ring
Sealed Vesper Necklace x 3
Sealed Vesper Earring
Sealed Vesper Sigil
Life Stone Level 86 x 8
Mid-Grade Life Stone Level 86 x 7
Forgotten Scroll Great Fury x 2
Forgotten Scroll Maximum Force Focus
Forgotten Scroll Blessing of Eva x 2
Forgotten Scroll Seal of Limit
Forgotten Scroll Spirit of the Cat
Forgotten Scroll Maximum Sonic Focus
Forgotten Scroll Lucky Strike
Forgotten Scroll Vampiric Mist

Itemy otrzymane po zabiciu Frey'i 10 razy z Maphr's Rune 200%:
Necklace of Freya x 8
Ice Queen's Tiara x 2
Sealed Cloak of Freya
Periel Sword
Skull Edge x 2
Skull Carnium Bow
Black Visage
Blessed Enchant Armor (S-Grade) x 2
Sealed Vesper Tunic x 2
Sealed Vesper Breastplate
Sealed Vesper Leather Armor
Sealed Vesper Gaiters x 3
Sealed Vesper Stockings x 3
Sealed Vesper Leather Gloves x 2
Sealed Vesper Shoes
Sealed Vesper Boots x 2
Sealed Vesper Circlet x 2
Sealed Vesper Leather Helmet
Sealed Vesper Ring x 3
Sealed Vesper Necklace x 2
Sealed Vesper Earring x 3
Sealed Vesper Sigil
Sealed Vesper Shield
Life Stone Level 86 x 12
Mid-Grade Life Stone Level 86 x 6
Forgotten Scroll Maximum Sonic Focus x 2
Forgotten Scroll Sublime Self Sacrifice x 2
Forgotten Scroll Vampiric Mist x 2
Forgotten Scroll Lord of Vampires
Forgotten Scroll Dance of the Beserker x 2
Forgotten Scroll Spirit of the Unicorn
Autor:Juji Źródło: http://boards.lineage2.com/ Tłumaczył: Megalord

Napisane przez Nikopol dnia sierpień 14 2012 14:08:59
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Seven Sings change


 
Aktualizacja Goddess of Destruction łamie wszystkie pieczęcie związane z Seven Signs, co wprowadza pewien zamęt do rozgrywki. Od lat monarchowie i ludzie korzystali z katakumb i nekropolii, które dawały im spore benefity oraz zaspokajały zapotrzebowanie na rywalizację. Zmiany w Seven Signs pociągają też za sobą inne, o których napiszę poniżej.
 
Ogólne zmiany w Seven Signs
 
By móc się w pełni obudzić, Shilen potrzebowała „wielkiego poświęcenia”. Tyczyło się do katakumb i nekropolii. Uwolniła ona pieczęcie je trzymające, by móc uzyskać pełnię mocy, lecz obiecała, że przywróci je kiedyś do stanu użyteczności i odda, co stamtąd zabrała. Wessała wszystkie życie z podziemi, co spowodowało tam spustoszenie i stworzyło aurę unoszącej się śmierci. Z tego powodu King Amadeo of Aden zapieczętował dostęp do wszystkich katakumb i nekropoli oraz wszczął śledztwo, które miało wyjaśnić tą przedziwną sytuację.
 

 
Po aktualizacji Goddess of Destruction-Awakening zajdą poniższe zmiany:
- Wejścia do wszystkich Nekropoli i Katakumb będą zapieczętowane i chronione przez Guard’ów.
- Katakumby, Nekropolie, Festival of Darkness i Rift nie będą już dostępne, ze względu na to, że łączą dwa światy. Nadal jednak będzie można używać itemów z nimi związanych- Certificate of Lord i Rift.
- Ancient Adena nie jest już używana do transakcji z Blacksmith, Merchant of Mammon i Priestess.
- Zakumulowane AA u Priests of Dawn/Dusk zostanie zamienione wg przelicznika i wrzucone do ekwipunku gracza.
- Dawn i Dusk Priests zostali zastąpieni przez jednego NPC- Priest of Mammon.
 
Związani NPC
 

 
W przeszłości to, do jakiego NPC mamy dostęp, zależne było od tego, kto posiadał daną pieczęć. Od teraz jest to zmienione. Blacksmith, Merchant i Priest of Mammon pojawiają się w miastach, co 30 minut, w określonym cyklu. Ich położenie jest podobne do tego, gdzie normalnie stoi Black Marketer of Mammon.
 
Blacksmith of Mammon
 
,
Oferuje podobne, do tych przed aktualizacją, usługi. Dodatkowo wraz z wprowadzeniem R-Grade, jego usługi zostały z tym powiązane. Niżej podane są szczegółowo zdania tego NPC:
 


Nazwa usługi
Ranga itemu
Opis


Tworzenie duali
A-R99
Duale A-R99.
S-R99 Dual Daggers.
R-R99 Dual Blunts.


Dodanie specjalnych i rzadkich efektów
A-R99
Wkładanie SA do itemówA-R99.
Dodawanie specjalnych, rzadkich efektów do itemów R-R99 (nie liczą się itemy zapieczętowane).


Usunięcie specjalnych efektów
C-R99
Usunięcie SA z itemów C-R99.


Usunięcie pieczęcie
S-S80
Usunięcie pieczęcie ze zbroi i akcesoriów poziomu S-S80.


Ulepszenie broni
D-C
Wymiana na lepsze broni Grade D i C. Podczas zamiany poziom ulepszeń nie jest zachowywany.


Wymiana broni
D-low A
Wymiana broni na inny typ, jednak duale można wymienić jedynie na duale.


Itemy „Masterowork”
A-S80
Zdjęcie pieczęcie z itemów typu Foundation. Wymagane są do tego rzeczy dostępne u Merchant’a.


Wymiana rzadkich zbroi
A-S80
Wymiana rzadkich itemów na normalne.
Wymiana rzadkich itemów, na inne rzadkie.


Zamiana itemów (Bonds off)
R-R99
Wymiana broni na zwykłe lub Blessed.
Zabieg możliwy tylko dla itemów rangi R+.


 
Merchant of Mammon
 

 

 
Dye i Gemstones są nieodzowną częścią gry, zatem nie może ich zabraknąć. Jednak zmieniła się waluta, znikła Ancient Adena, a pojawiły się transakcje jedynie w Adenie. Dodatkowo do listy sprzedaży doszło parę nowych rzeczy, np. Gemy R oraz składanie Soul Crystals za pomocą kawałków (dotyczy kryszy do broni R+).
 


Typ
Nazwa
Cena


Enchant Scrolle
Scroll: Enchant Weapon (B)
1000 Blan Scrolls
2,000,000 adena


Scroll: Enchant Weapon (C)
220 Blank Scrolls
440,000 adena


Scroll: Enchant Weapon (D)
100 Blank Scrolls
200,00 adena


Scroll: Enchant Armor (A)
480 Blank Scrolls
960,00 adena


Scroll: Enchant Armor (B)
160 Blank Scrolls
320,000 adena


Scroll: Enchant Armor (C)
30 Blank Scrolls
60,000 adena


Scroll: Enchant Armor (D)
12 Blank Scrolls
24,000 adena


Gemy
Gemstone A
120,000 adena


Gemstone S
400,000 adena


Gemstone R
1,200,000 adena


Dye
Dye +1 -1
168,000 adena


Greater Dye +1 -1
240,000 adena


Greater Dye +2 -2
288,000 adena


Greater Dye +3 -3
432,000 adena


Greater Dye +4 -4
696,000 adena


Inne
Mammon's Varnish Enhancer
100,000 adena


Wymiana rzadkich kryształów:
 


Ranga
Soul Crystals
Potrzebne totemy


R
Yellow Soul Crystal (R)
Green Soul Crystal (R)
Purple Soul Crystal (R)
10 Yellow Soul Crystal Fragment (R)
10 Teal Soul Crystal Fragment (R)
10 Purple Soul Crystal Fragment (R)


R95
Yellow Soul Crystal (R95)
Green Soul Crystal (R95)
Purple Soul Crystal (R95)
10 Yellow Soul Crystal Fragment (R95)
10 Teal Soul Crystal Fragment (R95)
10 Purple Soul Crystal Fragment (R95)


R99
Yellow Soul Crystal (R99)
Green Soul Crystal (R99)
Purple Soul Crystal (R99)
10 Yellow Soul Crystal Fragment (R99)
10 Teal Soul Crystal Fragment (R99)
10 Purple Soul Crystal Fragment (R99)


 
Priestess of Mammon
 

 
NPC ten zastąpił Priest of Dawn/Dusk. Sprzedaje on podobne rzeczy do nich, jednak jego transakcje przeprowadzane są w Adenie. Oprócz tego u tego NPC możemy wymienić naszą Ancient Adenę na Adenę. Zamienia on także Seal Stones. Oto lista jego usług:
 


Typ
Nazwa
Cena


Wymiana Seal Stones
3 adena
Blue Seal Stone


5 adena
Green Seal Stone


10 adena
Red Seal Stone


Zwoje
Blessed Scroll Of Resurrection For Pets
24,000 adena


SP Scroll: Low Grade
9,600 adena


SP Scroll: Medium Grade
96,000 adena


SP Scroll: High Grade
1,920,000 adena


Potiony
Major Healing Potion
4,320 adena


Greater Haste Potion
14,400 adena


Greater Swift Attack Potion
28,800 adena


Greater Magic Haste Potion
28,800 adena


CP Potion
900 adena


Greater CP Potion
2,400 adena


Mystery Potion
48,000 adena


Facelifting Potion-A
96,000 adena


Facelifting Potion-B
96,000 adena


Facelifting Potion-C
96,000 adena


Dye Potion- A
96,000 adena


Dye Potion- B
96,000 adena


Dye Potion- C
96,000 adena


Dye Potion- D
96,000 adena


Hair Style Change Potion- A
96,000 adena


Hair Style Change Potion- B
96,000 adena


Hair Style Change Potion- C
96,000 adena


Hair Style Change Potion- D
96,000 adena


Hair Style Change Potion- E
96,000 adena


Hair Style Change Potion- F
96,000 adena


Hair Style Change Potion- G
96,000 adena


Inne
Party Mask
2,400,000 adena


Squeaking Shoes
1,680,000 adena


 
Miejsce pobytu NPC
Po aktualizacji Goddess of Destruction, NPC po 30 minutach od startu serwera zaczną przemieszczać się po miastach, w wyznaczonym cyklu. Miejsca, w których będą się pojawiały zaznaczone są na poniższych zdjęciach (czerwone kropy).
 


Gludin Village
Gludio






Dion
Giran






Oren
Heine






Hunters Village
Aden






Rune
Goddard






Schuttgart
 



 


 
Źródło: official korean site + własna wiedza + serwer Naia
Zdjęcia dzięki uprzejmości Serenity
Tłumaczył: Megalord

Napisane przez Nikopol dnia styczeń 11 2012 12:31:24
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